# UniMeshCombiner
**Repository Path**: unity_data/UniMeshCombiner
## Basic Information
- **Project Name**: UniMeshCombiner
- **Description**: 简单的 Unity 网格组合工具
- **Primary Language**: C#
- **License**: MIT
- **Default Branch**: master
- **Homepage**: None
- **GVP Project**: No
## Statistics
- **Stars**: 0
- **Forks**: 0
- **Created**: 2025-06-27
- **Last Updated**: 2025-06-27
## Categories & Tags
**Categories**: Uncategorized
**Tags**: None
## README
# UniMeshCombiner
## Overview
UniMeshCombiner is the plugin of Unity that combine model mesh per material.
## Demo

## Requirement
Unity 2018 or higher
## Usage
1. Select Windo -> UniMeshCombiner to open UniMeshCombiner window
2. Set combine target object to Combine Target Filed
3. Check Export Mesh Toggle and Select Directory if you want to export Mesh assets
4. Press Combie Button!
## Result
### Input
### Output
## Install
use unitypackage at [release](https://github.com/sanukin39/UniMeshCombiner/releases/) page
## Licence
[MIT](https://github.com/sanukin39/UniMeshCombiner/blob/master/LICENSE)
## Author
[sanukin39](https://github.com/sanukin39)
## Reference
[ScriptReference CombineMeshes](https://docs.unity3d.com/ScriptReference/Mesh.CombineMeshes.html)
[Unityのシーン上に配置したモデルを結合する](http://tsubakit1.hateblo.jp/entry/2014/10/24/220610)
## Car Asset
The great car model from [Unity Asset Store](https://assetstore.unity.com/packages/3d/vehicles/land/car-20128)