# UniMeshCombiner **Repository Path**: unity_data/UniMeshCombiner ## Basic Information - **Project Name**: UniMeshCombiner - **Description**: 简单的 Unity 网格组合工具 - **Primary Language**: C# - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2025-06-27 - **Last Updated**: 2025-06-27 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # UniMeshCombiner ## Overview UniMeshCombiner is the plugin of Unity that combine model mesh per material. ## Demo ![Demo1](https://github.com/sanukin39/UniMeshCombiner/blob/master/Demo/howto.gif) ## Requirement Unity 2018 or higher ## Usage 1. Select Windo -> UniMeshCombiner to open UniMeshCombiner window 2. Set combine target object to Combine Target Filed 3. Check Export Mesh Toggle and Select Directory if you want to export Mesh assets 4. Press Combie Button! ## Result ### Input ### Output ## Install use unitypackage at [release](https://github.com/sanukin39/UniMeshCombiner/releases/) page ## Licence [MIT](https://github.com/sanukin39/UniMeshCombiner/blob/master/LICENSE) ## Author [sanukin39](https://github.com/sanukin39) ## Reference [ScriptReference CombineMeshes](https://docs.unity3d.com/ScriptReference/Mesh.CombineMeshes.html) [Unityのシーン上に配置したモデルを結合する](http://tsubakit1.hateblo.jp/entry/2014/10/24/220610) ## Car Asset The great car model from [Unity Asset Store](https://assetstore.unity.com/packages/3d/vehicles/land/car-20128)