# BounceBack **Repository Path**: selton/BounceBack ## Basic Information - **Project Name**: BounceBack - **Description**: Boomerang adventure game for JS13k! - **Primary Language**: Unknown - **License**: GPL-2.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-07-14 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## When life gets you down, it's never too late to... # B O U N C E B A C K ### A Boomerang Roguelite Game for JS13k by Frank Force # [PLAY THE GAME!](https://js13kgames.com/entries/bounce-back) ## [Game Design Postmortem](http://frankforce.com/?p=6936) ![Bounceback Image](/screenshot.png) ### Controls * WASD = Move * Mouse = Aim * Click = Throw * Space = Dash ### Hints * Boosting protects you from damage. * Buy items to help you survive. * You don't lose money when you die! * There are only 10 levels. * Lost boomerangs show up big on the map. * Enemies are slowed by sand. * Yellow boormang can grab pickups. * Blue boomerang does double damage. * Win to unlock speed run mode. ## Game Features * Boomerang physics & boost ability * Procedural level generation * 3 Enemy types * 7 types of pickups * Giant and invisible enemy variants * Final boss battle * Saves gems earned and max level reached * Shop system for buying items * Minimap * Footsteps, blood, and persistant effects system * 16 Different sound effects with zzfx * Procedurally generated music * Speed run mode doesn't effect normal save * Low health warning system * Level transition effect ### Engine Features * Engine is separated from game code * Object oriented architecture * 2D game object system with pseudo 3D * Physics and level tile collision * Tile rendering system * Cached level rendering * Particle system * 3D shadows * Input processing system * Debug rendering system ### Engine Debug Features * Debug console * Debug rendering * Debug controls * Save snapshot ### Minification Notes * The official release is under 13k for the game, engine, art and music! * The tile.png file has 14 color palette exported from Gimp with all extra save data disabled * First combine all javascript together * Remove all debug code, godMode, soundEnable, and controls description * Use Google Closure on Advanced https://closure-compiler.appspot.com/home * Use terser with extra compression turned off https://xem.github.io/terser-online/ * Put eveything into the same html file and remove any whitespace * Zip the index.html and tiles.png files * Zip the zip with advzip using the settings "-z -4 -i 1000" https://github.com/amadvance/advancecomp * Say a small prayer to the gods of JavaScript * The final result should hopefully be under 13k!