# web-flight-simulator **Repository Path**: xiamo88/web-flight-simulator ## Basic Information - **Project Name**: web-flight-simulator - **Description**: No description available - **Primary Language**: Unknown - **License**: Not specified - **Default Branch**: main - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2026-03-24 - **Last Updated**: 2026-03-24 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README

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# ✈️ Web Flight Simulator [![HTML5](https://img.shields.io/badge/HTML5-E34F26?style=for-the-badge&logo=html5&logoColor=white)](https://developer.mozilla.org/en-US/docs/Web/HTML) [![CSS3](https://img.shields.io/badge/CSS3-1572B6?style=for-the-badge&logo=css&logoColor=white)](https://developer.mozilla.org/en-US/docs/Web/CSS) [![JavaScript](https://img.shields.io/badge/JavaScript-F7DF1E?style=for-the-badge&logo=javascript&logoColor=black)](https://developer.mozilla.org/en-US/docs/Web/JavaScript) [![Three.js](https://img.shields.io/badge/Three.js-black?style=for-the-badge&logo=nodedotjs&logoColor=white)](https://threejs.org/) [![CesiumJS](https://img.shields.io/badge/CesiumJS-00AAEE?style=for-the-badge&logo=cesium)](https://cesium.com/) [![Vite](https://img.shields.io/badge/Vite-646CFF?style=for-the-badge&logo=vite&logoColor=white)](https://vitejs.dev/) A high-performance, web-based flight simulator that bridges the gap between **Three.js** high-fidelity 3D modeling and **CesiumJS** global-scale geospatial data. Experience the thrill of piloting an F-15 fighter jet across a real-time, 3D replica of the Earth. ![Simulator Screenshot](public/assets/images/screenshot.jpg) ## 🚀 Key Features ### 🌍 Global Real-World Terrain - **Digital Twin Earth**: Powered by CesiumJS, fly over high-resolution 3D topography and satellite imagery anywhere on the planet. - **Dynamic Level-of-Detail**: Seamlessly transition from high-altitude stratospheric flight to low-level canyon runs. ### 🦅 Advanced Flight Combat & AI - **F-15 Eaglehawk**: Optimized 3D model featuring dynamic afterburners and jet flame effects. - **Weapon System**: - **M61A1 Vulcan**: High-speed internal cannon for close-range dogfights. - **AIM-9 Sidewinder**: Heat-seeking missiles with active target locking. - **MJU-7A Flares**: Advanced countermeasure system to evade incoming threats. - **NPC Entities**: Encounter other aircraft in the world. AI flight behaviors and randomized callsigns are currently under development. ### 🖥️ Tactical HUD & UI - **Professional Avionics**: A fully integrated Heads-Up Display (HUD) featuring: - Pitch Ladder and Heading Tape. - Real-time Altitude (ASL) and Airspeed (IAS) indicators. - Weapon Status and Ammo tracking. - Interactive Minimap with satellite navigation. ## ⚙️ Configuration & Options The simulator allows customization of the flight experience through the in-game settings menu: - **Graphics Quality**: Adjustable settings for performance tuning (rendering resolution and detail). - **Antialiasing**: Enable/disable smoothing for jagged edges on the 3D model. - **Fog Effects**: Toggle atmospheric fog for better immersion and depth perception. - **Mouse Sensitivity**: Fine-tune the "Look Around" sensitivity for the tactical camera. - **Sound Toggle**: Global master switch for all game audio. - **Persistent Settings**: All choices are automatically saved to `localStorage` for future sessions. ## 🔊 Immersive Audio System A complex sound environment is built using the `Three.js AudioListener` system: - **Dynamic Engine Noises**: Realistic jet engine loops that react to throttle changes. - **Wind & Aerodynamics**: Procedural wind sounds based on flight speed. - **Tactical Warnings (GPWS/RWR)**: - **"PULL UP"**: Ground Proximity Warning System for terrain avoidance. - **Radar Warnings**: Distinct tones for target search (TWS) and active missile locks. - **Combat SFX**: High-fidelity sounds for M61 Vulcan firing, missile launches, and randomized explosion variants. - **Atmospheric UI**: Subtle button hovers, clicks, and screen glitch transitions for a modern tactical interface. ## ⌨️ Controls & Handling | Category | Action | Key | | :--- | :--- | :--- | | **Flight** | Pitch Up / Down | `Arrow Down` / `Arrow Up` | | | Roll Left / Right | `Arrow Left` / `Arrow Right` | | | Yaw (Rudder) | `A` / `D` | | | Increase / Decrease Throttle | `W` / `S` | | | Afterburner (Boost) | `Space` | | **Combat** | Fire Active Weapon | `Enter` or `F` | | | Deploy Flares | `V` | | | Select Weapon | `1` / `2` | | | Cycle Weapon | `Q` | | **View** | Look Around | `Mouse Left Drag` | ## 🛠️ Technical Overview The project utilizes a **Hybrid Rendering Architecture**: - **CesiumJS** handles the massive planetary scales, WGS84 coordinates, and terrain streaming. - **Three.js** manages the local coordinate system for the aircraft model, particle effects (jet flames, explosions), and lighting. - **Vite** provides an ultra-fast HMR development environment and optimized production builds. ## 📦 Installation & Setup 1. **Clone the repository:** ```bash git clone https://github.com/dimartarmizi/web-flight-simulator.git cd web-flight-simulator ``` 2. **Install dependencies:** ```bash npm install ``` 3. **Run development server:** ```bash npm run dev ``` 4. **Build for production:** ```bash npm run build ``` ## 📜 License This project is licensed under a **Dual-Licensing** model: - **Non-Commercial:** Free to use for personal, educational, and non-profit projects. - **Commercial:** Requires a separate commercial license for any for-profit use. Please refer to the [LICENSE](LICENSE) file for full legal terms or contact [dimartarmizi@email.com](mailto:dimartarmizi@email.com) for inquiries. ## 🏷️ Credits - **Developer**: Dimar Tarmizi - **3D Model**: ["Low poly F-15"](https://sketchfab.com/3d-models/low-poly-f-15-0c1cfa22d7094556914fcdfba75bef5d) by [SIpriv](https://sketchfab.com/sipriv). - **Engine**: [Three.js](https://threejs.org/) & [CesiumJS](https://cesium.com/).