# Astar-for-Unity **Repository Path**: tangeping/Astar-for-Unity ## Basic Information - **Project Name**: Astar-for-Unity - **Description**: A Star Pathfinder, 3 axis, multithreaded for Unity - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-07-14 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # A Star Pathfinding for Unity This is an A* Pathfinder for Unity. It inlcudes 3 axis pathfinding and multi-threading. Code has comments but if you need more context, take a look at this two videos https://www.youtube.com/watch?v=w9HZhlF8cb0 https://www.youtube.com/watch?v=an8g7x6pIWw # Usage * Drop the components Gridbase and PathfindMaster on a gameObject in your scene. * Call the PathfinderMaster.RequestPathFind(startingNode, targetNode, callback). * For callback, use a function that takes a list of Nodes * The returned list is your path For more uses of this A* project you can follow me at https://www.youtube.com/channel/UCq9_1E5HE4c_xmhzD3r7VMw