# War3Net **Repository Path**: wuchunlin_admin/War3Net ## Basic Information - **Project Name**: War3Net - **Description**: A .NET implementation of Warcraft III related libraries. - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 1 - **Forks**: 1 - **Created**: 2022-02-12 - **Last Updated**: 2022-05-11 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README # War3Net ## A .NET implementation of Warcraft III related libraries [](https://github.com/Drake53/War3Net/stargazers) [](https://github.com/Drake53/War3Net/network/members) ---
• What is War3Net? • Projects • Contributing • License •
--- ### What is War3Net? War3Net is a collection of libraries for Warcraft III modding. ### Projects | Project | Summary | NuGet | | --------------------------------- | --------------------------------------------------------------------------------------------------------- | ----------------------------- | | [War3Net.Build] | Generate Wacraft III map script and MPQ archive, by reading from C#/vJass source code and war3map files. | [![VBuild]][PBuild] | | [War3Net.Build.Core] | Parsers and serializers for war3map files. | [![VBuildCore]][PBuildCore] | | [War3Net.CodeAnalysis.CSharp] | *deprecated* | [![VCodeCSharp]][PCodeCSharp] | | [War3Net.CodeAnalysis.Decompilers]| Regenerate war3map files from a Warcraft III map script. | *Coming soon* | | [War3Net.CodeAnalysis.Jass] | War3Net.CodeAnalysis.Jass is a library for parsing and rendering JASS source files. | [![VCodeJass]][PCodeJass] | | [War3Net.CodeAnalysis.Transpilers]| Transpiles JASS source code to C# or lua. | [![VCodeTrans]][PCodeTrans] | | [War3Net.Common] | Contains some methods used by several other War3Net projects. | [![VCommon]][PCommon] | | [War3Net.Drawing.Blp] | War3Net.Drawing.Blp is a library for reading files with the ".blp" extension. | [![VBlp]][PBlp] | | [War3Net.IO.Compression] | Decompression and compression algorithms for compression methods commonly used in MPQ archives. | [![VCompress]][PCompress] | | [War3Net.IO.Mpq] | Class library for opening and creating MPQ files. | [![VMpq]][PMpq] | | [War3Net.IO.Slk] | Library for opening and creating files in SLK format. | [![VSlk]][PSlk] | | [War3Net.Modeling] | Read and write .mdl and .mdx files. | *Coming soon* | | [War3Net.Rendering] | Renders Warcraft III models using [Veldrid]. | *Coming soon* | | [War3Net.Replay] | Parse replay (.w3g) files. | *Coming soon* | | [War3Net.Runtime] | Uses [NLua] to run JASS and lua map scripts. | *Coming soon* | | [War3Net.Runtime.Core] | C# implementation of Warcraft III's backend code. | *Coming soon* | | [War3Net.Runtime.Api.Blizzard] | The Blizzard.j API implemented in C#. | *Coming soon* | | [War3Net.Runtime.Api.Common] | API for [War3Net.Runtime.Core], similar to [War3Api.Common]. | *Coming soon* | Some of the above projects are based on code from other repositories: - *[War3Net.Drawing.Blp]:* [SereniaBLPLib](https://github.com/WoW-Tools/SereniaBLPLib) - *[War3Net.IO.Compression] and [War3Net.IO.Mpq]:* [MpqTool](https://github.com/hazzik/MpqTool) ### Contributing [](https://github.com/Drake53/War3Net/issues) [](https://github.com/Drake53/War3Net/pulls) ### License [](https://github.com/Drake53/War3Net/blob/master/LICENSE) War3Net is licenced under the [MIT](LICENSE) license. Projects from NuGet packages and submodules may have a different license. [CSharpLua]: https://github.com/Drake53/CSharp.lua [NLua]: https://github.com/NLua/NLua [Veldrid]: https://github.com/mellinoe/veldrid [War3Api.Blizzard]: https://github.com/Drake53/War3Api/tree/master/src/War3Api.Blizzard [War3Api.Common]: https://github.com/Drake53/War3Api/tree/master/src/War3Api.Common [War3Net.Build]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Build [War3Net.Build.Core]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Build.Core [War3Net.CodeAnalysis.CSharp]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.CSharp [War3Net.CodeAnalysis.Decompilers]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.Decompilers [War3Net.CodeAnalysis.Jass]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.Jass [War3Net.CodeAnalysis.Transpilers]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.CodeAnalysis.Transpilers [War3Net.Common]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Common [War3Net.Drawing.Blp]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Drawing.Blp [War3Net.IO.Compression]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Compression [War3Net.IO.Mpq]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Mpq [War3Net.IO.Slk]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.IO.Slk [War3Net.Modeling]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Modeling [War3Net.Rendering]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Rendering [War3Net.Replay]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Replay [War3Net.Runtime]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime [War3Net.Runtime.Core]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime.Core [War3Net.Runtime.Api.Blizzard]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime.Api.Blizzard [War3Net.Runtime.Api.Common]: https://github.com/Drake53/War3Net/tree/master/src/War3Net.Runtime.Api.Common [PBuild]: https://www.nuget.org/packages/War3Net.Build [PBuildCore]: https://www.nuget.org/packages/War3Net.Build.Core [PCodeCSharp]: https://www.nuget.org/packages/War3Net.CodeAnalysis.CSharp [PCodeDecomp]: https://www.nuget.org/packages/War3Net.CodeAnalysis.Decompilers [PCodeJass]: https://www.nuget.org/packages/War3Net.CodeAnalysis.Jass [PCodeTrans]: https://www.nuget.org/packages/War3Net.CodeAnalysis.Transpilers [PCommon]: https://www.nuget.org/packages/War3Net.Common [PBlp]: https://www.nuget.org/packages/War3Net.Drawing.Blp [PCompress]: https://www.nuget.org/packages/War3Net.IO.Compression [PMpq]: https://www.nuget.org/packages/War3Net.IO.Mpq [PSlk]: https://www.nuget.org/packages/War3Net.IO.Slk [PModel]: https://www.nuget.org/packages/War3Net.Modeling [PRender]: https://www.nuget.org/packages/War3Net.Rendering [PReplay]: https://www.nuget.org/packages/War3Net.Replay [PRuntime]: https://www.nuget.org/packages/War3Net.Runtime [PRuntimeCore]: https://www.nuget.org/packages/War3Net.Runtime.Core [PBlizzardApi]: https://www.nuget.org/packages/War3Net.Runtime.Api.Blizzard [PCommonApi]: https://www.nuget.org/packages/War3Net.Runtime.Api.Common [VBuild]: https://img.shields.io/nuget/v/War3Net.Build.svg [VBuildCore]: https://img.shields.io/nuget/v/War3Net.Build.Core.svg [VCodeCSharp]: https://img.shields.io/nuget/v/War3Net.CodeAnalysis.CSharp.svg [VCodeDecomp]: https://img.shields.io/nuget/v/War3Net.CodeAnalysis.Decompilers.svg [VCodeJass]: https://img.shields.io/nuget/v/War3Net.CodeAnalysis.Jass.svg [VCodeTrans]: https://img.shields.io/nuget/v/War3Net.CodeAnalysis.Transpilers.svg [VCommon]: https://img.shields.io/nuget/v/War3Net.Common.svg [VBlp]: https://img.shields.io/nuget/v/War3Net.Drawing.Blp.svg [VCompress]: https://img.shields.io/nuget/v/War3Net.IO.Compression.svg [VMpq]: https://img.shields.io/nuget/v/War3Net.IO.Mpq.svg [VSlk]: https://img.shields.io/nuget/v/War3Net.IO.Slk.svg [VModel]: https://img.shields.io/nuget/v/War3Net.Modeling.svg [VRender]: https://img.shields.io/nuget/v/War3Net.Rendering.svg [VReplay]: https://img.shields.io/nuget/v/War3Net.Replay.svg [VRuntime]: https://img.shields.io/nuget/v/War3Net.Runtime.svg [VRuntimeCore]: https://img.shields.io/nuget/v/War3Net.Runtime.Core.svg [VBlizzardApi]: https://img.shields.io/nuget/v/War3Net.Runtime.Api.Blizzard.svg [VCommonApi]: https://img.shields.io/nuget/v/War3Net.Runtime.Api.Common.svg