# ConnectAppCN **Repository Path**: t163361/ConnectAppCN ## Basic Information - **Project Name**: ConnectAppCN - **Description**: A Unity Connect community app made with Unity UIWidgets. - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-06-29 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Connect App A Unity Connect community app made with Unity [UIWidgets](https://github.com/UnityTech/UIWidgets). ## Get started #### Get repo ```shell $ git clone git@github.com:UnityTech/ConnectAppCN.git $ cd ConnectAppCN/ $ git submodule init $ git submodule update ``` #### Running in Unity Editor 1. Use Unity Editor (**Unity 2018.3** or above) open the `ConnectAppCN/`. 2. Find `Assets/ConnectApp/Main` folder in `Project` Tab. 3. Double click the `ConnectApp.unity` for preview the project. 4. Double click the `ConnectAppPanel.cs` evoke `Rider` for Edit Code. 5. Click the `Play` button and you will see the project running in the `Game` window. PS: if "Game" window show "No cameras rendering" Toast, You can click the menu in the upper right corner of the "Game" window and uncheck the "Warn if No cameras rendering" option to make it disappear. #### Running in Android (need to install Android Studio) 1. Unity Editor Menu `Flie` -> `Build Settings` -> Switch Platform **Android**. 2. `Build Settings` -> Check `Export Project`. Then click the `Export` button at the bottom, export to the path you want (such as AndroidProject/). 3. Open `/Unity Connect` the project file from Android Studio. 4. You can run it on the Android Simulator or on the Android Device. #### Running in iOS (need to install Xcode) 1. Unity Editor Menu `Flie` -> `Build Settings` -> Switch Platform **iOS**. 2. The default configuration in the project is to run in the iPhone Device, if you want to run in the iOS Simulator requires additional settings. 1. Find Unity Editor Menu `Edit` -> `Project Settings` -> `Player` -> `Other Settings`. 2. Uncheck the `Auto Graphics API`, add `OpenGLES2` and `OpenGLES3` to `Graphics APIs`. 3. Target SDK select Simulator SDK. 3. In `Build Settings` click the `Export` button at the bottom, export to the path you want (such as iOSProject/). 4. Double click the `Unity-iPhone.xcodeproj` open project. 5. If you are running in a iOS device, you may need to modify the `Bundle identifier` in `info.plist`. 6. You can run it on the iOS Simulator(View 2.) or on the iOS Device. Any questions can be raised in the issue, we will reply as soon as possible.