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README
MIT

Voxel Tools for Godot

A C++ module for creating volumetric worlds in Godot Engine.

Features

  • Realtime editable, 3D based terrain (Unlike a heightmap based terrain, this allows for overhangs, tunnels, and user creation/destruction)
  • Full collision support
  • Infinite terrains made by paging sections in and out
  • Voxel data is streamed from a variety of sources, which includes the ability to write your own
  • Minecraft-style blocky voxel terrain, with multiple materials and baked ambient occlusion
  • Smooth terrain using Dual Marching Cubes
  • Levels of detail for smooth terrain
  • Voxel storage using 8-bit channels for any general purpose

What This Module Doesn't Provide

  • Levels of detail for blocky terrain
  • Game specific features such as cave generation or procedural trees (though it might include tools to help doing them)
  • Editor tools (only a few things are exposed)
  • Import and export of voxel formats

How To Install And Use

Voxel Tools is a custom C++ module for Godot 3.1+. It must be compiled into the engine to work.

Please see the Getting Started Guide for instructions, or Zylann's demos and TinmanJuggernaut's demo for working examples.

Roadmap

These are some ideas that may or may not be implemented in the future:

  • LOD (in development)
  • Support general voxel use (not just terrains)
  • Transvoxel and other meshing algorithms
  • GPU Offloading (Maybe when Godot 4+ supports compute shaders)
Voxel Tools for Godot Engine -------------------------------- Copyright (c) 2016 Marc Gilleron Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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