From ffede0a855738585185d56d301a43f27f79f56ab Mon Sep 17 00:00:00 2001
From: Louis-C7
Date: Thu, 1 Feb 2024 10:31:42 +0800
Subject: [PATCH] =?UTF-8?q?[Issues:=20#I90CZ5]=20=E6=9B=B4=E6=96=B0RNGH?=
=?UTF-8?q?=E5=88=B00130?=
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---
1224/model.md | 2 -
1224/react-native-gesture-handler.md | 446 --------------------------
zh-cn/react-native-gesture-handler.md | 69 ++--
3 files changed, 50 insertions(+), 467 deletions(-)
delete mode 100644 1224/react-native-gesture-handler.md
diff --git a/1224/model.md b/1224/model.md
index 6edf3a44..b55a6c88 100644
--- a/1224/model.md
+++ b/1224/model.md
@@ -23,8 +23,6 @@
## 安装与使用
-进入到工程目录并输入以下命令:
-
请到三方库的 Releases 发布地址查看配套的版本信息:[<@react-native-oh-tpl/库名> Releases](https://github.com/<仓库地址>/releases),并下载适用版本的 tgz 包。
进入到工程目录,打开 `package.json`,添加:
diff --git a/1224/react-native-gesture-handler.md b/1224/react-native-gesture-handler.md
deleted file mode 100644
index 9feb3c91..00000000
--- a/1224/react-native-gesture-handler.md
+++ /dev/null
@@ -1,446 +0,0 @@
-> 模板版本:v0.1.1
-
-
-
react-native-gesture-handler
-
-
-
-
-
-
-
-
-
-
-
-> [!tip] [Github 地址](https://github.com/react-native-oh-library/react-native-gesture-handler)
-
-## 安装与使用
-
-进入到工程目录并输入以下命令:
-
-
-
-#### **yarn**
-
-```bash
-yarn add @react-native-oh-tpl/react-native-gesture-handler
-```
-
-#### **npm**
-
-```bash
-npm install @react-native-oh-tpl/react-native-gesture-handler
-```
-
-
-
-快速使用:
-
-```js
-import React, { Component } from "react";
-import { Animated, Dimensions } from "react-native";
-import {
- GestureHandlerRootView,
- PanGestureHandler,
-} from "react-native-gesture-handler";
-
-const { width } = Dimensions.get("screen");
-const circleRadius = 30;
-
-class Circle extends Component {
- _touchX = new Animated.Value(width / 2 - circleRadius);
-
- _onPanGestureEvent = Animated.event([{ nativeEvent: { x: this._touchX } }], {
- useNativeDriver: true,
- });
-
- render() {
- return (
-
-
-
-
-
-
-
- );
- }
-}
-
-export default function App() {
- return ;
-}
-```
-
-## Link
-
-目前鸿蒙暂不支持 AutoLink,所以 Link 步骤需要手动配置。
-
-首先需要使用 DevEco Studio 打开项目里的鸿蒙工程 `harmony`
-
-### 引入原生端代码
-
-目前有两种方法:
-
-1. 通过 har 包引入(在 IDE 完善相关功能后该方法会被遗弃,目前首选此方法);
-2. 直接链接源码。
-
-方法一:通过 har 包引入
-打开 `entry/oh-package.json5`,添加以下依赖
-
-```json
-"dependencies": {
- "rnoh": "file:../rnoh",
- "rnoh-gesture-handler": "file:../../node_modules/@react-native-tpl-oh/react-native-gesture-handler/harmony/gesture_handler.har"
- }
-```
-
-点击右上角的 `sync` 按钮
-
-或者在终端执行:
-
-```bash
-cd entry
-ohpm install
-```
-
-方法二:直接链接源码
-打开 `entry/oh-package.json5`,添加以下依赖
-
-```json
-"dependencies": {
- "rnoh": "file:../rnoh",
- "rnoh-gesture-handler": "file:../../node_modules/@react-native-tpl-oh/react-native-gesture-handler/harmony/gesture_handler"
- }
-```
-
-打开终端,执行:
-
-```bash
-cd entry
-ohpm install --no-link
-```
-
-### 配置 CMakeLists 和引入 GestureHandlerPackage
-
-打开 `entry/src/main/cpp/CMakeLists.txt`,添加:
-
-```diff
-project(rnapp)
-cmake_minimum_required(VERSION 3.4.1)
-set(RNOH_APP_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
-set(OH_MODULE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../oh_modules")
-set(RNOH_CPP_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../../../../../../react-native-harmony/harmony/cpp")
-
-add_subdirectory("${RNOH_CPP_DIR}" ./rn)
-
-# RNOH_BEGIN: add_package_subdirectories
-add_subdirectory("../../../../sample_package/src/main/cpp" ./sample-package)
-+ add_subdirectory("${OH_MODULE_DIR}/rnoh-gesture-handler/src/main/cpp" ./gesture-handler)
-# RNOH_END: add_package_subdirectories
-
-add_library(rnoh_app SHARED
- "./PackageProvider.cpp"
- "${RNOH_CPP_DIR}/RNOHAppNapiBridge.cpp"
-)
-
-target_link_libraries(rnoh_app PUBLIC rnoh)
-
-# RNOH_BEGIN: link_packages
-target_link_libraries(rnoh_app PUBLIC rnoh_sample_package)
-+ target_link_libraries(rnoh_app PUBLIC rnoh_gesture_handler)
-# RNOH_END: link_packages
-```
-
-打开 `entry/src/main/cpp/PackageProvider.cpp`,添加:
-
-```diff
-#include "RNOH/PackageProvider.h"
-#include "SamplePackage.h"
-+ #include "GestureHandlerPackage.h"
-
-using namespace rnoh;
-
-std::vector> PackageProvider::getPackages(Package::Context ctx) {
- return {
- std::make_shared(ctx),
-+ std::make_shared(ctx)
- };
-}
-```
-
-### 在 ArkTs 侧引入 gesture-handler 组件
-
-react-native-gesture-handler 在 2.x 版本里,不再从原生端引入 ``,而是在 JS 端添加。详情请看官方说明:[Migrating off RNGHEnabledRootView](https://docs.swmansion.com/react-native-gesture-handler/docs/guides/migrating-off-rnghenabledroot)。
-
-鸿蒙支持 1.x 在原生端替换 `RootView` 来添加 `` 的方式。
-
-**如果使用 2.x 方式,则把后面带有 `1.x` 注释的代码删掉即可**
-
-打开 `entry/src/main/ets/pages/index.ets`,添加:
-
-```diff
-...
-+ import { RNGestureHandlerRootView, RNGestureHandlerButton } from "rnoh-gesture-handler"
-+ import { RNGestureHandlerModule } from 'rnoh-gesture-handler/src/main/ets/RNGestureHandlerModule' // 1.x
-
- @Builder
- function CustomComponentBuilder(ctx: ComponentBuilderContext) {
- if (ctx.componentName === SAMPLE_VIEW_TYPE) {
- SampleView({
- ctx: ctx.rnohContext,
- tag: ctx.tag,
- buildCustomComponent: CustomComponentBuilder
- })
- }
-+ else if (ctx.componentName == RNGestureHandlerRootView.NAME){
-+ RNGestureHandlerRootView({
-+ ctx: ctx.rnohContext,
-+ tag: ctx.tag,
-+ buildCustomComponent: CustomComponentBuilder
-+ })
-+ } else if (ctx.componentName == RNGestureHandlerButton.DESCRIPTOR_TYPE){
-+ RNGestureHandlerButton({
-+ ctx: ctx.rnohContext,
-+ tag: ctx.tag,
-+ buildCustomComponent: CustomComponentBuilder
-+ })
-+ }
- ...
- }
- ...
- build() {
- Column() {
- if (this.rnAbility && this.shouldShow) {
- RNApp({
-+ onSetUp: (rnInstance) => { // 1.x
-+ rnInstance.bindComponentNameToDescriptorType(RNGestureHandlerRootView.NAME, "RootView") // 1.x
-+ rnInstance.getTurboModule(RNGestureHandlerModule.NAME).install() // 1.x
-+ }, // 1.x
- ...
- })
- }
- }
- .height('100%')
- .width('100%')
- }
-```
-
-### 在 ArkTs 侧引入 Gesture Handler Package
-
-打开 `entry/src/main/ets/RNPackagesFactory.ts`,添加:
-
-```diff
-...
-+ import { GestureHandlerPackage } from 'rnoh-gesture-handler/ts';
-
-export function createRNPackages(ctx: RNPackageContext): RNPackage[] {
- return [
- new SamplePackage(ctx),
-+ new GestureHandlerPackage(ctx),
- ];
-}
-```
-
-### 运行
-
-点击右上角的 `sync` 按钮
-
-或者在终端执行:
-
-```bash
-cd entry
-ohpm install
-```
-
-然后编译、运行即可。
-
-## 约束与限制
-
-### 兼容性
-
-要使用此库,需要使用正确的 React-Native 和 RNOH 版本。另外,还需要使用配套的 DevEco Studio 和 手机 ROM。
-
-请到三方库相应的 Releases 发布地址查看 Release 配套的版本信息:[@react-native-oh-tpl/react-native-gesture-handler Releases](https://github.com/react-native-oh-library/react-native-gesture-handler/releases)
-
-> [!tip] [官方文档](https://docs.swmansion.com/react-native-gesture-handler/docs/)
-
-## Gestures
-
-### Gesture detector
-
-GestureDetector 是 Gesture Handler 库 2.x 版本的一个主要组件。
-
-#### Gesture detector 属性
-| 名称 | 说明 | 类型 | 是否必填 | 原库平台 | 鸿蒙支持 |
-| ----------- | -------------------------------------------------------- | ---------------------- | -------- | -------- | -------- |
-| gesture | A gesture object containing the configuration and callbacks. | base gestures or any ComposedGesture | yes | All | yes |
-| userSelect | This parameter allows to specify which userSelect property should be applied to underlying view. | ("none" \| "auto" \| "text") | no | Web | no |
-
-目前 GestureDetector 支持:
-
-`Gesture.Tap() `
-
-Creates a new instance of [TapGesture](https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/tap-gesture) with its default config and no callbacks.
-
-`Gesture.Pan()`
-
-Creates a new instance of [PanGesture](https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/pan-gesture) with its default config and no callbacks.
-
-## Components
-
-### Touchables
-
-Gesture Handler 库提供了一种基于原生按钮的 React Native touchable 组件的实现,它不依赖于 React Native 的 JS responder system。这些组件的实现遵循相同的API,旨在替代 React Native 中的 touchable 组件
-
-目前支持:
-
-- [Touchable Opacity](https://reactnative.dev/docs/touchableopacity)
-
-- [Touchable Without Feedback](https://reactnative.dev/docs/touchablewithoutfeedback)
-
-## Gesture handlers(legacy)
-
-> [!WARNING] Consider using the new [gestures API](https://docs.swmansion.com/react-native-gesture-handler/docs/gestures/gesture) instead. The old API is not actively supported and is not receiving the new features. Check out [RNGH 2.0 section in Introduction](https://docs.swmansion.com/react-native-gesture-handler/docs/#rngh-20) for more information.
-
-### Gesture handlers 通用属性
-
-| 名称 | 说明 | 类型 | 是否必填 | 原库平台 | 鸿蒙支持 |
-| ----------- | -------------------------------------------------------- | ---------------------- | -------- | -------- | -------- |
-| enabled | Indicates whether the given handler should be analyzing stream of touch events or not. | boolean | no | All | yes |
-| shouldCancelWhenOutside | When true the handler will cancel or fail recognition (depending on its current state) whenever the finger leaves the area of the connected view. | boolean | no | All | no |
-| cancelsTouchesInView | When true, the handler will cancel touches for native UI components (UIButton, UISwitch, etc) it's attached to when it becomes ACTIVE. | boolean | no | iOS | no |
-| simultaneousHandlers | When set, the handler will be allowed to activate even if one or more of the handlers provided by their refs are in an ACTIVE state. | refs | no | All | no |
-| waitFor | When set the handler will not activate as long as the handlers provided by their refs are in the BEGAN state. | refs | no | All | no |
-| hitSlop | This parameter enables control over what part of the connected view area can be used to begin recognizing the gesture. | object | no | All | yes |
-| userSelect | This parameter allows to specify which userSelect property should be applied to underlying view. | ("none" \| "auto" \| "text") | no | Web | no |
-| activeCursor | This parameter allows to specify which cursor should be used when gesture activates. | CSS cursor values | no | Web | no |
-| onGestureEvent | Takes a callback that is going to be triggered for each subsequent touch event while the handler is in an ACTIVE state. | callback | no | All | yes |
-| onHandlerStateChange | Takes a callback that is going to be triggered when state of the given handler changes. | callback | no | All | yes |
-
-### Gesture handlers 通用事件数据
-
-以下是提供给 `onGestureEvent` 和 `onHandlerStateChange` 回调的通用事件数据:
-
-| 名称 | 说明 | 类型 | 原库平台 | 鸿蒙支持 |
-| ----------- | -------------------------------------------------------- | ---------------------- | -------- | -------- |
-| state | Current state of the handler. | State | All | yes |
-| numberOfPointers | Represents the number of pointers (fingers) currently placed on the screen. | number | All | yes |
-
-### PanGestureHandler
-
-#### PanGestureHandler 属性
-
-| 名称 | 说明 | 类型 | 是否必填 | 原库平台 | 鸿蒙支持 |
-| ----------- | -------------------------------------------------------- | ---------------------- | -------- | -------- | -------- |
-| minDist | Minimum distance the finger (or multiple finger) need to travel before the handler activates. | number | no | All | yes |
-| minPointers | A number of fingers that is required to be placed before handler can activate. | number | no | All | yes |
-| maxPointers | When the given number of fingers is placed on the screen and handler hasn't yet activated it will fail recognizing the gesture. | number | no | All | yes |
-| activeOffsetX | Range along X axis (in points) where fingers travels without activation of handler. | number | no | All | yes |
-| activeOffsetY | Range along Y axis (in points) where fingers travels without activation of handler. | number | no | All | yes |
-| failOffsetY | When the finger moves outside this range (in points) along Y axis and handler hasn't yet activated it will fail recognizing the gesture. | number | no | All | yes |
-| failOffsetX | When the finger moves outside this range (in points) along X axis and handler hasn't yet activated it will fail recognizing the gesture. Range can be given as an array or a single number. | number | no | All | yes |
-| maxDeltaX | This method is deprecated but supported for backward compatibility. Instead of using maxDeltaX={N} you can do failOffsetX={[-N, N]}. | number | no | All | yes |
-| maxDeltaY | This method is deprecated but supported for backward compatibility. Instead of using maxDeltaY={N} you can do failOffsetY={[-N, N]}. | number | no | All | yes |
-| minOffsetX | This method is deprecated but supported for backward compatibility. Instead of using minOffsetX={N} you can do activeOffsetX={N}. | number | no | All | yes |
-| minOffsetY | This method is deprecated but supported for backward compatibility. Instead of using minOffsetY={N} you can do activeOffsetY={N}. | number | no | All | yes |
-| minDeltaX | This method is deprecated but supported for backward compatibility. Instead of using minDeltaX={N} you can do activeOffsetX={[-N, N]}. | number | no | All | yes |
-| minDeltaY | This method is deprecated but supported for backward compatibility. Instead of using minDeltaY={N} you can do activeOffsetY={[-N, N]}. | number | no | All | yes |
-| avgTouches | Android, by default, will calculate translation values based on the position of the leading pointer (the first one that was placed on the screen). | number | no | Android | no |
-| enableTrackpadTwoFingerGesture | Enables two-finger gestures on supported devices, for example iPads with trackpads. | boolean | no | iOS | no |
-
-#### PanGestureHandler 事件数据
-
-请到查看[基础 handler 类的通用事件数据](#gesture-handlers-通用事件数据)。以下是 PanGestureHandler 特有的事件数据。
-
-`translationX`
-
-Translation of the pan gesture along X axis accumulated over the time of the gesture. The value is expressed in the point units.
-
-`translationY`
-
-Translation of the pan gesture along Y axis accumulated over the time of the gesture. The value is expressed in the point units.
-
-`velocityX`
-
-Velocity of the pan gesture along the X axis in the current moment. The value is expressed in point units per second.
-
-`velocityY`
-
-Velocity of the pan gesture along the Y axis in the current moment. The value is expressed in point units per second.
-
-`x`
-
-X coordinate of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the handler. Expressed in point units.
-
-`y`
-
-Y coordinate of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the handler. Expressed in point units.
-
-### TapGestureHandler
-
-#### TapGestureHandler 属性
-
-| 名称 | 说明 | 类型 | 是否必填 | 原库平台 | 鸿蒙支持 |
-| ----------- | -------------------------------------------------------- | ---------------------- | -------- | -------- | -------- |
-| minPointers | Minimum number of pointers (fingers) required to be placed before the handler activates. | number | no | All | yes |
-| maxDurationMs | Maximum time, expressed in milliseconds, that defines how fast a finger must be released after a touch. | number | no | All | yes |
-| maxDelayMs | Maximum time, expressed in milliseconds, that can pass before the next tap — if many taps are required. | number | no | All | yes |
-| maxDeltaX | Maximum distance, expressed in points, that defines how far the finger is allowed to travel along the X axis during a tap gesture. | number | no | All | yes |
-| maxDeltaY | Maximum distance, expressed in points, that defines how far the finger is allowed to travel along the Y axis during a tap gesture. | number | no | All | yes |
-| maxDist | Maximum distance, expressed in points, that defines how far the finger is allowed to travel during a tap gesture. | number | no | All | yes |
-
-#### TapGestureHandler 事件数据
-
-请到查看[基础 handler 类的通用事件数据](#gesture-handlers-通用事件数据)。以下是 TapGestureHandler 特有的事件数据。
-
-`x`
-
-X coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the handler.
-
-`y`
-
-Y coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the view attached to the handler.
-
-`absoluteX`
-
-X coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the window. It is recommended to use absoluteX instead of x in cases when the view attached to the handler can be transformed as an effect of the gesture.
-
-`absoluteY`
-
-Y coordinate, expressed in points, of the current position of the pointer (finger or a leading pointer when there are multiple fingers placed) relative to the window. It is recommended to use absoluteY instead of y in cases when the view attached to the handler can be transformed as an effect of the gesture.
-
-## 遗留问题
-
-- 目前只支持 Pan 和 Tag 手势
-
-## 其他
-
-## 开源协议
-
-本项目基于 [The MIT License (MIT)](https://github.com/react-native-oh-library/react-native-linear-gradient/blob/harmony/LICENSE) ,请自由地享受和参与开源。
diff --git a/zh-cn/react-native-gesture-handler.md b/zh-cn/react-native-gesture-handler.md
index 0f79b9e3..c955a373 100644
--- a/zh-cn/react-native-gesture-handler.md
+++ b/zh-cn/react-native-gesture-handler.md
@@ -1,4 +1,4 @@
-> 模板版本:v0.0.1
+> 模板版本:v0.1.3
react-native-gesture-handler
@@ -9,26 +9,28 @@
-
+> [!tip] [Github 地址](https://github.com/react-native-oh-library/react-native-gesture-handler)
+
## 安装与使用
-**正在 npm 发布中,当前请先从仓库[Release](https://github.com/react-native-oh-library/react-native-gesture-handler/releases)中获取库 tgz,通过使用本地依赖来安装本库。**
+请到三方库的 Releases 发布地址查看配套的版本信息:[@react-native-oh-tpl/react-native-gesture-handle Releases](https://github.com/react-native-oh-library/react-native-gesture-handler/releases),并下载适用版本的 tgz 包。
-打开 `package.json`,添加:
+进入到工程目录,打开 `package.json`,添加:
```json
-...
-"dependencies": {
+{
+ "dpendencies": {
+ ...
+ "@react-native-oh-tpl/react-native-gesture-handle": "tgz包路径"
+ },
...
- "react-native-harmony-gesture-handler": "xxx.tgz",
-},
-...
+}
```
-然后再终端运行
+打开终端,执行:
```bash
npm i
@@ -36,6 +38,8 @@ npm i
快速使用:
+>[!WARNING] 使用时 import 的库名不变。
+
```js
import React, { Component } from "react";
import { Animated, Dimensions } from "react-native";
@@ -110,12 +114,15 @@ export default function App() {
2. 直接链接源码。
方法一:通过 har 包引入
+
+> [!TIP] har 包位于三方库安装路径的 `harmony` 文件夹下。
+
打开 `entry/oh-package.json5`,添加以下依赖
```json
"dependencies": {
"rnoh": "file:../rnoh",
- "rnoh-gesture-handler": "file:../../node_modules/react-native-harmony-gesture-handler/harmony/gesture_handler.har"
+ "rnoh-gesture-handler": "file:../../node_modules/@react-native-tpl-oh/react-native-gesture-handler/harmony/gesture_handler.har"
}
```
@@ -129,12 +136,15 @@ ohpm install
```
方法二:直接链接源码
+
+> [!TIP] 源码位于三方库安装路径的 `harmony` 文件夹下。
+
打开 `entry/oh-package.json5`,添加以下依赖
```json
"dependencies": {
"rnoh": "file:../rnoh",
- "rnoh-gesture-handler": "file:../../node_modules/react-native-harmony-gesture-handler/harmony/gesture_handler"
+ "rnoh-gesture-handler": "file:../../node_modules/@react-native-tpl-oh/react-native-gesture-handler/harmony/gesture_handler"
}
```
@@ -197,37 +207,57 @@ std::vector> PackageProvider::getPackages(Package::Cont
react-native-gesture-handler 在 2.x 版本里,不再从原生端引入 ``,而是在 JS 端添加。详情请看官方说明:[Migrating off RNGHEnabledRootView](https://docs.swmansion.com/react-native-gesture-handler/docs/guides/migrating-off-rnghenabledroot)。
+鸿蒙支持 1.x 在原生端替换 `RootView` 来添加 `` 的方式。
+
+**如果使用 2.x 方式,则把后面带有 `1.x` 注释的代码删掉即可**
+
打开 `entry/src/main/ets/pages/index.ets`,添加:
```diff
...
+ import { RNGestureHandlerRootView, RNGestureHandlerButton } from "rnoh-gesture-handler"
++ import { RNGestureHandlerModule } from 'rnoh-gesture-handler/src/main/ets/RNGestureHandlerModule' // 1.x
@Builder
function CustomComponentBuilder(ctx: ComponentBuilderContext) {
- if (ctx.descriptor.type === SAMPLE_VIEW_TYPE) {
+ if (ctx.componentName === SAMPLE_VIEW_TYPE) {
SampleView({
ctx: ctx.rnohContext,
- tag: ctx.descriptor.tag,
+ tag: ctx.tag,
buildCustomComponent: CustomComponentBuilder
})
}
-+ else if (ctx.descriptor.type == RNGestureHandlerRootView.NAME){
++ else if (ctx.componentName == RNGestureHandlerRootView.NAME){
+ RNGestureHandlerRootView({
+ ctx: ctx.rnohContext,
-+ tag: ctx.descriptor.tag,
++ tag: ctx.tag,
+ buildCustomComponent: CustomComponentBuilder
+ })
-+ } else if (ctx.descriptor.type == RNGestureHandlerButton.DESCRIPTOR_TYPE){
++ } else if (ctx.componentName == RNGestureHandlerButton.DESCRIPTOR_TYPE){
+ RNGestureHandlerButton({
+ ctx: ctx.rnohContext,
-+ tag: ctx.descriptor.tag,
++ tag: ctx.tag,
+ buildCustomComponent: CustomComponentBuilder
+ })
+ }
...
}
...
+ build() {
+ Column() {
+ if (this.rnAbility && this.shouldShow) {
+ RNApp({
++ onSetUp: (rnInstance) => { // 1.x
++ rnInstance.bindComponentNameToDescriptorType(RNGestureHandlerRootView.NAME, "RootView") // 1.x
++ rnInstance.getTurboModule(RNGestureHandlerModule.NAME).install() // 1.x
++ }, // 1.x
+ ...
+ })
+ }
+ }
+ .height('100%')
+ .width('100%')
+ }
```
### 在 ArkTs 侧引入 Gesture Handler Package
@@ -416,7 +446,8 @@ Y coordinate, expressed in points, of the current position of the pointer (finge
## 遗留问题
-- 目前只支持 Pan 和 Tag 手势
+- 手势只支持 Pan 和 Tap 手势;
+- 组件只支持 Touchables
## 其他
--
Gitee