# Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook **Repository Path**: princrin/Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook ## Basic Information - **Project Name**: Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2017-07-16 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![GitHub issues](https://img.shields.io/github/issues/PacktPublishing/Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook.svg)](https://github.com/PacktPublishing/Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook/issues) [![GitHub forks](https://img.shields.io/github/forks/PacktPublishing/Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook.svg)](https://github.com/PacktPublishing/Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook/network) [![GitHub stars](https://img.shields.io/github/stars/PacktPublishing/Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook.svg)](https://github.com/PacktPublishing/Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook/stargazers) [![GitHub license](https://img.shields.io/badge/license-MIT-blue.svg)](https://raw.githubusercontent.com/PacktPublishing/Unreal-Engine-4-Scripting-with-CPlusPlus-Cookbook/master/LICENSE) #Unreal Engine 4 Scripting with C++ Cookbook This is the code repository for [Unreal Engine 4 Scripting with C++ Cookbook](https://www.packtpub.com/game-development/unreal-engine-4-scripting-c-cookbook?utm_source=Github&utm_medium=Repository&utm_campaign=9781785885549), published by Packt. It contains all the supporting project files necessary to work through the book from start to finish. ##Instructions and Navigations All of the code is organized into folders. Each folder starts with a number followed by the application name. For example, Chapter02. The code will look like the following: ``` #include int main() { puts("Welcome to Visual Studio 2015 Community Edition!"); } ``` Creating a game is an elaborate task that will require a combination of assets and code. To create assets and code, we'll need some pretty advanced tools, including art tools, sound tools, level-editing tools, and code-editing tools. Assets include any visual artwork (2D sprites, 3D models), audio (music and sound effects), and game levels. To perform that, we'll set up a C++ coding environment to build our UE4 applications. We'll download Visual Studio 2015, install it, and set it up for UE4 C++ coding. (Visual Studio is an essential package for code editing when editing the C++ code for your UE4 game.) Software and Hardware List | Chapter | Software required | OS required | | -------- | ----------------------------- | ----------------------------------| | 1 to 12 |Visual Studio 2015 CE, Unreal | Windows Vista or newer, | | |Engine 4.11 or greater. | OSX, or recent Linux distribution | ##Related Products * [Unreal Engine 4.X By Example](https://www.packtpub.com/game-development/unreal-engine-4x-example?utm_source=Github&utm_medium=Repository&utm_campaign=9781785885532) * [Learning C++ by Creating Games with UE4](https://www.packtpub.com/game-development/learning-c-creating-games-ue4?utm_source=Github&utm_medium=Repository&utm_campaign=9781784396572) * [UnrealScript Game Programming Cookbook](https://www.packtpub.com/game-development/unrealscript-game-programming-cookbook?utm_source=Github&utm_medium=Repository&utm_campaign=9781849695565) ###Suggestions and Feedback [Click here](https://docs.google.com/forms/d/e/1FAIpQLSe5qwunkGf6PUvzPirPDtuy1Du5Rlzew23UBp2S-P3wB-GcwQ/viewform) if you have any feedback or suggestions.