# Ultimate-2D-Controller
**Repository Path**: my2016/Ultimate-2D-Controller
## Basic Information
- **Project Name**: Ultimate-2D-Controller
- **Description**: Ultimate-2D-Controller
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: main
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 1
- **Created**: 2022-09-19
- **Last Updated**: 2022-09-19
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# Ultimate 2D Controller
#### An updated, smoother version using standard Unity physics is on my [Patreon](https://www.patreon.com/tarodev).
A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc
Watch the video: https://www.youtube.com/watch?v=3sWTzMsmdx8
Play the game: https://tarodev.itch.io/ultimate-2d-controller
### Leave a ⭐ if you found it helpful!
#### User guide:
1. Create a layer for your ground and assign it to your ground and other obstacles. Set the 'Ground Layer' on the controller and animator scripts.
2. Set your controllers bounding box to match your character.
Feel free to use the code in your production games. Attribution welcomed :)
## About the 'Extended' controller (Patreon)
Converted to use standard unity physics, making it much easier to use and incorporate into your game.
It's even smoother than the current version.
Moving platforms & one-way platforms.
External forces (explosions, sword hits, bouncy... things).
Dash, double jump, crouch/slide.
Slopes.
New input system support.
Fixed a bunch of bugs.
And of course better support.
[Click here](https://www.patreon.com/tarodev)