# OceanProject **Repository Path**: princrin/OceanProject ## Basic Information - **Project Name**: OceanProject - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2018-03-31 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # OceanProject An Ocean Simulation project for Unreal Engine 4. --------------------- **4.18 Branch - This is the most up to date branch compatible with UE 4.18.x** ![img_project](ProjectScreenshot.jpg) **Changelog:** Changes in 4.18: * Minor fixes Changes in 4.17: * Many bugfixes * Code cleanup Added in 4.15: * Advanced Buoyancy Component by Burnrate. * Compatibility fixes. Added in 4.12: * Implemented Planar Reflections as a component of the BP_Ocean blueprint * Implemented highly accurate calculations for sun/moon in the plugin, updated skydome to use the new calendar and sky system. This sets the base for the new Skydome, features coming in subsequent updates. Added in 4.10: * Underwater post process with exponential fog * Stencil-based underwater masking * Wet lens post process * Landscape heightmap-based displacement modulation * OceanStorm example map (40 Gerstner waves) * Advanced BuoyantMesh component by Nubtron * Accurate height readback by accounting for x,y displacement * Harpoon gun with rope physics * Various code improvements * Various shader improvements [(Forum post with more info)](https://forums.unrealengine.com/showthread.php?42092-Community-Project-WIP-Weather-amp-Ocean-Water-Shader&p=485675&viewfull=1#post485675) Added in 4.8: * Screen Space Reflections (SSR) * Distance Blended Normals * Infinite Ocean System * Configurable Sets of Panning Normals (Small, Medium, Far) * Heightmap-based Seafoam & Foam Wave Caps * Cubmap-based Reflections * Exposed many parameters to BP_Ocean * Underwater Distortion Effect * Underwater Caustics [(Forum post with more info)](https://forums.unrealengine.com/showthread.php?42092&p=311982&viewfull=1#post311982) Added in 4.7: * Removed the old buoyancy movement component. * Added new buoyancy force component. * Added custom player controller. * Added example assets: wooden barrels, crate, cannon, icebergs, flag/sails (with apex cloth) & warship HMS Victory. * Added simple UI (UMG), with health bar, ship speedometer (knots) etc. * Added simple drivable boat blueprint with (multiplayer support). * Added advanced warship blueprint with physics + per-poly collision * Updated OceanExampleMap_01 to include example boats, ships, cannons, buoyant objects & destructible icebergs. [(Full 4.7 changelist)](https://forums.unrealengine.com/showthread.php?42092-Community-Project-WIP-Weather-amp-Ocean-Water-Shader&p=279737&viewfull=1#post279737) =================================================================== Vote for upcoming features on our [Trello](https://trello.com/b/7dzOdkvw/ue4-ocean-weather-project) UE4 Forums thread with more info: [[Community Project] WIP Weather & Ocean Water Shader](https://forums.unrealengine.com/showthread.php?42092-Community-Project-WIP-Weather-amp-Ocean-Water-Shader) If you would like to contribute to this project, please PM me on the UE4 forums with your GitHub user name and contact info.