# path-rendering **Repository Path**: piyoma/path-rendering ## Basic Information - **Project Name**: path-rendering - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-07-06 - **Last Updated**: 2021-07-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README /* work in progress */ # Path Rendering This is a high quality vector graphics rendering library for OpenGL and OpenGL ES. It's mostly based on 'GPU Accelerated Path Rendering' paper (stencil and cover method) from NVIDIA. [![Video](http://img.youtube.com/vi/Ysg2L2CR4AM/0.jpg)](http://www.youtube.com/watch?v=Ysg2L2CR4AM) # Usage The API is based on [NV_path_rendering extension](https://www.opengl.org/registry/specs/NV/path_rendering.txt). # API Reference See the header file pr.h for API reference. # Status ### Finished * All geometric primitives (line, quadratic bezier, cubic bezier, arc) * Filling and Stroking * End cap (flat, square, round, triangulate) * Join style (miter, bevel, round) * Attribute interpolation * SVG path description syntax * Glyphs paths using Freetype 2 ### In progress * Dashing ### License MIT License