# Spectrum **Repository Path**: send56/Spectrum ## Basic Information - **Project Name**: Spectrum - **Description**: ray-mmd的一个扩展(Extension) - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2018-11-28 - **Last Updated**: 2024-05-30 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Spectrum ======== ###### [English](https://github.com/MikuMikuShaders/Spectrum/blob/master/README.md)   [中文文档](https://github.com/MikuMikuShaders/Spectrum/blob/master/README_chs.md) Spectrum is an image effect for MikuMikuDance, this is a very fast technique to achieve audio effect by using FFT texture, and help to adding appropriate lightening and coordinating colors to leave deep impressions ![Alt](https://raw.githubusercontent.com/MikuMikuShaders/Spectrum/master/Screenshots/preview1.jpg) ![Alt](https://raw.githubusercontent.com/MikuMikuShaders/Spectrum/master/Screenshots/preview2.jpg) ![Alt](https://raw.githubusercontent.com/MikuMikuShaders/Spectrum/master/Screenshots/preview3.jpg) ![Alt](https://raw.githubusercontent.com/MikuMikuShaders/Spectrum/master/Screenshots/preview4.jpg) ![Alt](https://raw.githubusercontent.com/MikuMikuShaders/Spectrum/master/Screenshots/preview5.jpg) Requirements: ----------- * MikuMikuDance (Only tested on 926 version x64 and 739 version x32) * MikuMikuEffect (Only tested on 037 version) * Direct3D 9 With Shader Model 3.0 (ps_3_0) Quickstart: ----------- * Download a zip archive from the github page. * Un-zip the archive. * Put the the `2D/WaveTiles/WaveTiles.x` to the MMD window * Put the the `2D/WaveTiles/WaveTilesController.pmx` to the MMD window * Load a `Experiment by IQ.wav` from `Media` Folder * Click `Play` Button How: ----------- * Put a `Media/Experiment by IQ.wav` to the `Tools` Folder * Drag and drop the `wav` onto `run.exe` * Wait for output of image * You'll get a `Experiment by IQ.wav.fft.png` from the `Tools` folder * Rename it to `fft.png` * Copy and phase `png` to `WaveTiles/Textures` instead of old texture Contact: ------------   If you are a developer using this as part of your love and considering contacting me, you can submit code by `Pull requests` or Feel free to contact me via `twitter` and `issues`, i'll add your profile to team members. * Reach me via Twitter: [@Rui](https://twitter.com/Rui_cg). [License (MIT)](https://raw.githubusercontent.com/MikuMikuShaders/Spectrum/master/LICENSE.txt) ------------------------------------------------------------------------------- Copyright (C) 2016-2017 Rui. All rights reserved. https://github.com/MikuMikuShaders Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.