# ZArchive **Repository Path**: pppppppppppppppppppp/ZArchive ## Basic Information - **Project Name**: ZArchive - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT-0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-03-16 - **Last Updated**: 2025-03-16 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## Overview ZArchive is yet another file archive format. Think of zip, tar, 7z, etc. but with the requirement of allowing random-access reads and supporting compression. ## Features / Specifications - Supports random-access reads within stored files - Uses zstd compression (64KiB blocks) - Scales reasonably well up to multiple terabytes with millions of files - The theoretical size limit per-file is 2^48-1 (256 Terabyte) - The encoding for paths within the archive is Windows-1252 (case-insensitive) - Contains a SHA256 hash of the whole archive for integrity checks - Endian-independent. The format always uses big-endian internally - Stateless file and directory iterator handles which don't require memory allocation ## Example - Basic read file ```c++ #include "zarchive/zarchivereader.h" int main() { ZArchiveReader* reader = ZArchiveReader::OpenFromFile("archive.zar"); if (!reader) return -1; ZArchiveNodeHandle fileHandle = reader->LookUp("myfolder/example.bin"); if (reader->IsFile(fileHandle)) { uint8_t buffer[1000]; uint64_t n = reader->ReadFromFile(fileHandle, 0, 1000, buffer); // buffer now contains the first n (up to 1000) bytes of example.bin } delete reader; return 0; } ``` For a more detailed example see [main.cpp](/src/main.cpp) ## Limitations - Not designed for adding, removing or modifying files after the archive has been created ## No-seek creation When creating new archives only byte append operations are used. No file seeking is necessary. This makes it possible to create archives on storage which is write-once. It also simplifies streaming ZArchive creation over network. ## UTF8 paths UTF8 for file and folder paths is theoretically supported as paths are just binary blobs. But the case-insensitive comparison only applies to latin letters (a-z). ## Wii U specifics Originally this format was created to store Wii U games dumps. These use the file extension .wua (Wii U Archive) but are otherwise regular ZArchive files. To allow multiple Wii U titles to be stored inside a single archive, each title must be placed in a subfolder following the naming scheme: 16-digit titleId followed by \_v and then the version as decimal. For example: 0005000e10102000_v32 ## License The ZArchive library is licensed under [MIT No Attribution](https://github.com/Exzap/ZArchive/blob/master/LICENSE), with the exception of [sha_256.c](/src/sha_256.c) and [sha_256.h](/src/sha_256.h) which are public domain, see: [ https://github.com/amosnier/sha-2]( https://github.com/amosnier/sha-2).