# Tachyon **Repository Path**: spm123/Tachyon ## Basic Information - **Project Name**: Tachyon - **Description**: tachyon - **Primary Language**: C/C++ - **License**: BSD-3-Clause - **Default Branch**: master - **Homepage**: https://github.com/thesketh/Tachyon - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-03-15 - **Last Updated**: 2024-06-20 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Tachyon Tachyon is an efficient, parallelised raytracer, written by John Stone (http://www.ks.uiuc.edu/~johns/) for use in scientific visualisation applications. The current version is 0.99b6, released in 2013. This was uploaded to GitHub as the download link has been broken recently. The original package README is given below. ```$Id: README,v 1.28 2013/04/21 19:32:42 johns Exp $``` ## README for Tachyon(tm) Parallel/Multiprocessor Ray Tracing Software Tachyon - 1967, from Greek "tachys", meaning "swift" or "speedy", A hypothetical particle held to travel only faster than light. Author: John E. Stone - john.stone@gmail.com (preferred email address) johns@ks.uiuc.edu (work email address) ## What is Tachyon? Tachyon was originally written as part of my M.S. degree in Computer Science, but I have made an ongoing effort to maintain and improve at as a hobby, and for the benefit of the molecular visualization community where Tachyon gets significant use as the built-in photorealistic renderer in the molecular visualization program VMD. In the Tachyon distribution you will find: - Tachyon ray tracing library: A portable, high performance parallel ray tracing system supporting MPI and multithreaded implementations. Tachyon is built as a C/C++ callable library, which can be used with the included demo programs or within your own application. The distribution also includes a simple scene file parser front-end which reads a few other input file formats such as MGF, NFF, and an old version of AC3D. - Tachyon standalone ray tracer: Tachyon implements all of the basic geometric primitives such as triangles, planes, spheres, cylinders, etc. Recent versions of Tachyon support ambient occlusion lighting, material properties for shading with angle-modulated transparency, and many other features of particular use in molecular visualization. The original goal in developing Tachyon was to make it fast and to parallelize well both for shared memory, distributed memory parallel, and hybrid shared/distributed memory parallel computers. These areas of emphasis are what set Tachyon apart from more full-featured programs like POV-Ray, Rayshade, and many others. Tachyon is an excellent alternative to slower programs for computationally demanding animation and scientific visualization tasks. As time goes on, Tachyon will incorporate more features, but will continue its emphasis on minimalism, rendering performance, and simplicity. - Example scenese: Tachyon comes with example scenes for use with the standalone ray tracer executable. Note that some of the example scenes require texture maps and/or volume data sets which are distributed seperately due to their large size. ## How do I compile and run Tachyon? The build process is quite simple. On Unix, just "cd" into the unix directory and type "make". You wil see a list of common configurations that can be built. This will work fine for almost all common Unix systems. The Make-arch file contains a large number of other build configurations that are not listed in the main list, if you don't see what you're looking for. To customize the Tachyon build to enable optional features, to force the use of single-precision arithmetic, or other site-specific customizations, the Make-config file should be edited as-needed. To compile Tachyon for unusual hardware or software environments, the Make-arch file may also need to be edited to add a new set of make rules for the new target platform. These steps are discussed in more detail in the README file included in the unix directory. On Windows, the process is as simple as loading up the project files in the msvc subdirectory and building them. All of the documentation, research papers, and seperately distributed components related to this project can be retrieved from: http://www.photonlimited.com/~johns/tachyon/ http://jedi.ks.uiuc.edu/~johns/tachyon/ In addition to the existing documentation, feel free to send me email with questions on how things work, or for help getting things compiled on platforms that aren't built into the makefiles that come with the distribution. ## How can I contribute to further development? I continue to work on this software in my free time. I depend on other individuals or institutions to provide me access to the various parallel computers and compilers that Tachyon supports in order to continue maintaining it on those platforms. If you would like to see Tachyon ported to a new parallel platform, send me a note and I'll be happy to take a look at it. I would be happy to collaborate with others on extending Tachyon for a wider variety of uses. ## Copyrights etc. All work included in this distribution is copyrighted by John E. Stone, except where noted within specific source files. You may use this code for any purpose you wish, as long as credit is given to its source(s). Last updated April 21, 2013 John E. Stone john.stone@gmail.com johns@ks.uiuc.edu