# go-steam **Repository Path**: stefan886/go-steam ## Basic Information - **Project Name**: go-steam - **Description**: A Steamworks SDK binding for Go - **Primary Language**: Unknown - **License**: Apache-2.0 - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-11-02 - **Last Updated**: 2023-11-02 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # go-steam ** This project is still work in progress! ** A Steamworks SDK binding for Go ## How to use On Windows, copy one of these files on the working directory: * `steam_api.dll` (For 32bit. Copy `redistribution_bin/steam_api.dll` in the SDK) * `steam_api64.dll` (For 64bit. Copy `redistribution_bin/win64/steam_api64.dll` in the SDK) ```go package steamapi import ( "os" "gitee.com/emmm_admin/go-steam" "golang.org/x/text/language" ) const appID = 480 // Rewrite this func init() { if steamworks.RestartAppIfNecessary(appID) { os.Exit(1) } if !steamworks.Init() { panic("steamworks.Init failed") } } func SystemLang() language.Tag { switch steamworks.SteamApps().GetCurrentGameLanguage() { case "english": return language.English case "japanese": return language.Japanese } return language.Und } ``` ## License All the source code files are licensed under Apache License 2.0. These binary files are copied from Steamworks SDK's `redistribution_bin` directory. You must follow [Valve Corporation Steamworks SDK Access Agreement](https://partner.steamgames.com/documentation/sdk_access_agreement) for these files: * `libsteam_api.dylib` (copied from `osx/libsteam_api.dylib`) * `libsteam_api.so` (copied from `linux32/libsteam_api.so`) * `libsteam_api64.so` (copied from `linux64/libsteam_api.so`) * `steam_api.dll` (copied from `steam_api.dll`) * `steam_api64.dll` (copied from `steam_api64.dll`) ## Resources * [Steamworks SDK](https://partner.steamgames.com/doc/sdk)