# VoxelHashing **Repository Path**: null_035_6851/VoxelHashing ## Basic Information - **Project Name**: VoxelHashing - **Description**: [Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction - **Primary Language**: C++ - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-12-07 - **Last Updated**: 2021-12-07 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README You are free to use this code with proper attribution in non-commercial applications (Please see License.txt). We are also happy to allow free commercial use; however, in that case we would like you to conact us first. For use in a publication or presentation, please cite the VoxelHashing publication(s). INSTALLATION: The code was developed under VS2012. CONTACT (feel free to contact us): niessner@cs.stanford.edu michael.zollhoefer@cs.fau.de Requirements: - DirectX SDK June 2010 - Kinect SDK (prev. to 2.0) - NVIDIA CUDA 6.5 (for the CUDA implementation) Optional: - Kinect SDK (2.0 and above) - Prime sense SDK We are also looking for active participation in this open source effort making large-scale 3D scanning publically accessible. Please contact us :)