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Kelly / KSFrameworkC#Apache-2.0

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删除错误的注释
2018-11-22 15:30
删除错误的注释
2018-11-22 15:30
define use unity 2017
2018-03-29 21:44
Merge branch 'master' of https://github.com/zhaoqingqing/KSFramework # Conflicts: # KSFramework/Product/Bundles/Windows/Windows # KSFramework/Product/Bundles/Windows/Windows.manifest # KSFramework/Product/Bundles/Windows/scene/testscene/testscene.unity.k # KSFramework/Product/Bundles/Windows/scene/testscene/testscene.unity.k.manifest # KSFramework/Product/Bundles/Windows/ui/login.prefab.k # KSFramework/Product/Bundles/Windows/ui/login.prefab.k.manifest
2017-02-13 14:57
使用#号代码+号做分表;两个符号都兼容
2016-08-31 10:29
KEngine: 修复Debug.isDebugBuild的Unity 5.4.x兼容问题
2016-08-09 22:35
KEngine更正Logger的致命bug,导致编辑器无法运行
2016-07-30 17:29
v0.9.x, 配置表的条件编译,预编译指令
2016-07-27 17:47
确保PostBuildProcess在编译Build Player阶段才进行,加上EditorApplication.isPlayingOrWillChangePlaymode作为判断
2016-07-02 15:32
KEngine.TableFile强化,恢复泛型模式
2016-07-02 14:25
Remove py.exe from KEngine
2016-06-30 09:25
UI Lua脚本模板自动生成功能
2016-06-28 18:39
上传meta文件,否则Unity场景丢失脚本
2016-06-27 14:57
artifact命名修正
2016-06-25 16:44
0.7.0版本号发布
2016-06-18 13:09
C#
1
https://gitee.com/mrkelly/KSFramework.git
git@gitee.com:mrkelly/KSFramework.git
mrkelly
KSFramework
KSFramework

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