a game server for rust + lua
git clone https://github.com/tickbh/tdengine.git cd tdengine cargo build
and then modify config/Gate_GlobalConfig.conf and config/Client_GlobalConfig.conf to config your mysql db info, and redis db info
Run these in different console
cargo run --example server # Launch first tdengine node (Gate server) (default as the standalone option) cargo run --example client # Launch a client to connect server
An open source server engine, the clients and server communications can through the td_ptotocol. Now only has the console client.
Engine framework written using Rust, game logic layer using Lua(Support the hotfix), developers do not need to re-implement some common server-side technology, allows developers to concentrate on the game logic development, quickly create a variety of games.
(TDEngine is designed to be multi-process distributed dynamic load balancing scheme, in theory only need to expand hardware can increase load-limit, the single machine load-limit depends on complexity of logic of the game itself.)he game itself.)
Read Wiki https://github.com/tickbh/tdengine/wiki
：Code submit frequency
：React/respond to issue & PR etc.
：Well-balanced team members and collaboration
：Recent popularity of project
：Star counts, download counts etc.