# ioGame-UE **Repository Path**: toby2278/ioGame-UE ## Basic Information - **Project Name**: ioGame-UE - **Description**: ioGame 与 Unreal Engine 综合示例联调 - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 2 - **Forks**: 2 - **Created**: 2022-12-01 - **Last Updated**: 2024-02-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## ioGame_UE ioGame 与 Unreal Engine 综合示例联调 综合示例(文档):https://www.yuque.com/iohao/game/ruaqza#YbA30 ## 说明 Build.cs中加入"Protobuf", "WebSockets" Websocket初始化在`WebsocketGameInstance`内编写,设置`编辑->项目设置->项目->地图和模式->游戏实例类`设置为`WebsocketGameInstance` 进入UE后选择`io_GameMode`,将`io_Actor`拖入地图场景,调用`io_Actor`的`LoginCommand`函数即可 `Source\ThirdParty\Protobuf\lib`内生成`pb.h`、`pb.cc`文件 ## 版本 | | 版本 | | -------- | ------ | | UE | 5.0.3 | | Protobuf | 3.21.9 | ## 链接 ioGame(文档):https://www.yuque.com/iohao/game ioGame(后端仓库):https://github.com/iohao/iogame UE集成WebSocket:https://www.youtube.com/watch?v=l9TTmtDBTWY&t=463s