# iyes_progress **Repository Path**: star_mark/iyes_progress ## Basic Information - **Project Name**: iyes_progress - **Description**: No description available - **Primary Language**: Rust - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-12-18 - **Last Updated**: 2025-06-27 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Progress Tracking Helper Crate [![Crates.io](https://img.shields.io/crates/v/iyes_progress)](https://crates.io/crates/iyes_progress) [![docs](https://docs.rs/iyes_progress/badge.svg)](https://docs.rs/iyes_progress/) [![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](./LICENSE) **This crate was formerly known as `bevy_loading`!** Bevy Compatibility: | Bevy Version | Plugin Version | |--------------|----------------------| | `main` | N/A | | `0.16` | `0.14` | | `0.15` | `0.13` | | `0.14` | `0.12` | | `0.13` | `0.11` | | `0.12` | `0.10` | | `0.11` | `0.9` | | `0.10` | `0.8` | | `0.9` | `0.7` | | `0.8` | `0.4`,`0.5`, `0.6` | | `0.7` | `0.3` | | `0.6` | `bevy_loading = 0.2` | | `0.5` | `bevy_loading = 0.1` | --- This crate helps you in cases where you need to track when a bunch of work has been completed, and perform a state transition. The most typical use case are loading screens, where you might need to load assets, prepare the game world, etc… and then transition to the in-game state when everything is done. You can have any number of systems doing different things during your loading state, and they can report their progress to this crate. See the [example](./examples/full.rs) for an overview of how to use this crate. --- There is also an optional feature (`assets`) implementing basic asset loading tracking. Just add your handles to the `AssetsLoading` resource. If you need something more advanced, I recommend the `bevy_asset_loader` crate, which can integrate with this crate. :)