# ue4-export-nav-data **Repository Path**: ue5_1/ue4-export-nav-data ## Basic Information - **Project Name**: ue4-export-nav-data - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2023-11-23 - **Last Updated**: 2023-11-23 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ## What is this? This is a Unreal Engine 4 Plugin that export ue4 navigation mesh data(recast mesh) to outside. With this plugin, you can export recast Navigation data directly from the UE without going through RecastDemo.Of course I also kept the export recast navmesh. ### How do use? 1. add the plugin to the project and enable it. 2. Launch the Project in Editor, Click the `ExportNav` button. It will create to a `.bin` and `.obj` file. - The `.bin` file is the export recast navigation data that is directly from the UE.You can use it in `detour`. - The `.obj` file is a navigation mesh exported from the UE(unit is centimeter). ### Use .obj ![](https://img.imzlp.com/imgs/zlp/blog/notes/ue/index/UE4/Plugins/export-nav-data/ue4-export-nav-data-usage-0.png) ![](https://img.imzlp.com/imgs/zlp/blog/notes/ue/index/UE4/Plugins/export-nav-data/ue4-export-nav-data-usage-1.png) 3. Open The Plugin `Source/ExportNav/ThirdParty/RecastDemoBin` 4. copy `.obj` to `RecastDemoBin/Meshes` 5. run `RecastDemo.exe` ![](https://img.imzlp.com/imgs/zlp/blog/notes/ue/index/UE4/Plugins/export-nav-data/Recast-Demo-bin.png)