# kbengine_docs **Repository Path**: sersoong-com_admin/kbengine_docs ## Basic Information - **Project Name**: kbengine_docs - **Description**: No description available - **Primary Language**: HTML - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2017-10-09 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README kbengine_docs ============= ##Homepage http://www.kbengine.org ##Releases sources : https://github.com/kbengine/kbengine/releases binarys : https://sourceforge.net/projects/kbengine/files/ ##Demo sources unity3d : https://github.com/kbengine/kbengine_unity3d_demo/releases unity3d : https://github.com/kbengine/kbengine_unity3d_warring/releases ogre : https://github.com/kbengine/kbengine_ogre_demo/releases html5 : https://github.com/kbengine/kbengine_html5_demo/releases ##Docs docs : http://www.kbengine.org/docs/ API : https://github.com/kbengine/kbengine/tree/master/docs ##Support Email : kbengine_maillist@googlegroups.com Maillist : https://groups.google.com/d/forum/kbengine_maillist ## QQ交流群 16535321 ##What is KBEngine? An open source MMOG server engine, Using a simple protocol will be able to make the client and server interaction, To use the KBEngine-plugins quick combine with (Unity3D, OGRE, Cocos2d, HTML5, etc.) to form a complete client. Engine framework written using c++, Game logic layer using Python(Support the hotfix), developers do not need to re-implement some common server-side technology, Allows developers to concentrate on the game logic development, quickly create a variety of games. (Frequently asked load-limit, kbengine is designed to be multi-process distributed dynamic load balancing scheme, In theory only need to expand hardware can increase load-limit, The single machine load-limit depends on complexity of logic of the game itself.) ##什么是KBEngine? 一款开源的游戏服务端引擎,使用简单的约定协议就能够使客户端与服务端进行交互, 使用KBEngine插件能够快速与(Unity3D, OGRE, Cocos2d, HTML5, 等等)技术结合形成一个完整的客户端。 服务端底层框架使用c++编写,游戏逻辑层使用Python(支持热更新),开发者无需重复的实现一些游戏服务端通用的底层技术, 将精力真正集中到游戏开发层面上来,快速的打造各种网络游戏。 (经常被问到承载上限,kbengine底层架构被设计为多进程分布式动态负载均衡方案, 理论上只需要不断扩展硬件就能够不断增加承载上限,单台机器的承载上限取决于游戏逻辑本身的复杂度。)