代码拉取完成,页面将自动刷新
package consts
import "time"
// Optimizations
const (
OPTIMIZE_LOCAL_SPACE_ENTERING = true // should be true for performance, set to false for testing only
)
// Tunable Options
const (
// For Underlying Networking
// BUFFERED_READ_BUFFSIZE is the read buffer size for BufferedReadConnection
BUFFERED_READ_BUFFSIZE = 16384
// BUFFERED_WRITE_BUFFSIZE is the write buffer size for BufferedWriteConnection
BUFFERED_WRITE_BUFFSIZE = 16384
// For Packets Send & Recv
// PACKET_PAYLOAD_LEN_COMPRESS_THRESHOLD is the minimal packet payload length that should be compressed
PACKET_PAYLOAD_LEN_COMPRESS_THRESHOLD = 512
// For Dispatcher
// DISPATCHER_GC_PERCENT is the GC percent for dispatcher
DISPATCHER_GC_PERCENT = 1000
// DISPATCHER_CLIENT_PROXY_WRITE_BUFFER_SIZE is dispatcher client proxies' write buffer size
DISPATCHER_CLIENT_PROXY_WRITE_BUFFER_SIZE = 1024 * 1024
// DISPATCHER_CLIENT_PROXY_READ_BUFFER_SIZE is dispatcher client proxies' read buffer size
DISPATCHER_CLIENT_PROXY_READ_BUFFER_SIZE = 1024 * 1024
// GAME_PENDING_PACKET_QUEUE_MAX_LEN is the maxium number of packets in pending queue when game is blocked
GAME_PENDING_PACKET_QUEUE_MAX_LEN = 1000000
// ENTITY_PENDING_PACKET_QUEUE_MAX_LEN is the maxium number of packets in pending queue when entity is blocked
ENTITY_PENDING_PACKET_QUEUE_MAX_LEN = 1000
DISPATCHER_SERVICE_PACKET_QUEUE_SIZE = 10000
// DISPATCHER_SERVICE_TICK_INTERVAL is the tick interval for dispatcher service's main routine.
DISPATCHER_SERVICE_TICK_INTERVAL = time.Millisecond * 5 // server tick interval => affect timer resolution
// DISPATCHER_CLIENT_PROXY_WRITE_FLUSH_INTERVAL is the flush interval for client proxy. Smaller interval costs more CPU but dispatches patckets sooner
DISPATCHER_CLIENT_PROXY_WRITE_FLUSH_INTERVAL = 5 * time.Millisecond
// For Game Service
// GAME_SERVICE_PACKET_QUEUE_SIZE is the max packet queue length for game service
GAME_SERVICE_PACKET_QUEUE_SIZE = 10000 // packet queue size
// GAME_SERVICE_TICK_INTERVAL is the tick interval to tick timers in game service
GAME_SERVICE_TICK_INTERVAL = time.Millisecond * 10 // server tick interval => affect timer resolution
// DISPATCHER_CLIENT_WRITE_BUFFER_SIZE is the writer buffer size for gates/games' connections to dispatcher
DISPATCHER_CLIENT_WRITE_BUFFER_SIZE = 1024 * 1024
// DISPATCHER_CLIENT_READ_BUFFER_SIZE is the read buffer size for gates/games' connections to dispatcher
DISPATCHER_CLIENT_READ_BUFFER_SIZE = 1024 * 1024
// For Gate Service
// GATE_SERVICE_PACKET_QUEUE_SIZE is the packet queue size of gate service
GATE_SERVICE_PACKET_QUEUE_SIZE = 10000
// GATE_SERVICE_TICK_INTERVAL is the tick interval to tick timers in gate service
GATE_SERVICE_TICK_INTERVAL = time.Millisecond * 10 // server tick interval => affect timer resolution
// CLIENT_PROXY_WRITE_BUFFER_SIZE is the write buffer size for gates' client proxies
CLIENT_PROXY_WRITE_BUFFER_SIZE = 1024 * 1024
// CLIENT_PROXY_READ_BUFFER_SIZE is the read buffer size for gates' client proxies
CLIENT_PROXY_READ_BUFFER_SIZE = 1024 * 1024
// COMPRESS_WRITER_POOL_SIZE is number of write compressors in the pool for gate
//COMPRESS_WRITER_POOL_SIZE = 100
// CLIENT_PROXY_SET_TCP_NO_DELAY = true sets client proxies to TcpNoDelay
CLIENT_PROXY_SET_TCP_NO_DELAY = true
CLIENT_PROXY_WRITE_FLUSH_INTERVAL = time.Millisecond * 50 // todo: make it configurable
//SAVE_INTERVAL = time.Minute * 5 // Save interval of entities
// ENTER_SPACE_REQUEST_TIMEOUT is the timeout for enter space request
ENTER_SPACE_REQUEST_TIMEOUT = DISPATCHER_MIGRATE_TIMEOUT + time.Minute // enter space should finish in limited seconds
// DISPATCHER_MIGRATE_TIMEOUT is timeout for entity migration
DISPATCHER_MIGRATE_TIMEOUT = time.Minute * 5
// DISPATCHER_LOAD_TIMEOUT is timeout for loading entity
DISPATCHER_LOAD_TIMEOUT = time.Minute
// DISPATCHER_FREEZE_GAME_TIMEOUT is timeout for freezing & restoring game
DISPATCHER_FREEZE_GAME_TIMEOUT = time.Minute * 5
// For Storage
// For Operation Monitor
// OPMON_DUMP_INTERVAL is the interval to print opmon infos to output
OPMON_DUMP_INTERVAL = 0
// For Snappy Compress
// MIN_DATA_SIZE_TO_COMPRESS is the minimal data size to compress
MIN_DATA_SIZE_TO_COMPRESS = 512
// For UDP Connections between Gates and Clients
// UDP_MAX_PACKET_PAYLOAD_SIZE is the max packet payload size of UDP packets. Since UDP are only used for sync, this value can be very small
UDP_MAX_PACKET_PAYLOAD_SIZE = 128 // try to make sure that this value is smaller or equal to _MIN_PAYLOAD_CAP, so that no buffer needs to be allocated
)
// Debug Options
const (
// DEBUG_PACKETS prints packet send/recv debug logs
DEBUG_PACKETS = false
// DEBUG_SPACES prints space operation debug logs
DEBUG_SPACES = false
// DEBUG_SAVE_LOAD prints save & load debug logs
DEBUG_SAVE_LOAD = false
// DEBUG_CLIENTS prints clients operation debug logs
DEBUG_CLIENTS = false
// DEBUG_MIGRATE prints migration debug logs
DEBUG_MIGRATE = false
// DEBUG_PACKET_ALLOC prints packet allocation debug logs
DEBUG_PACKET_ALLOC = false
// DEBUG_FILTER_PROP prints filter props debug logs
DEBUG_FILTER_PROP = false
)
// System level configurations
const (
// DEBUG_MODE = true turns on debug mode
DEBUG_MODE = false
)
// Async configurations
const (
ASYNC_JOB_QUEUE_MAXLEN = 10000
)
// KCP Options
const (
KCP_NO_DELAY = 1 // Whether nodelay mode is enabled, 0 is not enabled; 1 enabled
KCP_INTERNAL_UPDATE_TIMER_INTERVAL = 10 // Protocol internal work interval, in milliseconds, such as 10 ms or 20 ms.
KCP_ENABLE_FAST_RESEND = 2 // Fast retransmission mode, 0 represents off by default, 2 can be set (2 ACK spans will result in direct retransmission)
KCP_DISABLE_CONGESTION_CONTROL = 1 // Whether to turn off flow control, 0 represents “Do not turn off” by default, 1 represents “Turn off”.
KCP_SET_STREAM_MODE = true
KCP_SET_WRITE_DELAY = true
KCP_SET_ACK_NO_DELAY = true
)
const (
DISPATCHER_STARTED_TAG = "<!--XSUPERVISOR:BEGIN--> DISPATCHER STARTED <!--XSUPERVISOR:END-->"
GAME_STARTED_TAG = "<!--XSUPERVISOR:BEGIN--> GAME STARTED <!--XSUPERVISOR:END-->"
GATE_STARTED_TAG = "<!--XSUPERVISOR:BEGIN--> GATE STARTED <!--XSUPERVISOR:END-->"
)
此处可能存在不合适展示的内容,页面不予展示。您可通过相关编辑功能自查并修改。
如您确认内容无涉及 不当用语 / 纯广告导流 / 暴力 / 低俗色情 / 侵权 / 盗版 / 虚假 / 无价值内容或违法国家有关法律法规的内容,可点击提交进行申诉,我们将尽快为您处理。