29 Star 61 Fork 30

OSSCore / OSS.Clients.SNS

加入 Gitee
与超过 1200万 开发者一起发现、参与优秀开源项目,私有仓库也完全免费 :)
免费加入
克隆/下载
贡献代码
同步代码
取消
提示: 由于 Git 不支持空文件夾,创建文件夹后会生成空的 .keep 文件
Loading...
README
Apache-2.0

快速了解

当前项目主要是针对社交网站的接口封装,在项目前期主要以微信平台sdk开发为主,根据接口功能层次简单分类,
此项目以标准库的形式提供服务,也就是可以同时支持.Net Framework(4.6及以上版本) 和 .Net Core
如果有问题,也可以在公众号(osscore)中提问:
osscore

一. 授权对接模块 (Oauth)

 nuget下安装命令:Install-Package OSS.Clients.Oauth.WX

用户授权(oauth2.0),用户授权基础信息

二. 会话消息模块 (msg)

 nuget下安装命令:Install-Package OSS.Clients.Msg.Wechat

会话管理,接收用户的会话信息,以及对应的响应

三. 公众号高级功能 (Platform)

1.AccessToken

nuget下安装命令:**Install-Package OSS.Clients.Platform.WX.AccessToken**
    这里主要是获取AccessToken接口的封装

    WXPlatTokenApi - 公众号的正常Token接口
    WXAgentPlatTokenApi - 代理平台的Token的接口

2.基础信息部分

nuget下安装命令:**Install-Package OSS.Clients.Platform.WX.Basic**
    这里主要是基础信息相关接口

    WXPlatUserApi - 微信公众号用户信息相关接口
    WXPlatIpApi - 微信服务器信息接口
    WXPlatKfApi - 微信客服接口
    WXPlatMassApi - 微信群发消息相关接口
    WXPlatMediaApi - 微信素材相关接口
    WXPlatMenuApi - 微信菜单相关接口
    WXPlatQrApi - 微信二维码相关接口

3.其他接口

nuget下安装命令:**Install-Package OSS.Clients.Platform.WX**
    这里主要是公众号其他相关接口

    WXPlatAssistApi - 微信jssdk辅助接口
    WXPlatCardApi - 微信卡信息相关接口
    WXPlatShakeApi - 微信摇一摇相关接口
    WXPlatAppApi - 微信小程序相关接口
    WXPlatStatApi - 微信统计相关接口
    WXPlatStoreApi - 微信门店管理相关接口

4.代理平台接口

nuget下安装命令:**Install-Package OSS.Clients.Platform.WX.Agent**
    这里主要是公众号代理服务平台的相关接口

使用

一. 调用示例

1.基础授权调用(sns文件夹下)

	//声明配置信息
 private static AppConfig m_Config = new AppConfig()
  {
      AppSource = "11",
      AppId = "你的appId",
      AppSecret = "你的secretkey"
  };
  // 接口api实例
  private static WXOauthApi m_AuthApi = new WXOauthApi(m_Config);
  
  // 获取微信授权地址
  public ActionResult auth()
  {
      var res = m_AuthApi.GetAuthorizeUrl("http://www.social.com/wxoauth/callback",
				 AuthClientType.WXPlat);
      return Redirect(res);
  }
  //  微信回调页,此页面获取accesstoken 获取用户基础信息
  public ActionResult callback(string code, string state)
  {
      var tokecRes = m_AuthApi.GetAuthAccessToken(code);
      if (tokecRes.IsSuccess())
      {
          var userInfoRes = m_AuthApi.GetWXAuthUserInfo(tokecRes.AccessToken, tokecRes.OpenId);
          return Content("你已成功获取用户信息!");
      }
      return Content("获取用户授权信息失败!");
  }

2.会话调用 (Msg文件夹下)
a.首先声明配置信息

// 声明配置
private static readonly WXChatServerConfig config = new WXChatServerConfig()
  {
      Token = "你的token",
      EncodingAesKey = "你的加密key",
      SecurityType = WXSecurityType.Safe,//  在微信段设置的安全模式
      AppId = "你的appid"   //  
  };

b. 定义一个处理句柄(可以实现一个自己的Handler,继承自WXChatHandler 即可)

     private static readonly WXChatHandler msgService = new WXChatHandler(config);

c. 调用时将当前请求的内容传入程序入口即可:

   using (StreamReader reader = new StreamReader(Request.InputStream))
   {
       requestXml = reader.ReadToEnd();
   }
   try
   {
       var res = msgService.Process( requestXml, signature, timestamp, nonce,echostr);
       if (res.IsSuccess())        
           return Content(res.data);
   }
   catch (Exception ex)
   {
   }            
   return Content("success");

其中WXChatHandler 可以是自己继承WXChatHandler 实现的具体处理类,通过重写相关用户事件返回对应结果即可。

3.高级功能调用(Platform文件夹下)
微信公众号的其他高级功能接口都需要一个全局的accesstoken接口,像推送模块信息等,accesstoken自动获取已经被封装在sdk底层的请求处理中,默认会使用系统缓存保存,过期自动更新,如果需要保存到像redis中可以通过oscommon中的缓存模块注入,添加一个针对sns的缓存模块实现就可以了(后续给出一个示例),access和appid一一对应,不用担心多个公众号的冲突问题。

a. 声明配置信息:

//声明配置信息
private static AppConfig m_Config = new AppConfig()
{
      AppSource = "11",
      AppId = "你的appId",
      AppSecret = "你的secretkey"
};

b. 声明一个实例:

    private static readonly WXPlatMassApi m_OffcialApi = new WXPlatMassApi(m_Config);

c. 具体使用

  m_OffcialApi.SendTemplateAsync("openid","templateId","url",new {})

当前这部分接口框架逻辑部分已经处理完毕,公号主要功能已经完成,还差小店和设备管理等部分的接口完善,后续将很快更新,如果有需要的也可以自己实现或贡献过来,添加一个新接口只需要几行代码即可,详见贡献代码。

针对业务的实际使用场景,微信公众号接口做了简单拆解,AccessToken等为独立SDK。 所有独立的SDK引用OSS.Clients.Platform.WX.Base类库,在此类库下提供WXPlatConfigProvider统一配置,主要是方便用户使用其他部分SDK时实现AccessToken的统一获取,如: 使用OSS.Clients.Platform.WX.AccessToken实现的AccessToken统一缓存管理项目,在使用OSS.Clients.Platform.WX.Basic的项目中实现WXPlatConfigProvider下的配置AccessToken的获取方法

二. 贡献代码

这个项目当前主要集中在微信sdk处理,微信部分主体框架部分已经完成,需要对接口进行补充,根据已经封装完毕的框架完成一个接口将非常简单,以获取用户基本信息为例,简单分为以下两部步:

1.声明对象实体

 // 获取用户基本信息请求实体
 public class WXPlatUserInfoReq
 {
     public string openid { get; set; }
     public string lang { get; set; }
 }
 // 响应实体,继承WXBaseResp
 public class WXPlatUserInfoResp:WXBaseResp
 {
     public string openid { get; set; }
     public string nickname { get; set; }
     //...  字段省略
     public List<int> tagid_list { get; set; }
 }

我写了个js页面,快速通过微信文档字段描述生成实体 Gist地址开源中国地址

2.功能实现

public WXPlatUserInfoResp GetUserInfo(WXPlatUserInfoReq userReq)
{
    var req = new OssHttpRequest();
    req.HttpMethod = HttpMethod.Get;
    req.AddressUrl = string.Concat(m_ApiUrl,
         $"/cgi-bin/user/info?openid={userReq.openid}&lang={userReq.lang}");
   //  请求地址中的AccessToken 底层会自动补充
    return RestCommonOffcial<WXPlatUserInfoResp>(req);
}

3.添加单元测试(非必须)

[TestMethod]
public void GetUserInfoTest()
{
    var res = m_Api.GetUserInfo(new WXPlatUserInfoReq() 
			{openid = "o7gE1s6mygEKgopVWp7BBtEAqT-w" });
    Assert.IsTrue(res.IsSuccess());
}

剩下的通过git提交即可。

三. 实现模式介绍

 尽快完善

四. 项目依赖

当前项目依赖于我以前写的开源项目 OSS.Common(全局错误实体,和模块注入) 和 OSS.Http(http请求) 都比较简单小巧,只有几个class,不用担心臃肿

Apache License Version 2.0, January 2004 http://www.apache.org/licenses/ TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION 1. Definitions. "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document. "Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License. "Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity. "You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License. "Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files. "Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types. "Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below). "Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof. "Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution." "Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work. 2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form. 3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed. 4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions: (a) You must give any other recipients of the Work or Derivative Works a copy of this License; and (b) You must cause any modified files to carry prominent notices stating that You changed the files; and (c) You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and (d) If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License. You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License. 5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions. 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file. 7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License. 8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages. 9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability. END OF TERMS AND CONDITIONS APPENDIX: How to apply the Apache License to your work. To apply the Apache License to your work, attach the following boilerplate notice, with the fields enclosed by brackets "{}" replaced with your own identifying information. (Don't include the brackets!) The text should be enclosed in the appropriate comment syntax for the file format. We also recommend that a file or class name and description of purpose be included on the same "printed page" as the copyright notice for easier identification within third-party archives. Copyright {yyyy} {name of copyright owner} Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

简介

社交网站sdk,微信公众号(订阅号,企业号,小程序)接口sdk-包含消息回复(明文和安全模式),Oauth2.0授权等 展开 收起
C#
Apache-2.0
取消

发行版

暂无发行版

贡献者

全部

近期动态

加载更多
不能加载更多了
C#
1
https://gitee.com/osscore/OSS.Clients.SNS.git
git@gitee.com:osscore/OSS.Clients.SNS.git
osscore
OSS.Clients.SNS
OSS.Clients.SNS
master

搜索帮助