3 Star 17 Fork 6

vswork / vsvrsdk

Create your Gitee Account
Explore and code with more than 12 million developers,Free private repositories !:)
Sign up
Clone or Download
contribute
Sync branch
Cancel
Notice: Creating folder will generate an empty file .keep, because not support in Git
Loading...
README_en.md
GPL-3.0

1、Environment setup

1. Development Environment

1.1 unity version: use unity2019.4.28

2. VSVRSDK Environment setup

2.1 Register and log in gitee.com , use Git or svn checkout the sdk project

https://gitee.com/vswork_admin/vsvrsdk

or

https://github.com/VSWORK-admin/vsvrsdk

2、Settings for Different Platform in Unity3d:

Android :

## PlayerSetting -> OtherSettings:
ColorSpace : Linear
AutoGraphics API : false 
GraphicsAPIs : OpenGLES3 
LightmapEncoding : High Quality 
LightmapStreaming Enabled : True 
Allow 'unsafe' Code : True

## PlayerSetting-> XR Settings:
Virtual Reality Supported : True
VirtualRealitySDKs : none
Stereo Rendering Mode : SinglePass

iOS:

## PlayerSetting -> OtherSettings: 
ColorSpace : Linear
Auto Graphics API  : False 
GraphicsAPIs : Metal
LightmapEncoding : High Quality 
LightmapStreaming Enabled : True
Allow 'unsafe' Code : True

## PlayerSetting -> XR Settings: 
Virtual Reality Supported : False

Windows:

## Build Setting -> 
TargetPlatform : Windows
Architecture : x86_64 

## PlayerSetting -> OtherSettings: 
ColorSpace : Linear
AutoGraphics API for Windows : True 
LightmapEncoding : High Quality 
LightmapStreaming Enabled : True
Allow 'unsafe' Code : True

## PlayerSetting -> XR Settings: 
Virtual Reality Supported : True
VirtualRealitySDKs : none
Stereo Rendering Mode : SinglePass

macOS:

## Build Setting -> 
TargetPlatform : Mac OS X

## PlayerSetting -> OtherSettings: 
ColorSpace : Linear
AutoGraphics API for Mac : True
LightmapEncoding : High Quality 
LightmapStreaming Enabled : True
Allow 'unsafe' Code : True

## PlayerSetting -> XR Settings: 
Virtual Reality Supported : False

3、Scene setting

3.1. Use the URP rendering pipeline in the scene
3.2. The materials Shader in the scene use URP Render Pipeline Shader
3.3. Try not to use real-time lights in the scene. The Light Probe Group needs to be added to the scene to provide light environment for dynamic objects.
3.4. Use normal maps as little as possible in the scene, and use image sizes to avoid excessively large rendering resources
3.5. The pictures and lightmaps in the scene should be set to the minimum resolution before packaging, and Android and iOS should be set to ASTC 6x6 compression format

4、VR Setting

4.1.Location point, location group, location surface
(1)Drag _VSVRSDK -》 _Bundle_Prefab -》 PlayceMarks -》_Playces	 into the scene and right click to select unpack prefab completely
(2)Set the initial position group on the WSPlayceController of the _Playces object,
(3)Set the position points contained in the position group on the VRPlayceGroup of the position group object
(4)Add meshcollider or boxcollider on a plane that allows free walking, and then add VRPlayceMeshMark script to the object.
If the object is added to the child object of the _Playces object, the object will be hidden by default and will only appear when the position moves.
4.2.Bigscreen
(1) Drag  _VSVRSDK-》 _Bundle_Prefab-》Bigscreen -》 _BigScreens into the scene and right-click to select unpack prefab completely
(2) Set the initial position of the large screen and the initial state of the large screen on the WsBigScreenController of _BigScreens
4.3.Custom Scene Menu
(1)  Drag _VSVRSDK-》_Bundle_Prefab-》_CustomSceneMenu into the scene and right-click to select unpack prefab completely
(2) Set the way the buttons appear and hide on the HomeVRMenuController of _CustomSceneMenu
(3) Button name: change_A_B_C_D means: broadcast A B C D message to other users when the button is clicked
(4) Button name: placeto_G1 means: when the button is clicked, all users move to the G1 location group
4.4.Unity UGUI button and action
Add the VRUISelectorProxy script to the canvas of UGUI. When the scene is running, the script will automatically add ray interaction events for the child objects. If the width and height of the button are set by its parent, you need to manually add a suitable boxcollider to the button

5、Interactive programming

5.1 Visual programming: Use Playmaker + VSVR Plamaker VRActions

5.2 Code programming: Use ILruntime C# Script. For detailed instructions, please refer to the vsvrdll example project : DllProject/Click_show_hideDemo

https://gitee.com/vswork_admin/vsvrsdk/tree/master/DllProject/Click_show_hideDemo

6、Scene packaging

6.1. Package name setting

Set AssetBundle for the scene that needs to be packaged :et the name and suffix of the bundle (scene), or change the file suffix to .scene after packaging

6.2. Resource check

Open Window -> AssetBundle Browser to sort by Size, check to avoid redundant files and too large files (mainly too large images, you need to use external image editing software to change the image format, if there is an Alpha channel, it is recommended to change to png format, If there is no Alpha channel, it is recommended to change to jpg format)

6.3. Packaging platform selection
  • The scene file required by the Android platform needs to be set to Android on the Build Target of AssetBundle Browser.

  • The running scene of the iOS platform needs to be set to iOS.

  • The running scene of the Window platform needs to be set to Standalone Windows.

  • The running scene of the MacOS platform needs to be set to Standalone OSX Universal.

It is recommended to open Unity's CacheServer: Edit -> Preferences -> CacheServer -> Cache Server Mode and select Local to avoid repeated loading of resources caused by platform switching, and save the time for assetbundles of different platforms to be packaged in the same project.

6.4. Multi-person debugging and use

Before uploading to the resource management background, you need to set the file name prefix for the bundle files required by different platforms

# URP rendering pipeline:
     Android: a_ (covered devices include: Oculus quest, pico neo2, pico G2 ,baidu VR , Android mobile terminal)
     iOS: i_ (covered devices include: iPhone , iPAD)
     Windows: w_ (covered devices include: Oculus Rift S, HTC VIVE, WMR, Window desktop)
     MAC OS: m_ (covered devices include: Mac OS desktop)
# Unity HDRP rendering pipeline:
     Android: b_ (covered devices include: Windows HDRP)

For example: If you need to package bundle for Android, you need to set the scene in the Standard rendering pipeline. The packaged resource package name is ceshi.scene, and the resource package name that needs to be uploaded to the resource manager backend must be prefixed with: a_ceshi.scene
If multiple devices need to be loaded at the same time, they need to be packaged and named with the same file name, added with the corresponding prefix, and placed in the same file directory. Such as: a_ceshi.scene i_ceshi.scene w_ceshi.scene

7、VSVR supports 3D GLB format Rule description

VSVR supports direct loading of GLB models, which can be uploaded to the VSVR background VR resource manager, and can be watched by multiple people in VR in real time. And rely on the VSVR SDK to perform personalized control operations on the GLB model. In the Glb_LoadAndControl_Example example, the manual dismantling of the GLB model by multiple people is completed, the laser pointer is picked up, the object is rotated, the distance of the object, the dynamic marking and other operations are completed.

7.1 glb format export:

7.1.1 Support 3DMAX, MAYA, C4D, Blender, Sketchup and other software, you need to install the glb format export plug-in, it is recommended to export the glb model through blender.
7.1.2 Support models within 500,000 faces (triangular faces), the size of the texture does not exceed 2048*2048, and the number of textures does not exceed 20

7.2. File and model name rules

7.2.1 File Naming
  • Allow repeated loading:

    Repeated loading is allowed by default (objects that allow repeated loading are allowed to be controlled by the handle by default , If the movement of the object is blocked, add _mc_ mark to the object name)

  • Duplicate loading is not allowed:

    Add _s in the name (after adding _s, the objects in the scene cannot be controlled by default. If you need to control some of the objects, you need to add _c_ mark to the objects), such as: test_s.glb

7.2.2 Object Naming
  • Meshcollier and placemark are added to objects by default to support moving characters to objects
  • Do not add meshcollider mark (laser pointer can pass through): _mm_
  • Do not add placemark mark (the character cannot move to the object): _mt_
  • Add controllable objects (allowing automatic loading of objects will automatically add controllable objects, objects in glb files with the suffix _s are not controllable by default): _c_
  • Object can not be grasped control mark: _mc_
  • Add dynamic rigid body (attribute: allow dynamic rotation _r_): _p_
  • Hide the object messrender to make the object invisible: _mr_
  • Load 0 points (spawn point): _zero_
  • Scale mark: _scale_

8. VSVR supports flat format. Rule description

8.1 Picture format

8.1.1 Flat picture

The recommended format for large-screen demo images is jpg, and the image size is recommended to be in the range of 1280*720 - 1600*900

8.1.2 Panorama picture

The recommended format for panoramic pictures is jpg, and the picture size is recommended to be in the range of 4096*2048 - 6000*3000

8.2 Video format

Recommended format for flat video : mp4 Encoding: H.264 The bit rate is recommended to be controlled in the range of 4Mbps-6Mbps Recommended format for panoramic video: mp4 Encoding: H.264 The bit rate is recommended to be controlled in the range of 10Mbps-20Mbps

8.3 Video stream format

Video stream format supports rtmp rtsp hls protocol format video stream Write the video streaming address into a txt file, change the file suffix of .txt to .order and upload to the explorer, click to play

8.4 Video on-demand format

Video on demand url support encoding h.264 h.265 format url on demand Write the video-on-demand url address into a txt file, change the suffix of .txt to .order and upload to the resource manager, click to play

9、 VSVRSDK VRAction description

EventAdminChange Event: detect the host change event

Usage example: Used to cooperate with switching some objects that only the host can see or operate, the operation panel automatically disappears after the host switches, etc.

M Enabled: Whether the script is enabled
AdminTrue: Switch yourself to the moderator
adminFalse: Support switching to non-host

EventCustomVRInput Event: Detect VR Input event

Usage example: handle button, helmet removal and other events, such as using the joystick to control a certain UI to switch to the next page, the background music sound becomes smaller after the helmet is removed, and the handle grips moving objects, etc.

InputType: VR Input event to be detected
Input Event: The detected VR Input event is triggered and executed
Rcieved 2D Axis: Return to the 2D position of the joystick when the joystick is changed
Rcieved 1D Axis: Hold key and trigger key to return to 1D position when pressed

EventCustomVRInputRouter Event: VR Input event routing

Usage example: handle button, helmet on and off events, such as using the joystick to control a certain UI to switch to the next page, the background music sound becomes smaller after the helmet is removed, and the handle grips moving objects, etc.

InputType: VR Input event to be detected

Message Object: The object used to receive information
Fsm 2D Axis Name: The variable name that returns to the 2D position of the joystick when the joystick is changed
Fsm 1D Axis Name: The name of the variable that returns to the 1D position when the hold key and trigger key are pressed
Fsm Event Name: The name of the trigger event

EventPlayerPlaceChange Event: own character moves to a location point or location surface

Use case: the door opens automatically when the character moves to a certain position

EventRoomConnectionChange Event: Detect room login status event

Example of use: UI prompts when the room is disconnected or reconnected

EventSelectAvatarWsid Event: select a character

Usage example: When the laser pointer selects a role, it triggers an event and returns the role ID. The laser pointer can click on a role name tag to move the role to the front. You need to send information to other roles, and execute by their respective IDs. event.

Select ID: selected role ID
Event SelectID: Event is triggered when a role is selected

EventSelectorPointerStatusChange Event: Laser pointer status change

Example of use: when the laser pointer is displayed, some clickable objects are displayed, and when the laser pointer is turned off, these clickable objects are hidden

EventTeleportStatusChange Event: mobile status switch

Example of use: When each character starts to move with position (press the joystick), some objects hide or appear

EventVRLaserChange Event: When the laser pointer moves to an object or leaves an object or clicks the confirmation button on an object to obtain the changed object

Point Event Type: Choose to monitor Enter, Exit or click events
PointEvent: Event triggered
Pointed Obj: Returns the object of the event currently monitored by the laser pointer

EventVRSystemMenuChange Events: system menu and scene menu call out and close events

Usage example: When the system menu is called out, an object is automatically hidden, and when the scene menu is called out, the controllable object mark appears automatically

GetAdminStatus Get: Determine whether you are currently the moderator.

GetAvatarSort Get: Get the sort of all characters in the current room.

GetKODToLocalCacheFile Get: Cache remote files of KOD service to cache file

Usage example: cache a file in the KOD server to the local, and return the local path for other modules to use

KOD Url: Relative path on the KOD server IsURLSign: Whether to control the version through the network url file
HasPrefix: Whether to add the platform prefix according to its own platform, Android add "a" windows add "w"
GetLocalPath: Cached file success event
GetLocalPathFaild: Cache file failure event
Geted Sign: Get the signature
LocalPath: local file path after successful caching
LocalUrl: URL path after successful caching

GetPathToScene Get: Cache the local file path to the scene

Use example: load scene with GetKODToLocalCacheFile

Path: The local path of the scene file
Sign: Sign the scene file
SceneName: the name of the scene

GetPathToTexture Get :Cache local file path to Texture

Usage example: Cooperate with 8 GetKODToLocalCacheFile to load remote picture materials

Path: The local path of the image file
EventGetTexture: Get the picture success event
EventGetTextureFail: the event of failure to get the picture
Geted Texture: Texture obtained

GetUrlToLocalCacheFile Get: Serving remote files from remote servers to cache files via URL cache

Example of use: Cache an Internet file

HttpUrl: The path address where the file is located
IsURLSign: Whether to use the content of the http txt file as the version mark
Sign: Signature (version) or http signature file path
HasPrefix: Whether to automatically obtain the corresponding scene file according to the device, such as "a_xx.xx" "w_xx.xx"
GetLocalPath: Get the file successfully
GetLocalPathFaild: Failed to get the file
GetedSign: Get the signature
LocalPath: The local path of the cached file
LocalUrl: The local url of the cached file (`File: //`+ local path)

GetUrlToLoadScene Get: Serving scenes in remote servers through URL cache

Use example: Load another url link scene in the scene

HttpUrl: The path address where the scene file is located
IsURLSign: Whether to use the content of the http txt file as the version mark
Sign: Signature (version) or http signature file path
SceneName: scene name
HasPrefix: Whether to automatically obtain the corresponding scene file according to the device, such as "a_xx.scene" "w_xx.scene"
GetLocalPath: Get the scene successfully
GetLocalPathFaild: Failed to get the scene

GetVRGameObjects Get: Get the relevant parameters in the VR scene

Usage example: Get the position of the left and right hand handles, get your own nickname, etc. to complete functions with other modules

Everyframe: Update the acquired information every frame
Maincamera: Returns the gameobject of the current main camera
LeftHand: Return the left hand gameobject
RightHand: Return the right hand gameobjet
LeftTeleportAnchor: Returns the initial position object of the Teleport ray of the left hand handle
RightTeleportAnchor: Returns the initial position object of the Teleport ray of the right hand handle
leftFingerPointerAnchor: return to the initial position of the left-hand handle laser pointer
RightFingrerPointerAnchor: Return to the initial position of the right-hand handle laser pointer
MainVRROOT: Return the Root object of the character
LaserPoint: return the object gameobject of the laser pointer point
GlbRoot: Returns the total parent object of the Glb scene and the Glb object
GlbSceneRoot: Returns the parent object of the Glb scene (the object with the suffix _s added to the loaded glb file)
GlbOjbRoot: Returns the parent object of the Glb object (the object whose suffix _s is not added to the loaded glb file)
BigscreenRoot: return to the big screen gamobject
Msex: Go back to the current character sex 0 1
mWsID: return the current role network connection ID
mAvatarID: return to the current character ID
MnickName: Return the nickname of the current role
GMEconnected: Return to voice connection status
NowMicVol: Return the volume of the current voice microphone
MicEnabled: Returns whether the current Mic is disabled
NowSelectedAvatarWsid: Returns the network connection ID of the currently selected character
nowUnityVersion: returns the current Unity version
isVRApp: Returns whether the VR is connected through the helmet
ismobile: Returns whether it is a mobile device access
AutoPlayScene: Returns whether the scene is in auto play mode
Startaid: Get your own default role id
MenuAnchor: Get the system menu anchor object
isadmin sadmin: Get whether the user is the moderator
isDrawingenabled: Get whether the own brush is enabled

GetVRLanguage Get : Get Current Language

Usage example: Detect language and set scene panel for that language

LanguageSort : Get the current language sort   0: English  1:Chinese 3:Korean 4:Japanese
LanguageString : Get the current language string   English  Chinese Korean Japanese 

RecieveBigScreenTexture Get on the Internet: get the picture on the big screen

Usage example: After the resource library obtains the panoramic picture, the 360 ​​picture changes

WsTexture: image resource obtained or cached
RecieveTextureEvent: Play new image events on the big screen
WsTexturePaht: the path of the obtained big screen picture
UpdateTextureEvent: Resource manager cached image success event

RecieveBigScreenVideoPlayer Get from the network: The big screen gets the video frame. Example: When the big screen is playing the video, it will update the video frame texture to the three-dimensional object.

RecieveCustomWsMessages Get on the network: Get the network synchronization information

Usage example: All role synchronization events are obtained through this module

Bypass: Ignore network acquisition and trigger Recieve event
Recieve: Get any network information trigger event
AbcdefgFlow: The received ABCDEFG information is processed in order
Ws_a-Ws_g: A information to be compared
RecieveSame_a-RecieveSame_g receives the same information as Ws_a-Ws_g to trigger an event
A-G: Store the received A-G message text

RecieveWsPlaceMark Network acquisition :Get location change information

Usage example: When moving to a certain position or group of positions, some objects are displayed, when moving to a certain group of positions, the third angle camera switches to the corresponding angle of view

WsGroupName: The name of the location group to be compared
WsMyPlaceName: The name of the location to be compared
RecieveSameGroupName: Received the same location group name trigger event as WsGroupName
RecieveMysamePlaceaName: Receiving the name of the same location as WsMyPlaceName triggers the event
RecievedGroupName: Store the name of the received location group
RecievedPlaceName: Store the name of the received place

SendCommitOrder Network Send :Send debugging password

SendCustomWsMessages Network Sending: Sending network synchronization information Example of use: Sending synchronization information to all other roles (including oneself) ABCDEFG

SendWsAllInfoLog Network Send: Send Log information to other roles

SendWsAllPlayceTo Send to the network: Send the move position group command to other characters (including itself) Usage example: All characters move to a certain position group

GroupName: Location group name
ToALl: whether to send to everyone

SetCustomVRInput Settings: Set VRInput command

Usage example: Handle vibration reset position (valid on Windows, invalid on Quest)

Input Type: instruction type
Vibinfo Hand: Choose handle vibration
Frequency: Vibration frequency 0-1
Amplitude: Vibration intensity 0-1
Lasttime: duration 0-4

SetHandModelEnabled Settings: Set whether to hide the handle model. Example: Hide the handle model when picking up the tool, and display the handle model when putting down the tool

SetLoadUrlIdScene Settings: Load the scene on the remote server

Server: remote server address ID: scene ID
IsNowServer: Whether to use the currently logged in remote server
Update: Whether to only update the scene without loading

SetMaterialTextrueEveryFrame Settings: Change the texture for the object every frame, and cooperate with RecieveBigScreenVideoPlayer to update the texture of the video playback to the object

SetVRBigScreen Set: Replace the big screen to a certain position

SetVRInputField Settings: Set the InputField of a UI as input state

SetVRControllingObj Settings: Set an object to control and frame synchronization state

Controlling Obj: Objects that need to be set
Islocal: whether it is a world location or its own location
Is Sending: Whether to send the location information of this object
TriiggerStart: start sending position information
TriggerEnd: End sending location information
TriggerEndEvent: End sending location information trigger event
FrameSend: send frame rate 1: send at the highest frame rate 2: send at half the frame rate 3: send at one-third frame rate 4: send at one-quarter frame rate
ControllStart: Start position information received
Controlling: position information received
ControllEnd: End position information received

SetVRMovingObj Settings: Set an object to frame synchronization state

Usage example: After the handle picks up an object, it needs to be set as MovingObj to synchronize to other characters

MovingObj: Objects that need to be set
Islocal: Whether it is the world position or its own position
IsSending: Whether to send the location information of this object
FrameSend: send frame rate 1: send at the highest frame rate 2: send at half the frame rate 3: send at one-third frame rate 4: send at one-quarter frame rate

SetVRScreenCamera Settings: Set the position of the third-view camera

Use example: When moving to a certain position group, switch the corresponding third-view camera, (drag the Prefab of the third-view camera to CameraMark)

SetVRGameObject Settings: Set your own VR information

Aid: Set the role ID 1. The field can be set to the string id provided by the backend 2. The field can be set to the full path of the glb role starting with http and add configuration parameters after glb
     The parameter format is: ?info="glb role type"_"version information"_"head type"
     Glb role type: 1: half-length role 2: full-body role t: any glb model
     Version information: Fill in a different version string and the role will be cached again
     Head type: 0: glb zero point is on the ground 1: glb zero point is on the head, but only rotates on the y axis 2: glb zero point is on the head, and the rotation completely follows the head
     Leave blank if not changed
Name: Change the name of the head brand name, if you don’t change it, leave it blank
Hideavatar: Whether to hide the character
SetColor: Whether to change the color of the pen and laser pointer
Pencolor: the color of the pen

SendChangeAvatar Send on the Internet: Send your own VR information to the server, used in conjunction with SetVRGameObject

SetVRObjLoadPosition Settings: Set the position of glb scene and glb object loading

SetVRSystemMenuEnable Settings: Set the display and hiding of the system menu

SetVRVideoPlayer Settings: Set a video player

ContorlObj: Used to set the control object of the player. After the setting is completed, you can control the playback of the player through SendMessage:
Play: "Play", stop: "Stop", pause: "Pause", prepare: "Prepare"
RenderObj: Array fill in the number of Array first, and then drag in the objects that need to be rendered. The objects can be UI RawTextrue or 3D objects made of Unlit-》Texture. Multiple objects can be set at once
Url: string video stream address, or remote video address or local path address of the cached video (non-url address)
Vol: Float sound size range 0-100
Isloop: bool whether to play in a loop (if it is a video stream, uncheck this item)
Autostart: bool whether to play automatically (if you don’t check auto play, the video will only be prepared by Prepare, you can use SendMessage to ContorlObj to control playback)

SetChanelChRoomID Settings: Set an action channel

ChRoomID: Set a roomid with 2-4 lowercase letters, such as: "aa", "abcd", if this field is empty, it will enter the initial roomid

SetVoiceExRoomID Settings: Set a voice channel

ExRoomID: Set an ExRoomID with 2-4 lowercase letters, such as: "aa", "abcd", if this field is empty, it will enter the initial voice roomid

SetVoiceRoomExit Settings: Exit the voice channel

ExRoomID: Set an ExRoomID with 2-4 lowercase letters, such as: "aa", "abcd", if this field is empty, it will enter the initial voice roomid

SetRootChanelChRoomID Settings: Set to enter a new Root channel

RootRoomID: Set the RootRoomID provided by the background
RootVoiceID: Set the RootVoiceID provided by the background
GNU GENERAL PUBLIC LICENSE Version 3, 29 June 2007 Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The GNU General Public License is a free, copyleft license for software and other kinds of works. The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things. To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others. For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it. For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions. Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users. Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free. The precise terms and conditions for copying, distribution and modification follow. TERMS AND CONDITIONS 0. Definitions. "This License" refers to version 3 of the GNU General Public License. "Copyright" also means copyright-like laws that apply to other kinds of works, such as semiconductor masks. "The Program" refers to any copyrightable work licensed under this License. Each licensee is addressed as "you". "Licensees" and "recipients" may be individuals or organizations. To "modify" a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a "modified version" of the earlier work or a work "based on" the earlier work. A "covered work" means either the unmodified Program or a work based on the Program. To "propagate" a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well. To "convey" a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying. An interactive user interface displays "Appropriate Legal Notices" to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion. 1. Source Code. The "source code" for a work means the preferred form of the work for making modifications to it. "Object code" means any non-source form of a work. A "Standard Interface" means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language. The "System Libraries" of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A "Major Component", in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it. The "Corresponding Source" for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work. The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source. The Corresponding Source for a work in source code form is that same work. 2. Basic Permissions. All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law. You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you. Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary. 3. Protecting Users' Legal Rights From Anti-Circumvention Law. No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures. When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures. 4. Conveying Verbatim Copies. You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program. You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee. 5. Conveying Modified Source Versions. You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions: a) The work must carry prominent notices stating that you modified it, and giving a relevant date. b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to "keep intact all notices". c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it. d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so. A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an "aggregate" if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate. 6. Conveying Non-Source Forms. You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways: a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange. b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge. c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b. d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements. e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d. A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work. A "User Product" is either (1) a "consumer product", which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, "normally used" refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product. "Installation Information" for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made. If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM). The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network. Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying. 7. Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions. When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission. Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms: a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or d) Limiting the use for publicity purposes of names of licensors or authors of the material; or e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors. All other non-permissive additional terms are considered "further restrictions" within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying. If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms. Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way. 8. Termination. You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11). However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation. Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice. Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10. 9. Acceptance Not Required for Having Copies. You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so. 10. Automatic Licensing of Downstream Recipients. Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License. An "entity transaction" is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts. You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it. 11. Patents. A "contributor" is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's "contributor version". A contributor's "essential patent claims" are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, "control" includes the right to grant patent sublicenses in a manner consistent with the requirements of this License. Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version. In the following three paragraphs, a "patent license" is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To "grant" such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party. If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. "Knowingly relying" means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid. If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it. A patent license is "discriminatory" if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007. Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law. 12. No Surrender of Others' Freedom. If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program. 13. Use with the GNU Affero General Public License. Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such. 14. Revised Versions of this License. The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation. If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program. Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version. 15. Disclaimer of Warranty. THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 16. Limitation of Liability. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. 17. Interpretation of Sections 15 and 16. If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. <one line to give the program's name and a brief idea of what it does.> Copyright (C) <year> <name of author> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: <program> Copyright (C) <year> <name of author> This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an "about box". You should also get your employer (if you work as a programmer) or school, if any, to sign a "copyright disclaimer" for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>. The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.

About

VSVR Scene Maker SDK Project and Examples expand collapse
C# and 3 more languages
GPL-3.0
Cancel

Releases

No release

Contributors

All

Activities

Load More
can not load any more
C#
1
https://gitee.com/vswork_admin/vsvrsdk.git
git@gitee.com:vswork_admin/vsvrsdk.git
vswork_admin
vsvrsdk
vsvrsdk
master

Search

F2647f8d 8189591 Bbdfb06e 8189591