# Entitas-Shmup **Repository Path**: tangeping/Entitas-Shmup ## Basic Information - **Project Name**: Entitas-Shmup - **Description**: Entitas Shmup - An advanced example project to teach how to use Entitas with Unity physics and unit test - **Primary Language**: C# - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-07-14 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # Entitas - Shmup This is a simple and interactive Unity3d example project to show how to use Entitas. Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity Get Entitas here: https://github.com/sschmid/Entitas-CSharp --- Entitas-Shmup is a basic Shoot 'Em Up done with Entitas. [Watch the talk from Unite Europe 2016](https://www.youtube.com/watch?v=lNTaC-JWmdI) to get an in-depth tutorial. Entitas-Shmup shows - systems list in GameController - how you can use reactive system to only process changed entities - the usage of EntityIndex for super fast entity access - how you can use multiple pools to reduce the memory footprint of each entity - how you can use external logic like Unity Physics and Input - how you can do GameObject object pooling - that Entitas is perfect for TDD (Test Driven Development) ![Entitas-Shmup](https://github.com/sschmid/Entitas-CSharp/raw/develop/Readme/Images/Entitas-Shmup.png)