# voxel-cone-tracing **Repository Path**: princrin/voxel-cone-tracing ## Basic Information - **Project Name**: voxel-cone-tracing - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2017-04-20 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README A voxel cone tracing implementation for real-time global illumination. Voxel cone tracing is used to create effects such as transparency (by refraction), reflections (diffuse and specular) and soft shadows. The implementation traces cones through a 3D texture. The 3D texture represents a directly lit voxelized scene. See following URL for a video demo: https://youtu.be/cuCwyIBOapY

Inspired by "Interactive Indirect Illumination Using Voxel Cone Tracing" by Crassin et al. (Cyril Crassin, Fabrice Neyret, Miguel Saintz, Simon Green and Elmar Eisemann) https://research.nvidia.com/sites/default/files/publications/GIVoxels-pg2011-authors.pdf Course project in TSBK03 (Advanced Game Programming) at Linköping University by Fredrik Präntare. See the report here: https://prantare.files.wordpress.com/2016/12/frepr183_voxel_cone_tracing.pdf This demo requires OpenGL 4.4 to run. Feel free to use, modify and share. Sharing is caring!