# WaterSurface **Repository Path**: sukikamo/WaterSurface ## Basic Information - **Project Name**: WaterSurface - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-04-06 - **Last Updated**: 2021-04-06 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README --- # Water Surface [![GitHub Release Date](https://img.shields.io/github/release-date/pasleto/WaterSurface.svg)](https://github.com/pasleto/WaterSurface/releases/tag/v1.0.0) [![GitHub release](https://img.shields.io/github/release/pasleto/WaterSurface.svg)](https://github.com/pasleto/WaterSurface/releases/latest) [![GitHub last commit](https://img.shields.io/github/last-commit/pasleto/WaterSurface.svg)](https://github.com/pasleto/WaterSurface/commits) [![GitHub top language](https://img.shields.io/github/languages/top/pasleto/WaterSurface.svg)](https://github.com/pasleto/WaterSurface/tree/master/source_code) [![GitHub repo size](https://img.shields.io/github/repo-size/pasleto/WaterSurface.svg)](https://github.com/pasleto/WaterSurface) [![Custom badge](https://img.shields.io/badge/type-school%20project-blue.svg)](https://www.uhk.cz) Author: Tomáš Pásler - github.com/pasleto Water surface simulation using **Java and Java OpenGL Library (JOGL)**. This is a project for Computer Graphics Class II at University of Hradec Králové - Faculty of Informatics and Management. It's written in **Java** and developed in **IntelliJ IDEA**. --- ## Used Libraries * `JOGL` for OpenGL. * `JOGAMP` for OpenGL. * `GLUEGEN` for OpenGL. --- ## Result **Some pictures here:** ![](/screenshots/screenshot1.png) ![](/screenshots/screenshot2.png) ![](/screenshots/screenshot3.png) ![](/screenshots/screenshot4.png) ---