# tcp_pubsub **Repository Path**: submodule_xiaohu/tcp_pubsub ## Basic Information - **Project Name**: tcp_pubsub - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-09-01 - **Last Updated**: 2024-09-01 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![Windows](https://github.com/eclipse-ecal/tcp_pubsub/actions/workflows/build-windows.yml/badge.svg)](https://github.com/eclipse-ecal/tcp_pubsub/actions/workflows/build-windows.yml) [![Ubuntu](https://github.com/eclipse-ecal/tcp_pubsub/actions/workflows/build-ubuntu.yml/badge.svg)](https://github.com/eclipse-ecal/tcp_pubsub/actions/workflows/build-ubuntu.yml) [![macOS](https://github.com/eclipse-ecal/tcp_pubsub/actions/workflows/build-macos.yml/badge.svg)](https://github.com/eclipse-ecal/tcp_pubsub/actions/workflows/build-macos.yml) # tcp_pubsub - TCP Publish/Subscribe library tcp_pubsub is a minimal publish-subscribe library that transports data via TCP. The project is CMake based. The dependencies are integrated as git submodules. In your own Project you can either use those submodules as well, or provide the dependencies in your own manner. tcp_pubsub does not define a message format but only transports binary blobs. It does however define a protocol around that, which is kept as lightweight as possible. Dependencies: - [asio](https://github.com/chriskohlhoff/asio.git) - [recycle](https://github.com/steinwurf/recycle.git) ## Hello World Example A very similar Example is also provided in the repository. ### Publisher ```cpp #include #include #include int main() { // Create a "Hello World" buffer std::string data_to_send = "Hello World"; // Create an Executor with a thread-pool size of 6. If you create multiple // publishers and subscribers, they all should share the same Executor. std::shared_ptr executor = std::make_shared(6); // Create a publisher that will offer the data on port 1588 tcp_pubsub::Publisher hello_world_publisher(executor, 1588); for (;;) { // Send the "Hello World" string by passing the pointer to the first // character and the length. hello_world_publisher.send(&data_to_send[0], data_to_send.size()); std::this_thread::sleep_for(std::chrono::milliseconds(500)); } return 0; } ``` ### Subscriber ```cpp #include #include #include #include int main() { // Create an Executor with a thread-pool size of 6. If you create multiple // publishers and subscribers, they all should share the same Executor. std::shared_ptr executor = std::make_shared(6); // Create a subscriber tcp_pubsub::Subscriber hello_world_subscriber(executor); // Add a session to the subscriber that connects to port 1588 on localhost. A // subscriber will aggregate traffic from multiple source, if you add multiple // sessions. hello_world_subscriber.addSession("127.0.0.1", 1588); // Create a Callback that will be called each time a data packet is received. // This function will create an std::string from the packet and print it to // the console. std::function callback_function = [](const tcp_pubsub::CallbackData& callback_data) -> void { std::cout << "Received playload: " << std::string(callback_data.buffer_->data(), callback_data.buffer_->size()) << std::endl; }; // Set the callback to the subsriber hello_world_subscriber.setCallback(callback_function); // Prevent the application from exiting immediatelly for (;;) std::this_thread::sleep_for(std::chrono::milliseconds(500)); return 0; } ``` ## How to checkout and build There are several examples provided that aim to show you the functionality. 1. Install cmake and git / git-for-windows 2. Checkout this repo and the asio submodule ```console git clone https://github.com/eclipse-ecal/tcp_pubsub.git cd tcp_pubsub git submodule init git submodule update ``` 3. CMake the project *(Building as debug will add some debug output)* ```console mkdir _build cd _build cmake .. -DCMAKE_BUILD_TYPE=Debug -DCMAKE_INSTALL_PREFIX=_install ``` 4. Build the project - Linux: `make` - Windows: Open `_build\tcp_pubsub.sln` with Visual Studio and build one of the example projects 5. Start either of the example pairs on the same machine. - `hello_world_publisher /.exe` + `hello_world_subscriber /.exe` *or* - `performance_publisher /.exe` + `performance_subscriber /.exe` ## The Protocol (Version 0) When using this library, you do not need to know how the protocol works. Both the subscriber and receiver are completely implemented and ready for you to use. This section is meant for advanced users that are interested in the underlying protocol.
Show ### Message flow The Protocol is quite simple: 1. The **Subsriber** connects to the publisher and sends a ProtocolHandshakeRequest. This Message contains the maximum protocol Version the Subscriber supports 2. The **Publisher** returns a ProtocolHandshakeResponse. This message contains the protocol version that will be used from now on. The version must not be higher than the version sent by the subsriber. 3. The **Publisher** starts sending data to the subsriber. _The ProtocolHandshake is meant to provide future-proof expansions. At the moment the only available protocol version is 0._ ``` Subscriber Publisher | | | -> ProtocolHandshakeReq -> | | | | <- ProtocolHandshakeResp <- | | | | <--------- DATA <---------- | | <--------- DATA <---------- | | <--------- DATA <---------- | | ... | ``` ### Message layout The protocol uses the following message layout. Values that are not sent by the sender are to be interpreted as 0. - **General Message header** Each message will have a message header as follows. Values are to be interpreted little-endian. This header is defined in [tcp_pubsub/src/tcp_header.h](tcp_pubsub/src/tcp_header.h) - 16 bit: Header size - 8 bit: Type - 0 = Regular Payload - 1 = Handshake Message - 8 bit: Reserved - Must be 0 - 64bit: Payload size 2. **ProtocolHandshakeReq & ProtocolHandshakeResp** The layout of ProtocolHandshakeReq / ProtocolHandshakeResp is the same. Values are to be interpreted little-endian This message is defined in [tcp_pubsub/src/protocol_handshake_message.h](tcp_pubsub/src/protocol_handshake_message.h) - Message Header (size given in the first 16 bit) - 8 bit: Protocol Version