# ScreenSpaceShadowMapping **Repository Path**: open_source_chen_qing/ScreenSpaceShadowMapping ## Basic Information - **Project Name**: ScreenSpaceShadowMapping - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-06-16 - **Last Updated**: 2021-06-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # ScreenSpaceShadowMapping 大概在一年前的西山居开发者讨论会上,我问了一个我当时挺疑惑的问题,大概是:怎么理解Unity内置的Screen Space Shadow Mapping?它跟普通的Shadow Mapping有什么不同? 当时并没有人能够回答我,直到最近我顿悟到一些理解,记录分享一下...... https://zhuanlan.zhihu.com/p/45679584 Screenshots: ![](https://raw.githubusercontent.com/chenyong2github/ScreenSpaceShadowMapping/master/Screenshots/1.jpg) ![](https://raw.githubusercontent.com/chenyong2github/ScreenSpaceShadowMapping/master/Screenshots/2.jpg) ![](https://raw.githubusercontent.com/chenyong2github/ScreenSpaceShadowMapping/master/Screenshots/3.jpg) ![](https://raw.githubusercontent.com/chenyong2github/ScreenSpaceShadowMapping/master/Screenshots/4.jpg)