# PhysicsEngine **Repository Path**: opopi/PhysicsEngine ## Basic Information - **Project Name**: PhysicsEngine - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-05-06 - **Last Updated**: 2026-05-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # PhysicsEngine This is the start of simulating the World! Update++ @Vorticity @Particle to fluid rendering use SSF :heart_eyes: @SPH and PBD methods~ @boundaries particles and Fluid particles~ @Computer Shader @BitonicSort and RadixSort pbd in **Physics_Engine_3_PBDCouple_Scene\Assets\PBDSolver\PBDFluidCouple.unity** | num of particles | Frames | |-------|-------| | 100,000 particles | 30-40fps | | 50,000 paricles| 110-150fps | Particle+volume ![bandicam 2025-03-01 17-48-36-105](https://github.com/user-attachments/assets/c908bc66-e6e1-4338-ac63-17a95502b940) ![bandicam 2025-02-28 10-24-32-867 (2)](https://github.com/user-attachments/assets/1705e552-c7df-404b-8e4c-058b333d159a) @ after adding Vorticity ![bandicam 2025-03-01 13-34-34-318](https://github.com/user-attachments/assets/cb6626d6-e8d8-496a-ab60-8edc8133142a) @ using Unity plugin Particle2Fluid。 ![屏幕截图 2024-06-06 164034](https://github.com/alen-cell/PhysicsEngine/assets/64120028/18d69d87-a4b8-4267-b2f2-f0e30c641b94) ![581B3A53-28D9-40de-92A0-151AF287B950](https://user-images.githubusercontent.com/64120028/181717967-0d759db6-cc71-4a15-9688-8d97d13e1c14.png) ![lQLPJxaKbFq5ClrNAofNBbSw16K1-hhCGLIC49vl2MCEAA_1460_647](https://user-images.githubusercontent.com/64120028/181717991-e56c02eb-b508-4783-856b-cc958415b78c.png) ![lQLPJxaKRWGAVM7M180BebBzO25sVtgskgLjnAscwKEA_377_215](https://user-images.githubusercontent.com/64120028/181718091-a01ed29f-4e9e-4bee-8d3f-3439912a2901.png)