# LVGL **Repository Path**: technological-novice/lvgl ## Basic Information - **Project Name**: LVGL - **Description**: lvgl练习,作业,实验等等 - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-09-08 - **Last Updated**: 2025-09-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README <<<<<<< HEAD # LVGL #### 介绍 {**以下是 Gitee 平台说明,您可以替换此简介** Gitee 是 OSCHINA 推出的基于 Git 的代码托管平台(同时支持 SVN)。专为开发者提供稳定、高效、安全的云端软件开发协作平台 无论是个人、团队、或是企业,都能够用 Gitee 实现代码托管、项目管理、协作开发。企业项目请看 [https://gitee.com/enterprises](https://gitee.com/enterprises)} #### 软件架构 软件架构说明 #### 安装教程 1. xxxx 2. xxxx 3. xxxx #### 使用说明 1. xxxx 2. xxxx 3. xxxx #### 参与贡献 1. Fork 本仓库 2. 新建 Feat_xxx 分支 3. 提交代码 4. 新建 Pull Request #### 特技 1. 使用 Readme\_XXX.md 来支持不同的语言,例如 Readme\_en.md, Readme\_zh.md 2. Gitee 官方博客 [blog.gitee.com](https://blog.gitee.com) 3. 你可以 [https://gitee.com/explore](https://gitee.com/explore) 这个地址来了解 Gitee 上的优秀开源项目 4. [GVP](https://gitee.com/gvp) 全称是 Gitee 最有价值开源项目,是综合评定出的优秀开源项目 5. Gitee 官方提供的使用手册 [https://gitee.com/help](https://gitee.com/help) 6. Gitee 封面人物是一档用来展示 Gitee 会员风采的栏目 [https://gitee.com/gitee-stars/](https://gitee.com/gitee-stars/) ======= # LVGL on top of Linux graphics stack Example project to use LVGL on top of Linux graphics stack. Currently supported backends are either legacy framebuffer (fbdev), modern DRM/KMS, or SDL2. By default, legacy framebuffer backend uses `/dev/fb0` device node, DRM/KMS backend uses '/dev/dri/card0' card node, SDL2 uses window resolution of 800x480. Check out this blog post for a step by step tutorial: https://blog.lvgl.io/2018-01-03/linux_fb ## Clone the project Clone the LVGL Framebuffer Demo project and its related sub modules. ``` git clone https://github.com/lvgl/lv_port_linux.git cd lv_port_linux/ git submodule update --init --recursive ``` ## Select graphics backend (optional) To use legacy framebuffer (fbdev) support, adjust `lv_conf.h` as follows: ``` #define LV_USE_LINUX_FBDEV 1 #define LV_USE_LINUX_DRM 0 #define LV_USE_SDL 0 ``` To use modern DRM/KMS support, adjust `lv_conf.h` as follows: ``` #define LV_USE_LINUX_FBDEV 0 #define LV_USE_LINUX_DRM 1 #define LV_USE_SDL 0 ``` To use SDL2 support, adjust `lv_conf.h` as follows: ``` #define LV_USE_LINUX_FBDEV 0 #define LV_USE_LINUX_DRM 0 #define LV_USE_SDL 1 ``` ## Build the project (cmake or Makefile) ### cmake ``` mkdir build cd build cmake .. make -j ``` ### Makefile ``` make -j ``` ## Environment variables Environment variables can be set to modify behavior of the demo. The following variables are supported. ### Legacy framebuffer (fbdev) - `LV_LINUX_FBDEV_DEVICE` - override default (`/dev/fb0`) framebuffer device node. ### DRM/KMS - `LV_LINUX_DRM_CARD` - override default (`/dev/dri/card0`) card. ### SDL2 - `LV_SDL_VIDEO_WIDTH` - width of SDL2 surface (default `800`). - `LV_SDL_VIDEO_HEIGHT` - height of SDL2 surface (default `480`). ## Run the demo application ### As root Normal users don't have access to `/dev/fb0` so use `sudo` (or see below) : cmake: ``` cd ../bin sudo main ``` Makefile: ``` cd build/bin/ sudo main ``` ### Userland You can give a normal user access to the framebuffer by adding them to the `video` group : cmake: ``` sudo adduser $USER video newgrp video cd ../bin ./main ``` Makefile: ``` sudo adduser $USER video newgrp video cd build/bin/ ./main ``` >>>>>>> 22bb460 (广告图轮播(文字,图片))