# sprite-timeline **Repository Path**: rioli/sprite-timeline ## Basic Information - **Project Name**: sprite-timeline - **Description**: Custom timelines for manipulate sprite animation. - **Primary Language**: JavaScript - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-07-15 - **Last Updated**: 2024-11-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Sprite Timeline [![npm status](https://img.shields.io/npm/v/sprite-timeline.svg)](https://www.npmjs.org/package/sprite-timeline) [![build status](https://api.travis-ci.org/spritejs/sprite-timeline.svg?branch=master)](https://travis-ci.org/spritejs/sprite-timeline) [![dependency status](https://david-dm.org/spritejs/sprite-timeline.svg)](https://david-dm.org/spritejs/sprite-timeline) [![Maintainability](https://api.codeclimate.com/v1/badges/7882da6c1cbac6283ffd/maintainability)](https://codeclimate.com/github/spritejs/sprite-timeline/maintainability) [![Test Coverage](https://api.codeclimate.com/v1/badges/7882da6c1cbac6283ffd/test_coverage)](https://codeclimate.com/github/spritejs/sprite-timeline/test_coverage) Custom timelines for manipulate sprite animation. ## Installation ```bash npm install sprite-timeline ``` ## Usage in browser ```html ``` ## Demos [DEMO 1](https://code.h5jun.com/mit/edit?js,output) ```js const T = 2000 let timeline requestAnimationFrame(function update() { if(!timeline) timeline = new Timeline() const rotation = 360 * timeline.currentTime / T ball.style.transform = `rotate(${rotation}deg)` requestAnimationFrame(update) }) speedUp.onclick = function(){ if(timeline) timeline.playbackRate += 0.2 rate.innerHTML = timeline.playbackRate.toFixed(1) } speedDown.onclick = function(){ if(timeline) timeline.playbackRate -= 0.2 rate.innerHTML = timeline.playbackRate.toFixed(1) } reverse.onclick = function(){ if(timeline) timeline.playbackRate = -timeline.playbackRate rate.innerHTML = timeline.playbackRate.toFixed(1) } pause.onclick = function(){ if(timeline) timeline.playbackRate = 0 rate.innerHTML = timeline.playbackRate.toFixed(1) } ``` [DEMO 2](https://code.h5jun.com/qosi/edit?js,output) ```js const T = 2000 let timeline = new Timeline() timeline.setInterval(function update() { ball.innerHTML = Math.round(timeline.currentTime / 100) if(timeline.playbackRate < 0){ ball.style.backgroundColor = 'green' } else { ball.style.backgroundColor = 'red' } }, {entropy: 100}) speedUp.onclick = function(){ if(timeline) timeline.playbackRate += 0.2 rate.innerHTML = timeline.playbackRate.toFixed(1) } speedDown.onclick = function(){ if(timeline) timeline.playbackRate -= 0.2 rate.innerHTML = timeline.playbackRate.toFixed(1) } reverse.onclick = function(){ if(timeline) timeline.playbackRate = -timeline.playbackRate rate.innerHTML = timeline.playbackRate.toFixed(1) } pause.onclick = function(){ if(timeline) timeline.playbackRate = 0 rate.innerHTML = timeline.playbackRate.toFixed(1) } ``` ## API * [constructor({originTime = 0, playbackRate = 1.0})](#constructor) ##### Properties * [currentTime](#currenttime) * [entropy](#entropy) * [playbackRate](#playbackRate) * **readonly** [globalTime](#globaltime) ##### Methods * [setTimeout(func, delay)](#settimeout) * [setInterval(func, delay)](#setinterval) * [clearTimeout(id)](#cleartimeout) * [clearInterval(id)](#clearinterval) * [fork(options)](#fork) * [seekLocalTime(entropy)](#seeklocaltime) * [seekGlobalTime(entropy)](#seekglobaltime) ### constructor **new Timeline({originTime, playbackRate})** Create a new timeline. If the **originTime** is set, currentTime is -originTime (see. [currentTime](#currentTime)) and entropy is -originTime (see. [entropy](#entropy)). If the **playbackRate** is set to 1.0(by default), the time-lapse rate is normal. And if the playbackRate is set to 2.0, the time-laspe rate should be double. And if the playbackRate is set to -1.0, the time-laspe go backwards. ### properties #### currentTime Get or set the currentTime of the timeline according to the lastest playbackRate(see. [playbackRate](#playbackRate)). ```js const timeline = new Timeline({originTime: 500}) let i = 0 const timerID = setInterval(() => { console.log(Math.round(timeline.currentTime / 100)) if(++i >= 10){ clearInterval(timerID) } }, 100) //output: -4,-3,-2,-1,0,1,2,3,4,5 ``` #### entropy Both currentTime and entropy should be influenced by playbackRate. If current playbackRate is negative, the currentTime should go backwards while the entropy remain to go forwards. Both currentTime and entropy's initial values should be -originTime. ```js const timeline = new Timeline({originTime: 500}) let i = 0 const timerID = setInterval(() => { console.log([Math.round(timeline.currentTime / 100), Math.round(timeline.entropy / 100)]) if(++i >= 10){ clearInterval(timerID) } }, 100) setTimeout(() => { timeline.playbackRate = -timeline.playbackRate }, 500) //output: -4,-4,-3,-3,-2,-2,-1,-1,0,0,-1,1,-2,2,-3,3,-4,4,-5,5 ``` #### playbackRate Speed up or slow down the time-lapse. If playbackRate set to negative the time go backwards. ```js const timeline = new Timeline({playbackRate: -2}) const startTime = timeline.globalTime timeline.setTimeout(() => { console.log(timeline.currentTime, timeline.globalTime - startTime) }, -2000) //output: -2000, 1000 ``` #### globalTime **readonly** Return performance.now() or fallback to Date.now() if no performance API. ### methods #### setTimeout Create a timer according to timeline.playbackRate. ```js const timeline = new Timeline({playbackRate: 2}) const startTime = timeline.globalTime timeline.setTimeout(() => { console.log(timeline.currentTime, timeline.globalTime - startTime) }, 1000) //output: 1000, 500 ``` **Note**: If you change the playbackRate before timeout, the timer will be adjust to the new playbackRate. ```js const timeline = new Timeline({playbackRate: 1}) const startTime = timeline.globalTime timeline.setTimeout(() => { console.log(timeline.currentTime, timeline.globalTime - startTime) }, 1000) setTimeout(() => { timeline.playbackRate = 2 }, 200) //output: 1000, 600 ``` **set entropy timer** You can set timers by entropy. ```js const timeline = new Timeline({playbackRate: 1}) const startTime = timeline.globalTime timeline.setTimeout(() => { console.log(timeline.currentTime, timeline.globalTime - startTime) }, 1000) timeline.setTimeout(() => { console.log(timeline.currentTime, timeline.globalTime - startTime) }, {entropy: 1000}) setTimeout(() => { timeline.playbackRate = -2 }, 200) //output: 200, 200 //output: -600, 600 ``` #### setInterval Similar with setTimeout. #### clearTimeout Clear the timer according to the corresponding timerID. ```js const timeline = new Timeline({playbackRate: 1}) let i = 0 const timerID = timeline.setInterval(function(){ console.log(++i) if(!(i % 10)){ timeline.playbackRate ++ } if(!(i % 100)){ timeline.clearTimeout(timerID) } }, 1000) ``` #### clearInterval The same as clearTimeout #### fork Fork a new timeline based on current timeline. ```js const baseTimeline = new Timeline() const timeline1 = baseTimeline.fork(), timeline2 = baseTimeline.fork({playbackRate: 2}) ... baseTimeline.playbackRate = 2 // Should speed up all forked timelines. ``` #### seekLocalTime Seek localTime by entropy. #### seekGlobalTime Seek globalTime by entropy. ## License MIT