# Atmospheric-Scattering-URP **Repository Path**: solidyang/Atmospheric-Scattering-URP ## Basic Information - **Project Name**: Atmospheric-Scattering-URP - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-06-12 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Atmospheric-Scattering-URP Version 0.1 ## Required * Unity 2019.3.4f1. * Universal Rendering Pipeline 7.3.1。 ## RoadMap * Light Shafts Optimize * Better UI * Look up table Optimize ## Technical Detail Base on * [Elek09, Rendering Parametrizable Planetary Atmospheres with Multiple Scattering in Real-Time](http://www.cescg.org/CESCG-2009/papers/PragueCUNI-Elek-Oskar09.pdf)。 * [Hoffman, Rendering Outdoor Light Scattering in Real Time](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.192.1514&rep=rep1&type=pdf )。 Good practice * [Atmospheric Scattering in The Blacksmith](https://blogs.unity3d.com/cn/2015/05/28/atmospheric-scattering-in-the-blacksmith). * [Atmospheric Scattering for Unity 5](https://github.com/SlightlyMad/AtmosphericScattering ).