# MultiStreamsMixer
**Repository Path**: timfengzi/MultiStreamsMixer
## Basic Information
- **Project Name**: MultiStreamsMixer
- **Description**: MultiStreamsMixer is a JavaScript library that allows you pass multiple streams (e.g. screen+camera or multiple-cameras) and get single stream.
- **Primary Language**: Unknown
- **License**: MIT
- **Default Branch**: master
- **Homepage**: https://github.com/muaz-khan/MultiStreamsMixer
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2022-12-01
- **Last Updated**: 2022-12-01
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# [MultiStreamsMixer.js](https://github.com/muaz-khan/MultiStreamsMixer) | [LIVE DEMO](https://www.webrtc-experiment.com/MultiStreamsMixer/)
* Mix Multiple Cameras or Videos
* Mix Multiple Microphones or Audios (Mp3/Wav/Ogg)
* Mix Multiple Screens or Screen+Video
* Mix Canvas 2D Animation + Camera + Screen
* and **GET SINGLE STREAM!!**
[](https://npmjs.org/package/multistreamsmixer) [](https://npmjs.org/package/multistreamsmixer) [](https://travis-ci.org/muaz-khan/MultiStreamsMixer)
# All Demos
1. **Main Demo:** https://www.webrtc-experiment.com/MultiStreamsMixer/
2. [Record Multiple Cameras](https://www.webrtc-experiment.com/RecordRTC/simple-demos/multi-cameras-recording.html)
3. [Record Camera+Screen](https://www.webrtc-experiment.com/RecordRTC/simple-demos/video-plus-screen-recording.html)
> Pass multiple streams (e.g. screen+camera or multiple-cameras) and get single stream.
# Link the library
```html
```
Or link specific build:
* https://github.com/muaz-khan/MultiStreamsMixer/releases
Or install using NPM:
```sh
npm install multistreamsmixer
```
And import/require:
```javascript
const MultiStreamsMixer = require('multistreamsmixer');
import MultiStreamsMixer from 'multistreamsmixer';
```
# How to mix audios?
```javascript
const audioMixer = new MultiStreamsMixer([microphone1, microphone2]);
// record using MediaRecorder API
const recorder = new MediaRecorder(audioMixer.getMixedStream());
// or share using WebRTC
rtcPeerConnection.addStream(audioMixer.getMixedStream());
```
# How to mix screen+camera?
```javascript
screenStream.fullcanvas = true;
screenStream.width = screen.width; // or 3840
screenStream.height = screen.height; // or 2160
cameraStream.width = parseInt((20 / 100) * screenStream.width);
cameraStream.height = parseInt((20 / 100) * screenStream.height);
cameraStream.top = screenStream.height - cameraStream.height;
cameraStream.left = screenStream.width - cameraStream.width;
const mixer = new MultiStreamsMixer([screenStream, cameraStream]);
rtcPeerConnection.addStream(mixer.getMixedStream());
mixer.frameInterval = 1;
mixer.startDrawingFrames();
btnStopStreams.onclick = function() {
mixer.releaseStreams();
};
btnAppendNewStreams.onclick = function() {
mixer.appendStreams([anotherStream]);
};
btnStopScreenSharing.onclick = function() {
// replace all old streams with this one
// it will replace only video tracks
mixer.resetVideoStreams([cameraStreamOnly]);
};
```
# How to mix multiple cameras?
```javascript
const mixer = new MultiStreamsMixer([camera1, camera2]);
rtcPeerConnection.addStream(mixer.getMixedStream());
mixer.frameInterval = 1;
mixer.startDrawingFrames();
```
# API
1. `getMixedStream`: (function) returns mixed MediaStream object
2. `frameInterval`: (property) allows you set frame interval
3. `startDrawingFrames`: (function) start mixing video streams
4. `resetVideoStreams`: (function) replace all existing video streams with new ones
5. `releaseStreams`: (function) stop mixing streams
6. `appendStreams`: (function) append extra/new streams (anytime)
# TypeScript / Angular
```javascript
import { MultiStreamsMixer } from 'yourPath/MultiStreamsMixer';
let mixer = new MultiStreamsMixer([stream1,stream2]);
mixer.appendStreams(stream3);
let mixed = mixer.getMixedStream();
```
P.S: pollyfills are removed (except for `AudioContext`) use adapter instead.
# Access `