# whs.js **Repository Path**: webgl-threejs/whs.js ## Basic Information - **Project Name**: whs.js - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2021-04-11 - **Last Updated**: 2021-04-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![](https://img.shields.io/github/release/WhitestormJS/whitestorm.js.svg?style=flat-square)](https://github.com/WhitestormJS/whitestorm.js/releases) [![Three][three]][three-url] [![Build Status][travis]][travis-url] - [Documentation](http://whsjs.io/) - [Examples](https://whs-dev.surge.sh/examples/) Community chat. [Join us!][discord-url] [![Discord][discord]][discord-url] ### Table of content - [Basic setup](#basic-setup) - [npm](#npm) - [Featured projects](#featured-projects) - [Features](#features) - [Donate](#donate) - [Why?](/.github/WHY.md) ### Basic setup Download the [minified library](https://raw.githubusercontent.com/WhitestormJS/whs.js/dev/build/whs.min.js) or link the one from [CDN](https://cdnjs.com/libraries/whitestorm.js) ```html ``` The code below makes a `WHS.App` instance which handles all your [modules]() and components for better work with `WebGL`. This one creates a _scene_, _camera_ and _renderer_ - we add the following modules to the App. ```js const app = new WHS.App([ new WHS.ElementModule(), // Apply to DOM. new WHS.SceneModule(), // Create a new THREE.Scene and set it to app. new WHS.DefineModule('camera', new WHS.PerspectiveCamera({ // Apply a camera. position: new Vector3(0, 0, 50) })), new WHS.RenderingModule({bgColor: 0x162129}), // Apply THREE.WebGLRenderer new WHS.ResizeModule() // Make it resizable. ]); app.start(); // Run app. ``` #### NPM ```bash # Install npm version $ npm install whs ``` [![NPM Version][npm]][npm-url] ### Featured projects http://abdaily.surge.sh/4/ http://abdaily.surge.sh/3/ http://abdaily.surge.sh/2/ http://abdaily.surge.sh/1/ http://theroguepixel.com/ http://supertiny.agency/ https://alexbuzin.me/ https://spatial.100shapes.com/ http://plateaux.space/ ### Features * ๐Ÿ’Ž **Simple in usage** * :rocket: Speeds up 3D scene prototyping * ๐Ÿ”Œ **Component based scene graph** * ๐Ÿ’ฃ Simple integration of any **high performance physics** even with `Worker` (Multithreading) * :dizzy: Automatization of rendering * ๐Ÿ†• **ES2015+ based** * :large_blue_diamond: Extension system (modules) * :package: [Webpack](https://whsjs.io/Usage%20with%20webpack.html) friendly * โœ”๏ธ **Integrated [Three.js](https://threejs.org/) rendering engine** * :revolving_hearts: Work with whs.js and Three.js at the same time ### External Modules |Name|Status|Description| |:--:|:----:|:----------| |[whs-module-statsjs][statsjs]|![statsjs-npm]|WhitestormJS module for JavaScript Performance Monitor โšกโŒ›| |[whs-module-dat.gui][datgui]|![datgui-npm]|User Interface for runtime editing properties ๐Ÿ”‘๐Ÿ› ๐Ÿ”ฉ| |[physics-module-ammonext][physics-ammonext]|![physics-ammonext-npm]|Physics module based on [Ammo.js](https://github.com/kripken/ammo.js/)| |[whs-module-audio][audio]| WIP |Audio module for 3D positional sound ๐Ÿ”‰| |[whs-vrkit][vrkit]|![physics-ammonext-npm]|Module for Virtual Reality| [statsjs]: https://github.com/WhitestormJS/whs.js/tree/dev/modules/whs-module-statsjs [statsjs-npm]: https://img.shields.io/npm/v/whs-module-statsjs.svg?style=flat-square [datgui]: https://github.com/WhitestormJS/whs.js/tree/dev/modules/whs-module-dat.gui [datgui-npm]: https://img.shields.io/npm/v/whs-module-dat.gui.svg?style=flat-square [physics-ammonext]: https://github.com/WhitestormJS/physics-module-ammonext [physics-ammonext-npm]: https://img.shields.io/npm/v/physics-module-ammonext.svg?style=flat-square [audio]: https://github.com/WhitestormJS/whs.js/tree/dev/modules/whs-module-audio [vrkit]: https://github.com/WhitestormJS/whs.js/tree/dev/modules/whs-vrkit [vrkit-npm]: https://img.shields.io/npm/v/whs-vrkit.svg?style=flat-square ### Donate [![OpenCollective Backers][backer-badge]][backer-url] [![OpenCollective Sponsors][sponsor-badge]][sponsor-url] #### Backers Support us with a monthly donation and help us continue framework development๐ŸŽ‰ and adding new features๐Ÿ’ก๐ŸŽ. [xo]: https://img.shields.io/badge/code_style-XO-5ed9c7.svg?style=flat-square [xo-url]: https://github.com/sindresorhus/xo [three]: https://img.shields.io/badge/three-r86-blue.svg?style=flat-square [three-url]: https://github.com/mrdoob/three.js/ [npm]: https://img.shields.io/npm/v/whs.svg?style=flat-square [npm-url]: https://www.npmjs.com/package/whs [travis]: https://img.shields.io/travis/WhitestormJS/whs.js.svg?style=flat-square [travis-url]: https://travis-ci.org/WhitestormJS/whs.js?branch=develop [discord]: https://discordapp.com/api/guilds/238405369859145729/widget.png [discord-url]: https://discord.gg/frNetGE [backer-url]: https://opencollective.com/whitestormjs [backer-badge]: https://opencollective.com/whitestormjs/backers/badge.svg?color=blue [support-url]: https://opencollective.com/whitestormjs#support [sponsor-url]: https://opencollective.com/whitestormjs [sponsor-badge]: https://opencollective.com/whitestormjs/sponsors/badge.svg?color=blue