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Real-time rasterization engine for differentiable rendering of voxels, radiance field & 3D gaussians with octree structure. Used in paper "Structured 3D Latents for Scalable and Versatile 3D Generation"
The algorithm is inspired by diff-gaussian-rasterization
If you find this code useful, please consider citing:
@article{xiang2024structured,
title = {Structured 3D Latents for Scalable and Versatile 3D Generation},
author = {Xiang, Jianfeng and Lv, Zelong and Xu, Sicheng and Deng, Yu and Wang, Ruicheng and Zhang, Bowen and Chen, Dong and Tong, Xin and Yang, Jiaolong},
journal = {arXiv preprint arXiv:2412.01506},
year = {2024}
}
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