# Fluid-Simulation
**Repository Path**: opopi/Fluid-Simulation
## Basic Information
- **Project Name**: Fluid-Simulation
- **Description**: No description available
- **Primary Language**: Unknown
- **License**: Not specified
- **Default Branch**: main
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2026-04-22
- **Last Updated**: 2026-04-22
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# Fluid-Simulation
An Implementation of SPH(Smoothed-particle hydrodynamics) Fluid Simulation in Unity
Utilized **Compute Shader** with **GPU instancing** to generate particles.
Speed up physics attributes calculation using Grid-based spatial index structure with GPU sorting algorithm.
Paper Reference:
+ https://sph-tutorial.physics-simulation.org/pdf/SPH_Tutorial.pdf
+ https://matthias-research.github.io/pages/publications/sca03.pdf
+ https://web.archive.org/web/20140725014123/https://docs.nvidia.com/cuda/samples/5_Simulations/particles/doc/particles.pdf
Video Reference: https://www.youtube.com/watch?v=rSKMYc1CQHE&t=1692s
### 2D Fluid Simulation

### 2D Grid-based spatial index searching

### 3D Fluid Simulation

### 3D Grid-based spatial index searching

### 3D Fluid Simulation optimized
