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MulanPSL-2.0

QsBase

基于AOP面向切面编程的Android高效开发框架(transform + javassist)

MVP(或MVVM)架构+AOP面向切面编程,摒弃反射、代理等操作,稳定性和执行效率高

积累很多框架封装思想,能够轻松驾驭任何典型的APP项目开发

轻量级框架,轻松实现类似EventBus,ButterKnife(MVVM架构不再支持),Retrofit等核心注解功能,使代码简洁优雅。

项目结构图

项目结构

如何使用?

详细使用请参考完整项目QsBaseDemo

step 1:Project下的 'build.gradle' 添加仓库地址

    buildscript {
        repositories {
            ...
            maven {
                url 'https://jitpack.io'
            }
        }

        dependencies {
            ...
            classpath 'com.gitee.qsolmaxmin:QsTransform:10.10.25'
        }
    }
    
    allprojects {
        repositories {
            ...
            maven {
                url 'https://jitpack.io'
            }
        }
    }

step 2:app Module下的 'build.gradle' 添加插件

    apply plugin: 'com.qsmaxmin.plugin'
    ...

    完成以上两步,SDK依赖环境就算搭建完毕了。

step 3:自定义Application

    该步有两种方案(任选其一即可):
    1,继承QsApplication,开发者可以自行重写回调方法
    2,实现QsIApplication接口并在onCreate回调里调用QsHelper.init(this); 参考QsApplication源码。

    public class GrapeApplication extends QsApplication {

        /**
         * 是否是debug模式
         * debug模式下每个页面会自动添加一个debug按钮,点击按钮可打开一个弹窗
         * 弹窗页面编辑见getDebugConfig()方法
         */
        @Override public boolean isDebug() {
            return true;
        }

        /**
         * 可使用DebugHelper.addLogcat(LogItem item)添加自定义日志到Logcat列表
         */
        @Override public DebugConfig getDebugConfig() {
            return new DefaultDebugConfig() {
                @Override public MvModelPager[] customPagers() {
                    MvModelPager pager = new MvModelPager();
                    pager.fragment = new MyDebugFragment();
                    pager.title = "自定义参数";
                    return new MvModelPager[]{pager};
                }
            };
        }

        /**
         * 自定义http请求公共拦截器
         * 可设置公共主机地址,添加公共参数和公共请求头,对响应体进行解密等操作
         */
        @Override  public HttpInterceptor registerGlobalHttpInterceptor() {
            return new CustomHttpInterceptor();
        }

        /**
         * 自定义图片加载公共拦截器
         * 可设置图片自定义转换,网络解密器等
         */
        @Override public ImageLoadInterceptor registerGlobalImgLoadInterceptor() {
            return new CustomImageLoadInterceptor();
        }

        /**
         * 全局页面为空的布局
         */
        @Override public int emptyLayoutId() {
            return R.layout.fragment_common_empty;
        }

        /**
         * 全局页面出现错误的布局
         */
        @Override public int errorLayoutId() {
            return R.layout.fragment_common_httperror;
        }

        /**
         * 全局页面正在加载时的布局
         */
        @Override public int loadingLayoutId() {
            return R.layout.fragment_common_loading;
        }

        /**
         * 自定义进度条对话框
         * 通过Activity.loading()打开该对话框
         */
        @Override public QsProgressDialog getLoadingDialog() {
            return new DefaultProgressDialog();
        }

        ...
    }

step 4:继承框架里面的Activity和Fragment

    1,Activity的使用:
    所有的Activity必须继承框架里的Activity
        为快速开发,框架有多个Activity供开发者继承,如:
        MvActivity: 基类activity,可重写actionbarLayoutId()返回actionbar布局
        MvListActivity: 集成List的activity,实现抽象方法即可
        MvViewpagerActivity: 集成Viewpager的activity,实现抽象方法即可
        ...

    例如:
    /**
     * MVVM架构的V层
     */
    public class MainActivity extends MvActivity{
        @BindBundle("bundle_key_user_id")String useId;      //绑定bundle传递数值
        private ActivityMainBinding binding;

        @Override public View onCreateContentView(LayoutInflater inflater, ViewGroup parent) {
            binding = DataBindingUtil.inflate(inflater, R.layout.activity_main, viewGroup, true);
            return binding.getRoot();
        }

        @Override public void initData(Bundle bundle){
            requestDataFromNetwork(userId);
        }

        /**
         * 用ThreadPoint使得该方法在HTTP线程中执行
         */
        @ThreadPoint(ThreadType.HTTP)
        public void requestDataFromNetwork(String userId) {
            UserHttp http = createHttpRequest(UserHttp.class);
            ModelUser modelUser = http.requestUserData(userId);
            updateUI(modelUser);
        }

        /**
         * 用ThreadPoint使得该方法在MAIN线程中执行
         */
        @ThreadPoint(ThreadType.MAIN)
        public void updateUI(ModelUser modelUser) {
            binding.setUserData(modelUser);
        }
    }

    /**
     * Http请求时的接口定义
     */
    public interface UserHttp {
        /**
         * 建议重写QsApplication.registerGlobalHttpInterceptor()方法并设置公共主机地址,公参等    
         * 网络请求接口写法方式1
         */   
        @POST("/api/v1/users") ModelUser requestUserData(@Field("user_id") String userId);

        /**
         * 建议重写QsApplication.registerGlobalHttpInterceptor()方法并设置公共主机地址,公参等      
         * 网络请求接口写法方式2
         */
        @POST("/api/v1/users") HttpCall<ModelUser> requestUserData(@Field("user_id") String userId);
    }


    /**
     * MVVM架构的M层
     * 继承自己写的http响应体基类
     */
    public class ModelUser{
        public String userName;
        public String userId;
        ...
    }

    QsHelper里封装了很多常用的方法如:
    网络请求:QsHelper.getHttpHelper()
    图片加载:QsHelper.getImageHelper()
    线程池:QsThreadPollHelper
    Activity栈管理:QsHelper.getScreenHelper()
    EventBus:QsHelper.eventPost()
    Activity跳转:QsHelper.intent2Activity()
    打开对话框:QsHelper.commitDialogFragment()
    资源获取:QsHelper.getString(),QsHelper.getDrawable()....


    2,Fragment的使用
    所有的Fragment必须继承框架的Fragment,用法和MvActivity基本一致
        为快速开发,框架有多个Fragment供开发者继承如:
        MvFragment: 普通fragment
        MvListFragment: 带listView的Fragment
        MvPullListFragment: 带分页listView的Fragment
        ...
    Fragment写法和Activity一样...

    3,注解的使用
    @BindBundle可以直接绑定Bundle值到field
    @Subscribe注解可以绑定事件接收到method,可通过QsHelper.eventPost(xxx)发送事件
    @Property注解可以持久化参数到本地(注意Class必须有@AutoProperty注解才能生效)
    @ThreadPoint注解的方法,可以让该方法在指定线程中执行
    @Permission注解的方法,会在方法执行前申请指定的权限,权限申请成功后再接着执行该方法
    @QsAspect可实现自定义AOP功能

代码混淆

    -keep class com.qsmaxmin.qsbase** { *; }
    -dontwarn com.qsmaxmin.qsbase.*
    -keep class * extends java.lang.annotation.Annotation { *; }

    #okhttp
    -dontwarn okio.**
    -dontwarn okhttp3.**
    -dontwarn in.srain.cube.**
    -keep class in.srain.cube.**{*;}
    -keep class okhttp3.**{*;}

    -dontwarn javax.annotation.**
    -dontwarn org.conscrypt.**
    -keepnames class okhttp3.internal.publicsuffix.PublicSuffixDatabase

    #GSON
    -keep class sun.misc.Unsafe { *; }
    -keep class com.google.gson.examples.android.model. { *; }

    #框架部分实现类防止混淆
    -keep class * extends com.qsmaxmin.annotation.QsNotProguard{*;}
    -keep class $ extends com.qsmaxmin.annotation.QsNotProguard{*;}
    
    #Glide防止混淆
    -keep class * extends com.bumptech.glide.module.AppGlideModule{*;}
    -keep class * extends com.bumptech.glide.module.LibraryGlideModule{*;}
    -keep class com.bumptech.glide.GeneratedAppGlideModuleImpl{*;}
    -keep class * implements com.bumptech.glide.module.GlideModule
    -keep public enum com.bumptech.glide.load.ImageHeaderParser$** {
      **[] $VALUES;
      public *;
    }
    -dontwarn com.bumptech.glide.load.resource.bitmap.VideoDecoder
木兰宽松许可证, 第2版 木兰宽松许可证, 第2版 2020年1月 http://license.coscl.org.cn/MulanPSL2 您对“软件”的复制、使用、修改及分发受木兰宽松许可证,第2版(“本许可证”)的如下条款的约束: 0. 定义 “软件”是指由“贡献”构成的许可在“本许可证”下的程序和相关文档的集合。 “贡献”是指由任一“贡献者”许可在“本许可证”下的受版权法保护的作品。 “贡献者”是指将受版权法保护的作品许可在“本许可证”下的自然人或“法人实体”。 “法人实体”是指提交贡献的机构及其“关联实体”。 “关联实体”是指,对“本许可证”下的行为方而言,控制、受控制或与其共同受控制的机构,此处的控制是指有受控方或共同受控方至少50%直接或间接的投票权、资金或其他有价证券。 1. 授予版权许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的版权许可,您可以复制、使用、修改、分发其“贡献”,不论修改与否。 2. 授予专利许可 每个“贡献者”根据“本许可证”授予您永久性的、全球性的、免费的、非独占的、不可撤销的(根据本条规定撤销除外)专利许可,供您制造、委托制造、使用、许诺销售、销售、进口其“贡献”或以其他方式转移其“贡献”。前述专利许可仅限于“贡献者”现在或将来拥有或控制的其“贡献”本身或其“贡献”与许可“贡献”时的“软件”结合而将必然会侵犯的专利权利要求,不包括对“贡献”的修改或包含“贡献”的其他结合。如果您或您的“关联实体”直接或间接地,就“软件”或其中的“贡献”对任何人发起专利侵权诉讼(包括反诉或交叉诉讼)或其他专利维权行动,指控其侵犯专利权,则“本许可证”授予您对“软件”的专利许可自您提起诉讼或发起维权行动之日终止。 3. 无商标许可 “本许可证”不提供对“贡献者”的商品名称、商标、服务标志或产品名称的商标许可,但您为满足第4条规定的声明义务而必须使用除外。 4. 分发限制 您可以在任何媒介中将“软件”以源程序形式或可执行形式重新分发,不论修改与否,但您必须向接收者提供“本许可证”的副本,并保留“软件”中的版权、商标、专利及免责声明。 5. 免责声明与责任限制 “软件”及其中的“贡献”在提供时不带任何明示或默示的担保。在任何情况下,“贡献者”或版权所有者不对任何人因使用“软件”或其中的“贡献”而引发的任何直接或间接损失承担责任,不论因何种原因导致或者基于何种法律理论,即使其曾被建议有此种损失的可能性。 6. 语言 “本许可证”以中英文双语表述,中英文版本具有同等法律效力。如果中英文版本存在任何冲突不一致,以中文版为准。 条款结束 如何将木兰宽松许可证,第2版,应用到您的软件 如果您希望将木兰宽松许可证,第2版,应用到您的新软件,为了方便接收者查阅,建议您完成如下三步: 1, 请您补充如下声明中的空白,包括软件名、软件的首次发表年份以及您作为版权人的名字; 2, 请您在软件包的一级目录下创建以“LICENSE”为名的文件,将整个许可证文本放入该文件中; 3, 请将如下声明文本放入每个源文件的头部注释中。 Copyright (c) [Year] [name of copyright holder] [Software Name] is licensed under Mulan PSL v2. You can use this software according to the terms and conditions of the Mulan PSL v2. You may obtain a copy of Mulan PSL v2 at: http://license.coscl.org.cn/MulanPSL2 THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT, MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE. See the Mulan PSL v2 for more details. Mulan Permissive Software License,Version 2 Mulan Permissive Software License,Version 2 (Mulan PSL v2) January 2020 http://license.coscl.org.cn/MulanPSL2 Your reproduction, use, modification and distribution of the Software shall be subject to Mulan PSL v2 (this License) with the following terms and conditions: 0. Definition Software means the program and related documents which are licensed under this License and comprise all Contribution(s). Contribution means the copyrightable work licensed by a particular Contributor under this License. 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Grant of Patent License Subject to the terms and conditions of this License, each Contributor hereby grants to you a perpetual, worldwide, royalty-free, non-exclusive, irrevocable (except for revocation under this Section) patent license to make, have made, use, offer for sale, sell, import or otherwise transfer its Contribution, where such patent license is only limited to the patent claims owned or controlled by such Contributor now or in future which will be necessarily infringed by its Contribution alone, or by combination of the Contribution with the Software to which the Contribution was contributed. The patent license shall not apply to any modification of the Contribution, and any other combination which includes the Contribution. 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简介

Android AOP 面向切面框架,使用场景: 展开 收起
Java
MulanPSL-2.0
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