# xenko **Repository Path**: wangshui123/xenko ## Basic Information - **Project Name**: xenko - **Description**: Xenko Game Engine. This version is maintained for Phr00t's Software games. Improvements over the original focus on Vulkan support, PC platforms, VR, performance & ease. Cherry-picks commits from original as needed, so "commits behind" is misleading. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2019-10-08 - **Last Updated**: 2024-04-29 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README ![Xenko](https://xenko.com/images/external/xenko-logo-side.png) ======= Welcome to the Xenko source code repository! Xenko is an open-source C# game engine for realistic rendering and VR. The engine is highly modular and aims at giving game makers more flexibility in their development. Xenko comes with an editor that allows you create and manage the content of your games or applications in a visual and intuitive way. ![Xenko Editor](https://xenko.com/images/external/script-editor.png) To learn more about Xenko, visit [xenko.com](https://xenko.com/). ## License Xenko is covered by [MIT](LICENSE.md), unless stated otherwise (i.e. for some files that are copied from other projects). You can find the list of third party projects [here](THIRD%20PARTY.md). Contributors need to sign the following [Contribution License Agreement](docs/ContributorLicenseAgreement.md). ## Documentation Find explanations and information about Xenko: * [Xenko Manual](https://doc.xenko.com/latest/manual/index.html) * [API Reference](https://doc.xenko.com/latest/api/index.html) * [Release Notes](https://doc.xenko.com/latest/ReleaseNotes/index.html) ## Community Ask for help or report issues: * [Chat with the community on Discord](https://discord.gg/f6aerfE) [![Join the chat at https://discord.gg/f6aerfE](https://img.shields.io/discord/500285081265635328.svg?style=flat&logo=discord&label=discord)](https://discord.gg/f6aerfE) * [Discuss topics on our forums](http://forums.xenko.com/) * [Report engine issues](https://github.com/xenko3d/xenko/issues) * [Donate to support the project](https://www.patreon.com/xenko) ## Building from source ### Prerequisites 1. [Git](https://git-scm.com/downloads) (recent version that includes LFS, or install [Git LFS](https://git-lfs.github.com/) separately). 2. [Visual Studio 2019](https://www.visualstudio.com/downloads/) with the following workloads: * `.NET desktop development` with `.NET Framework 4.7.2 targeting pack` * `Desktop development with C++` with `Windows 10 SDK (10.0.17763.0)` or later, and `VC++ 2019 version 15.9 v14.16 latest v141 tools` or later (both should be enabled by default) * `.NET Core cross-platform development` * Optional (to target UWP): `Universal Windows Platform development` with `Windows 10 SDK (10.0.17763.0)` * Optional (to target iOS/Android): `Mobile development with .NET` and `Android NDK R13B+` individual component 3. [FBX SDK 2019.0 VS2015](https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2019-0) ### Build Xenko 1. Clone Xenko: `git clone https://github.com/phr00t/xenko.git` 2. Run `\build\Xenko.PCPlatforms.bat`, which starts Visual Studio 2019, and build. ### Contribution Guidelines Please check our [Contributing Guidelines](docs/CONTRIBUTING.md). ### Build Status |Branch| **master** | |:--:|:--:| |Windows D3D11| |Windows D3D12| |Windows Vulkan| |Windows OpenGL| |Windows OpenGL ES| |UWP| |iOS| |Android| |Linux Vulkan| |Linux OpenGL| |Tests Windows Simple| |Tests Windows D3D11|