# cocos2dx-lua-rotateMenu **Repository Path**: upbins/cocos2dx-lua-rotateMenu ## Basic Information - **Project Name**: cocos2dx-lua-rotateMenu - **Description**: No description available - **Primary Language**: Lua - **License**: Not specified - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2018-12-12 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # cocos2dx-lua-rotateMenu 基于Cocos2dx+lua实现的伪立体菜单栏 上面代码是基本实现。不同环境可能有不同问题。 调用方法: self.call_rotate_menu = CallRotateMenu.new(list) self.call_rotate_menu:setAnchorPoint(0.5,0.5) self.call_rotate_menu:setPosition(self.size.width/2 + 30,425) self.main_panel:add(self.call_rotate_menu)