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Li Jin / Dorothy

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Init.lua 12.24 KB
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Li Jin 提交于 2016-06-07 08:57 . why walk while you can ride
for k,_ in pairs(package.loaded) do
package.loaded[k] = nil
end
local builtin = _G.builtin
builtin.CCView = builtin.CCView()
builtin.CCApplication = builtin.CCApplication()
builtin.CCDirector = builtin.CCDirector()
builtin.CCUserDefault = builtin.CCUserDefault()
builtin.CCKeyboard = builtin.CCKeyboard()
builtin.oContent = builtin.oContent()
builtin.oData = builtin.oData()
local tolua = builtin.tolua
local yield = coroutine.yield
local wrap = coroutine.wrap
local CCDirector = builtin.CCDirector
local table_insert = table.insert
local table_remove = table.remove
local type = type
local CCLuaLog = builtin.CCLuaLog
builtin.cclog = function(...)
CCLuaLog(string.format(...))
end
builtin.CCLuaLog = nil
local CCMessageBox = builtin.CCMessageBox
builtin.ccmsg = function(title, ...)
CCMessageBox(string.format(...), title)
end
builtin.CCMessageBox = nil
local function wait(cond)
repeat
yield(false)
until not cond(CCDirector.deltaTime)
end
local function once(job)
return wrap(function()
job()
return true
end)
end
local function loop(job)
return wrap(function()
repeat yield(false) until job() == true
return true
end)
end
local function seconds(duration)
local time = 0
return function(deltaTime)
time = time + deltaTime
return time < duration
end
end
local function cycle(duration,work)
local time = 0
local function worker()
local deltaTime = CCDirector.deltaTime
time = time + deltaTime
if time < duration then
work(time/duration)
return true
else
work(1)
return false
end
end
while worker() do
yield(false)
end
end
local function oRoutine_end() return true end
local oRoutine =
{
remove = function(self,routine)
for i = 1,#self do
if self[i] == routine then
self[i] = oRoutine_end
return true
end
end
return false
end,
clear = function(self)
while #self > 0 do
table_remove(self)
end
end,
}
setmetatable(oRoutine,
{
__call = function(self,routine)
table_insert(self,routine)
return routine
end,
})
oRoutine.start = function(self)
CCDirector:schedule(function()
local i,count = 1,#self
while i <= count do
if self[i]() then
self[i] = self[count]
table_remove(self,count)
i = i-1
count = count-1
end
i = i+1
end
end)
end
oRoutine.stop = function(self)
CCDirector:unschedule()
end
oRoutine:start()
builtin.oRoutine = oRoutine
builtin.wait = wait
builtin.once = once
builtin.loop = loop
builtin.seconds = seconds
builtin.cycle = cycle
local CCArray = builtin.CCArray
local CCArray_index = CCArray.__index
local CCArray_get = CCArray.get
CCArray.__index = function(self,key)
if type(key) == "number" then
return CCArray_get(self,key)
end
return CCArray_index(self,key)
end
local CCArray_newindex = CCArray.__newindex
local CCArray_set = CCArray.set
CCArray.__newindex = function(self,key,value)
if type(key) == "number" then
CCArray_set(self,key,value)
else
CCArray_newindex(self,key,value)
end
end
CCArray.__len = function(self)
return self.count
end
local CCDictionary = builtin.CCDictionary
local CCDictionary_index = CCDictionary.__index
local CCDictionary_get = CCDictionary.get
CCDictionary.__index = function(self,key)
local item = CCDictionary_get(self,key)
if item ~= nil then return item end
return CCDictionary_index(self,key)
end
local CCDictionary_newindex = CCDictionary.__newindex
local CCDictionary_set = CCDictionary.set
CCDictionary.__newindex = function(self,key,value)
local vtype = tolua.type(value)
if vtype == "function" or vtype == "table" then
CCDictionary_newindex(self,key,value)
else
CCDictionary_set(self,key,value)
end
end
CCDictionary.__len = function(self)
return self.count
end
local CCUserDefaultClass = getmetatable(builtin.CCUserDefault)
local CCUserDefaultClass_index = CCUserDefaultClass.__index
local CCUserDefaultClass_get = CCUserDefaultClass.get
CCUserDefaultClass.__index = function(self,key)
local item = CCUserDefaultClass_get(self,key)
if item ~= nil then return item end
return CCUserDefaultClass_index(self,key)
end
local CCUserDefaultClass_set = CCUserDefaultClass.set
CCUserDefaultClass.__newindex = function(self,key,value)
CCUserDefaultClass_set(self,key,value)
end
local emit = builtin.emit
local oEvent_args = {}
local argsCount = 0
builtin.emit = function(name,args)
argsCount = argsCount + 1
oEvent_args[argsCount] = args
emit(name)
oEvent_args[argsCount] = nil
argsCount = argsCount - 1
end
local CCNode_gslot = builtin.CCNode.gslot
builtin.CCNode.gslot = function(self,name,...)
local handler = select(1,...)
if handler then
return CCNode_gslot(self,name, function(event)
handler(oEvent_args[argsCount],event)
end)
else
return CCNode_gslot(self,name,...)
end
end
local oAction = builtin.oAction
local oAction_add = oAction.add
oAction.add = function(self,id,priority,reaction,recovery,access,routine,stop)
oAction_add(self,
id,
priority,
reaction,
recovery,
access,
function()
return once(routine)
end,
stop)
end
local oCache = builtin.oCache
local oCache_clear = oCache.clear
oCache.clear = function(self)
oCache_clear()
end
local oCache_removeUnused = oCache.removeUnused
oCache.removeUnused = function(self)
oCache_removeUnused()
end
local oCache_poolCollect = oCache.Pool.collect
oCache.Pool.collect = function(self)
return oCache_poolCollect()
end
local oContent = builtin.oContent
local oContent_loadFileAsync = oContent.loadFileAsync
oContent.loadFileAsync = function(_,arg,handler)
if type(arg) == "string" then
local isloaded = false
local loadedData
oContent_loadFileAsync(arg, function(file,data)
if handler then
handler(file, data)
end
loadedData = data
isloaded = true
end)
wait(function() return not isloaded end)
return loadedData
elseif type(arg) == "table" then
local isloaded = false
local loadedData = {}
oContent_loadFileAsync(oContent, arg, function(file,data)
if handler then
handler(file, data)
end
table.insert(loadedData,data)
isloaded = true
end)
wait(function() return not isloaded end)
return loadedData
end
end
local CCTextureCache = builtin.CCTextureCache
local CCTextureCache_loadAsync = CCTextureCache.loadAsync
oCache.Texture = builtin.CCTextureCache()
builtin.CCTextureCache = nil
CCTextureCache.loadAsync = nil
local function _loadTextureAsync(filename, loaded)
if not oContent:exist(filename) then
CCLuaLog(string.format("[ERROR] Texture file fails to load: %s", filename))
return function() return false end
end
local isloaded = false
CCTextureCache_loadAsync(oCache.Texture,filename,function(name)
if loaded then
loaded(name)
end
isloaded = true
end)
return function()
return not isloaded
end
end
local oSound = builtin.oSound
local oMusic = builtin.oMusic
local function _loadAsync(filename, loaded)
local extension = string.match(filename, "%.([^%.\\/]*)$")
if extension then extension = string.lower(extension) end
local itemType
if extension == "png" or extension == "jpg" or extension == "tiff" or extension == "webp" then
return _loadTextureAsync(filename, loaded)
elseif extension == "clip" then
if oCache.Clip:load(filename) then
local texFile = oCache.Clip:getTextureFile(filename)
if oContent:exist(texFile) then
return _loadTextureAsync(texFile,function()
if loaded then
loaded(filename)
end
end)
end
end
CCLuaLog(string.format("[ERROR] Clip file fails to load: %s", filename))
return function() return false end
elseif extension == "model" then
if oCache.Model:load(filename) then
local clipFile = oCache.Model:getClipFile(filename)
if oContent:exist(clipFile) then
local texFile = oCache.Clip:getTextureFile(clipFile)
if oContent:exist(texFile) then
return _loadTextureAsync(texFile,function()
if loaded then
loaded(filename)
end
end)
end
end
end
CCLuaLog(string.format("[ERROR] Model file fails to load: %s", filename))
return function() return false end
else
local isLoaded = false
local function loader()
if not isLoaded then
isLoaded = true
if loaded then
loaded(filename)
end
return false
else
return true
end
end
if extension == "frame" then
itemType = "Animation"
elseif extension == "effect" then
itemType = "Effect"
elseif extension == "par" then
itemType = "Particle"
elseif extension == "wav" then
oSound:load(filename)
return loader
elseif extension == "mp3" then
oMusic:preload(filename)
return loader
else
CCLuaLog(string.format("[ERROR] Unsupported file to load: %s", filename))
loaded = nil
return loader
end
local cacheType = oCache[itemType]
cacheType["load"](cacheType, filename)
return loader
end
end
oCache.loadAsync = function(_, filename, loaded)
if type(filename) == "string" then
wait(_loadAsync(filename, loaded))
elseif type(filename) == "table" then
for _,item in ipairs(filename) do
wait(_loadAsync(item, loaded))
end
end
end
oCache.swapAsync = function(cache, listA, listB, loaded)
local removal_list = {}
for _,itemA in ipairs(listA) do
local found = false
for _,itemB in ipairs(listB) do
if itemA == itemB then
found = true
break
end
end
if not found then
table_insert(removal_list, itemA)
end
end
local added_list = {}
for _,itemB in ipairs(listB) do
local found = false
for _,itemA in ipairs(listA) do
if itemB == itemA then
found = true
break
end
end
if not found then
table_insert(added_list, itemB)
end
end
for _,item in ipairs(removal_list) do
local extension = string.match(item, "%.([^%.\\/]*)$")
if extension then extension = string.lower(extension) end
local itemType = nil
if extension == "png" or extension == "jpg" or extension == "tiff" or extension == "webp" then
itemType = "Texture"
elseif extension == "model" then
itemType = "Model"
elseif extension == "clip" then
itemType = "Clip"
elseif extension == "frame" then
itemType = "Animation"
elseif extension == "effect" then
itemType = "Effect"
elseif extension == "par" then
itemType = "Particle"
elseif extension == "wav" then
oSound:unload(item)
elseif extension == "mp3" then
oMusic:unload(item)
else
CCLuaLog(string.format("[ERROR] Unsupported file to unload: %s", item))
end
if itemType ~= nil then
local cacheType = oCache[itemType]
cacheType["unload"](cacheType, item)
end
end
cache:loadAsync(added_list, loaded)
end
local oContent_copyAsync = oContent.copyAsync
oContent.copyAsync = function(self,src,dst)
local loaded = false
oContent_copyAsync(self,src,dst,function()
loaded = true
end)
wait(function() return not loaded end)
end
local io_open = io.open
io.open = function(file,...)
return io_open(oContent:getFullPath(file),...)
end
builtin.thread = function(routine)
return oRoutine(once(routine))
end
builtin.threadLoop = function(routine)
return oRoutine(loop(routine))
end
builtin.sleep = function(sec)
if sec then
wait(seconds(sec))
else
yield()
end
end
builtin.using = function(path)
if path then
return function(name)
local result = package.loaded[name]
if not result then
result = require(path.."."..name)
end
return result
end
else
return require
end
end
_G.using = builtin.using
for k,v in pairs(_G) do
builtin[k] = v
end
local function disallowAssignGlobal(_,name)
error("Disallow creating global value \""..name.."\".")
end
local dorothyEnvMeta = {
__index = builtin,
__newindex = disallowAssignGlobal
}
-- env must be a data only table without metatable
local function Dorothy(env)
if env then
setfenv(2,setmetatable(env,dorothyEnvMeta))
else
setfenv(2,builtin)
end
end
_G.Dorothy = Dorothy
builtin.Dorothy = Dorothy
setmetatable(package.loaded,{__index=builtin})
local builtinEnvMeta = {
__newindex = disallowAssignGlobal
}
setmetatable(_G,builtinEnvMeta)
setmetatable(builtin,builtinEnvMeta)
collectgarbage("setpause", 100)
collectgarbage("setstepmul", 5000)
C++
1
https://gitee.com/pig/Dorothy.git
git@gitee.com:pig/Dorothy.git
pig
Dorothy
Dorothy
master

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