# Unity_MetaBalls_Liquids **Repository Path**: opopi/Unity_MetaBalls_Liquids ## Basic Information - **Project Name**: Unity_MetaBalls_Liquids - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-04-18 - **Last Updated**: 2026-04-18 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Unity MetaBalls Liquids A simple liquid simulation using [MetaBalls](https://wiki.unity3d.com/index.php?title=MetaBalls). ### Before

Old Metaballs

The basic MetaBalls are balls moving by simple math functions, good to quickly test the concepts but not easy to use right away. ### After

New Metaballs

The new MetaBalls are based on the same code with some improvements, such as gravity, collisions and grounded water effect (the metaballs "splash" when hitting the ground). ## Credits * Metaball implementation by Brian R. Cowan http://www.briancowan.net/ [DEAD - 01/2022] * Metaball tables at http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/ [DEAD - 01/2022] * Examples at http://www.briancowan.net/unity/fx [DEAD - 01/2022]