# rife-ncnn-vulkan **Repository Path**: sieding/rife-ncnn-vulkan ## Basic Information - **Project Name**: rife-ncnn-vulkan - **Description**: 插帧 - **Primary Language**: Python - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-02-13 - **Last Updated**: 2026-02-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # RIFE ncnn Vulkan ![CI](https://github.com/nihui/rife-ncnn-vulkan/workflows/CI/badge.svg) ![download](https://img.shields.io/github/downloads/nihui/rife-ncnn-vulkan/total.svg) ncnn implementation of RIFE, Real-Time Intermediate Flow Estimation for Video Frame Interpolation. rife-ncnn-vulkan uses [ncnn project](https://github.com/Tencent/ncnn) as the universal neural network inference framework. ## [Download](https://github.com/nihui/rife-ncnn-vulkan/releases) Download Windows/Linux/MacOS Executable for Intel/AMD/Nvidia GPU **https://github.com/nihui/rife-ncnn-vulkan/releases** This package includes all the binaries and models required. It is portable, so no CUDA or PyTorch runtime environment is needed :) ## About RIFE RIFE (Real-Time Intermediate Flow Estimation for Video Frame Interpolation) https://github.com/hzwer/arXiv2020-RIFE Huang, Zhewei and Zhang, Tianyuan and Heng, Wen and Shi, Boxin and Zhou, Shuchang https://rife-vfi.github.io https://arxiv.org/abs/2011.06294 ## Usages Input two frame images, output one interpolated frame image. ### Example Commands ```shell ./rife-ncnn-vulkan -0 0.jpg -1 1.jpg -o 01.jpg ./rife-ncnn-vulkan -i input_frames/ -o output_frames/ ``` Example below runs on CPU, Discrete GPU, and Integrated GPU all at the same time. Uses 2 threads for image decoding, 4 threads for one CPU worker, 4 threads for another CPU worker, 2 threads for discrete GPU, 1 thread for integrated GPU, and 4 threads for image encoding. ```shell ./rife-ncnn-vulkan -i input_frames/ -o output_frames/ -g -1,-1,0,1 -j 2:4,4,2,1:4 ``` ### Video Interpolation with FFmpeg ```shell mkdir input_frames mkdir output_frames # find the source fps and format with ffprobe, for example 24fps, AAC ffprobe input.mp4 # extract audio ffmpeg -i input.mp4 -vn -acodec copy audio.m4a # decode all frames ffmpeg -i input.mp4 input_frames/frame_%08d.png # interpolate 2x frame count ./rife-ncnn-vulkan -i input_frames -o output_frames # encode interpolated frames in 48fps with audio ffmpeg -framerate 48 -i output_frames/%08d.png -i audio.m4a -c:a copy -crf 20 -c:v libx264 -pix_fmt yuv420p output.mp4 ``` ### Full Usages ```console Usage: rife-ncnn-vulkan -0 infile -1 infile1 -o outfile [options]... rife-ncnn-vulkan -i indir -o outdir [options]... -h show this help -v verbose output -0 input0-path input image0 path (jpg/png/webp) -1 input1-path input image1 path (jpg/png/webp) -i input-path input image directory (jpg/png/webp) -o output-path output image path (jpg/png/webp) or directory -n num-frame target frame count (default=N*2) -s time-step time step (0~1, default=0.5) -m model-path rife model path (default=rife-v2.3) -g gpu-id gpu device to use (-1=cpu, default=auto) can be 0,1,2 for multi-gpu -j load:proc:save thread count for load/proc/save (default=1:2:2) can be 1:2,2,2:2 for multi-gpu -x enable spatial tta mode -z enable temporal tta mode -u enable UHD mode -f pattern-format output image filename pattern format (%08d.jpg/png/webp, default=ext/%08d.png) ``` - `input0-path`, `input1-path` and `output-path` accept file path - `input-path` and `output-path` accept file directory - `num-frame` = target frame count - `time-step` = interpolation time - `load:proc:save` = thread count for the three stages (image decoding + rife interpolation + image encoding), using larger values may increase GPU usage and consume more GPU memory. You can tune this configuration with "4:4:4" for many small-size images, and "2:2:2" for large-size images. The default setting usually works fine for most situations. If you find that your GPU is hungry, try increasing thread count to achieve faster processing. - `pattern-format` = the filename pattern and format of the image to be output, png is better supported, however webp generally yields smaller file sizes, both are losslessly encoded If you encounter a crash or error, try upgrading your GPU driver: - Intel: https://downloadcenter.intel.com/product/80939/Graphics-Drivers - AMD: https://www.amd.com/en/support - NVIDIA: https://www.nvidia.com/Download/index.aspx ## Build from Source 1. Download and setup the Vulkan SDK from https://vulkan.lunarg.com/ - For Linux distributions, you can either get the essential build requirements from package manager ```shell dnf install vulkan-headers vulkan-loader-devel ``` ```shell apt-get install libvulkan-dev ``` ```shell pacman -S vulkan-headers vulkan-icd-loader ``` 2. Clone this project with all submodules ```shell git clone https://github.com/nihui/rife-ncnn-vulkan.git cd rife-ncnn-vulkan git submodule update --init --recursive ``` 3. Build with CMake - You can pass -DUSE_STATIC_MOLTENVK=ON option to avoid linking the vulkan loader library on MacOS ```shell mkdir build cd build cmake ../src cmake --build . -j 4 ``` ### Model | model | upstream version | |---|---| | rife | 1.2 | | rife-HD | 1.5 | | rife-UHD | 1.6 | | rife-anime | 1.8 | | rife-v2 | 2.0 | | rife-v2.3 | 2.3 | | rife-v2.4 | 2.4 | | rife-v3.0 | 3.0 | | rife-v3.1 | 3.1 | | rife-v4 | 4.0 | | rife-v4.6 | 4.6 | ## Sample Images ### Original Image ![origin0](images/0.png) ![origin1](images/1.png) ### Interpolate with rife rife-anime model ```shell rife-ncnn-vulkan.exe -m models/rife-anime -0 0.png -1 1.png -o out.png ``` ![rife](images/out.png) ### Interpolate with rife rife-anime model + TTA-s ```shell rife-ncnn-vulkan.exe -m models/rife-anime -x -0 0.png -1 1.png -o out.png ``` ![rife](images/outx.png) ## Original RIFE Project - https://github.com/hzwer/arXiv2020-RIFE ## Other Open-Source Code Used - https://github.com/Tencent/ncnn for fast neural network inference on ALL PLATFORMS - https://github.com/webmproject/libwebp for encoding and decoding Webp images on ALL PLATFORMS - https://github.com/nothings/stb for decoding and encoding image on Linux / MacOS - https://github.com/tronkko/dirent for listing files in directory on Windows