代码拉取完成,页面将自动刷新
同步操作将从 organization_1285589/ARPGStart 强制同步,此操作会覆盖自 Fork 仓库以来所做的任何修改,且无法恢复!!!
确定后同步将在后台操作,完成时将刷新页面,请耐心等待。
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.23107.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{5C186D56-6D14-470B-9937-059C8A7265B9}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{45020044-FADD-49DA-A669-BDFB82B36FAA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{DBFD870F-1248-41DE-B130-4D83DCCB15E3}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ARPGStart", "Intermediate\ProjectFiles\ARPGStart.vcxproj", "{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.DebugGame Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.DebugGame Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.DebugGame|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.DebugGame|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Development Editor|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Development Editor|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Development|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Development|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Shipping|Win32.Build.0 = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{DBFD870F-1248-41DE-B130-4D83DCCB15E3}.Shipping|Win64.Build.0 = BuiltWithUnrealBuildTool|Win32
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.DebugGame Editor|Win32.ActiveCfg = DebugGame_Editor|Win32
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.DebugGame|Win32.ActiveCfg = DebugGame_Game|Win32
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.DebugGame|Win32.Build.0 = DebugGame_Game|Win32
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.DebugGame|Win64.ActiveCfg = DebugGame_Game|x64
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.DebugGame|Win64.Build.0 = DebugGame_Game|x64
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Development Editor|Win32.ActiveCfg = Development_Editor|Win32
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Development Editor|Win64.Build.0 = Development_Editor|x64
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Development|Win32.ActiveCfg = Development_Game|Win32
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Development|Win32.Build.0 = Development_Game|Win32
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Development|Win64.ActiveCfg = Development_Game|x64
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Development|Win64.Build.0 = Development_Game|x64
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Shipping|Win32.ActiveCfg = Shipping_Game|Win32
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Shipping|Win32.Build.0 = Shipping_Game|Win32
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Shipping|Win64.ActiveCfg = Shipping_Game|x64
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54}.Shipping|Win64.Build.0 = Shipping_Game|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{DBFD870F-1248-41DE-B130-4D83DCCB15E3} = {5C186D56-6D14-470B-9937-059C8A7265B9}
{E7C92BDC-8B4F-41FC-B56E-5C594EF77B54} = {45020044-FADD-49DA-A669-BDFB82B36FAA}
EndGlobalSection
EndGlobal
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