# CSMoE **Repository Path**: xiaoyun461/CSMoE ## Basic Information - **Project Name**: CSMoE - **Description**: No description available - **Primary Language**: Unknown - **License**: GPL-3.0 - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2020-10-18 - **Last Updated**: 2020-12-19 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README [![Build Status](https://travis-ci.com/MoeMod/CSMoE.svg?branch=master)](https://travis-ci.com/MoeMod/CSMoE) [![Build status](https://ci.appveyor.com/api/projects/status/7e8u0ssq80vpy4ba/branch/master?svg=true)](https://ci.appveyor.com/project/MoeMod/csmoe/branch/master) \ [English](#Counter-Strike_Mobile-oriented_Edition) | [Benchmark](#Benchmark) | [Supported Platforms](#Platforms) \ [中文(简体)](#关于本项目) | [测试](#Benchmark) | [支援平台](#Platforms) ## Counter-Strike Mobile-oriented Edition CSMoE is a project that based on Xash3D Engine and CS1.6 Mods to restore like Counter-Strike Online (CSO) or Counter-Strike Nexon: Studio (CSN:S known as CSN:Z) What makes this special, Because CSMoE are cross-platform designed. Click [Here](#Platforms) To See Supported Platform. This project includes CSMoE's Engine, Server and Client. ## Current Features * [x] New HUD elements (ScoreBoard, KillerEffects, C4 follow icons, Custom Crosshair) * [x] GameMode : Team Deathmatch (TDM) * [x] GameMode : Deathmatch (DM) with BOT support * [x] GameMode : Zombie Mod 1 * [x] GameMode : Zombie Mod 2 * [ ] GameMode : Zombie United * [x] GameMode : Zombie Mod 3 (Classic) * [x] GameMode : Zombie Scenario (Classic) with BOT support * [ ] GameMode : GunDeath * [ ] GameMode : Zombie Mod 4 ## Differ with other CSO-like mods * No dominating weapons and immortal player classes * Simplified gameplay * No AMXX, all written as C/C++ code * Lightweight implement, VGUI2-less * IMGUI Support * English only * Support low-end specs * Cross-platform * Fully open-source under GPLv3 licence ## Installation Go [Here](https://github.com/MoeMod/CSMoE/releases) to download client and [Here](https://github.com/MoeMod/CSMoE-GameDir/archive/master.zip) for resources. Note: win32(or x86) and win32-x64(or x86_64) is different. Please watch carefully. ### Windows (Win32) 1. Purchase and download Counter-Strike 1.6 on Steam 2. Download client and resource and extract them out 3. Copy steamapps\common\Half-Life cstrike and valve directory and GameDir\csmoe to where the csmoe locates 4. Run csmoe_win32.exe Note : If you get errors about MSVCR140.dll and so on, download Microsoft VC++ Redist on [Here](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads), and install all of x86 and x84. (ARM64 user should download ARM64?) ### Windows (UWP) Now CI not building. Build it by yourself. 1. Purchase and download Counter-Strike 1.6 on Steam 2. Download client and resource and extract them out 3. Install the .cer to system-wide Trusted Root Certification Authorities certificate store 4. Install *.appx or *.appxbundle 5. Launch from Start Menu. ### Linux 1. Purchase and download Counter-Strike 1.6 on Steam 2. Download client and resource and extract them out 3. Copy steamapps\common\Half-Life cstrike and valve directory and GameDir\csmoe to where the csmoe locates 4. Launch terminal, cd to the dir, type sudo chmod +x xash3d 5. type the cmd below to run the game bash csmoe_linux.sh \ Note : You may need to install libSDL2 and other dependencies. ### Android 1. Purchase and download Counter-Strike 1.6 on Steam 2. Download client and resource and extract them out 3. Copy steamapps\common\Half-Life cstrike and valve directory and GameDir\csmoe to where the csmoe locates 4. Download and install ***-Android.apk 5. Run the game and follow the instructions ### iOS 1. Purchase and download Counter-Strike 1.6 on Steam 2. Download client and resource and extract them out 3. Install the ipa using Impactor * armv7 for iPhone 5, iPad 4, iPod Touch 5 or earlier * arm64 for iPhone 5s, iPad Air 1, iPod Touch 6 or newer * universal for both armv7 and arm64 4. Find steamapps\common\Half-Life cstrike and valve directory 5. Launch iTunes and select the APP in file sharing 6. Drag csmoe, cstrike, valve into iTunes 7. Run the app from SpringBoard Note : You must reinstall it every week or it will crash (no need to recopy resources). ~~Thanks to fxxking limitations~~ Note : Due Impactor not updating right now, iOS 13 and newer has no way to installing it. So figure it out by yourself. **Not very recommend users jailbreaking for installing.** ### macOS 1. Purchase and download Counter-Strike 1.6 on Steam 2. Download client and resource and extract them out 3. Copy steamapps\common\Half-Life cstrike and valve directory and GameDir\csmoe to where the csmoe locates 4. Run csmoe_macos.sh with Terminal \ Note : If it results in a black window, try to drag it and then the menu will appear. ## Building ### Generic - This project uses C++14 standard, and please ensure that your compiler supports it. - Tested compilers : MSVC 19.10, AppleClang 10, ICC 19, GCC 8.1 - Project In Use: - SDL2 2.0.10 (Note: If newer version compatible, please feedback to us) ### Windows (UWP) - Requirement: - Visual Studio 2017 or above - Universal Windows Platform Deployment (UWP) - C++ Deployment - Windows SDK (10.0.18362.0 as known as 1803) (Maybe require VS2019 to download and install it?) - Download SDL2-2.0.10.zip from http://www.libsdl.org/download-2.0.php , extract and rename folder to SDL2/ - Projects can be found in msvc/csmoe.sln ### Windows (Win32) - Requirement: - Visual Studio 2017 or above - C++ Deployment - Windows SDK (10.0.18362.0 as known as 1803) (Maybe require VS2019 to download and install it?) - CMake Support - Download SDL2-2.0.10.zip from http://www.libsdl.org/download-2.0.php , extract and rename folder to SDL2/ - Open VS and use File>Open>CMake to select CMakeLists.txt or install CMake and launch CMake GUI to generate. Note : You can also use cmake to build with mingw, etc. ### macOS & Linux - Build with CMake - Install packages : libfontconfig1-dev libsdl2-dev - It should be OK to build with both x86 and x64. ### Android - Project Folder is 'Android' folder - Build APK with Android Studio, tested with Android SDK level 28 and Android NDK r20 ### iOS - Projects can be found in Xcode-iOS/CSMoE-iOS.xcodeproj - Download SDL2-2.0.10.zip from http://www.libsdl.org/download-2.0.php , extract and rename folder to SDL2/ - Supports armv7 and arm64 ## License This repo is licensed under GPLv3 license, check [here](https://github.com/MoeMod/CSMoE/blob/master/LICENSE.md) for more details. ## Contributing Feel free to star/fork this project if you love it. Currently there has not any official group or community. For developer and committer: - Make a pull request if you can fix something that we're not fixing yet. - Write human readable code. - Test it on your own at least 1 platform. (Mainly focus on Windows and Android first) - Summit a issue to talk about related fixes if requires. For player: - Summit a issue if there has any errors that we haven't fix yet or reported by other players. - Write more detail messages for us. (It's better if there has picture or video) ## 关于本项目 本项目 Counter-Strike Mobile-oriented Edition(下称'CSMoE') 是一款基于Xash3D引擎做出的CS1.6 Mod, 旨在让其还原CSO(又名 CSN:S 或 CSN:Z), 在 2009 年初期兴起的一款在线CS游戏 \ 同时CSMoE可以跨平台运行, 前往这里查看[支援平台](#Platforms) 该项目包含了引擎,客户端以及服务端的源代码 ## 功能 * [x] 全新的 Hud 元素 (计分板, 击杀效果, 可跟随的C4 TGA, 个性化准星) * [x] 游戏模式 : 团队竞技 (TDM) * [x] 游戏模式 : 支持 BOT 的 个人竞技 (DM) * [x] 游戏模式 : 生化模式 1 * [x] 游戏模式 : 生化模式 2 * [ ] 游戏模式 : 生化盟约 * [x] 游戏模式 : 生化模式 3 (经典) * [x] 游戏模式 : 支持 BOT 的 大灾变 (经典) * [ ] 游戏模式 : 枪王之王 * [ ] 游戏模式 : 生化模式 4 ## 与其他仿 CSO 模组的差别 * 没有神器和牛逼的人物 * 简单粗暴的游戏模式 * 不使用外置 AMXX 插件, 所有功能由内置 C/C++ 代码实现 * 无 VGUI2 支持 * 新的GUI: IMGUI * 仅支持英语 * 支持低端规格 * 可跨平台 * 遵循 GPL v3 协议完全开源 ## 安装 到[此处](https://github.com/MoeMod/CSMoE/releases)下载客户端, 然后到[此处](https://github.com/MoeMod/CSMoE-GameDir/archive/master.zip)获取资源 注意: Win32(或x86)和Win32_x64(或x86_64)是不同的,请看清楚。 ### Windows (Win32) 1. 在 Steam 上购买并下载 Counter-Strike 1.6 (请支持正版!) 2. 下载客户端和资源并解压到一起 3. 复制 steamapps\common\Half-Life里的 'cstrike' 和 'valve' 和 GameDir\csmoe 目录至 CSMoE 目录下 4. 运行 csmoe_win32.exe \ Note : 如果有关于 MSVCR140.dll 或有类似的错误, 点击[这里](https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads)下载 Microsoft VC++ Redist,并且安装x86以及x64。 ### macOS 1. 在 Steam 上购买并下载 Counter-Strike 1.6 (请支持正版!) 2. 下载客户端和资源并解压到一起 3. 复制 steamapps\common\Half-Life里的 'cstrike' 和 'valve' 和 GameDir\csmoe 目录至 CSMoE 目录下 4. 以管理员权限运行 csmoe_macos.sh \ Note : 如果运行后黑屏, 试试看拖拉窗口, 之后菜单应该就出来了. ### Linux 1. 在 Steam 上购买并下载 Counter-Strike 1.6 (请支持正版!) 2. 下载客户端和资源并解压到一起 3. 复制 steamapps\common\Half-Life里的 'cstrike' 和 'valve' 和 GameDir\csmoe 目录至 CSMoE 目录下 4. 运行命令号, cd 到 CSMoE 目录, 输入 sudo chmod +x xash3d 5. 输入以下命令即可运行游戏 bash csmoe_linux.sh \ Note : 你可能需要安装 libSDL2 以及其他需求插件 ### Android 1. 在 Steam 上购买并下载 Counter-Strike 1.6 (请支持正版!) 2. 下载客户端和资源并解压到一起 3. 复制 steamapps\common\Half-Life里的 'cstrike' 和 'valve' 和 GameDir\csmoe 目录至 CSMoE 目录下 4. 下载并安装 ***-Android.apk 5. 跟随说明运行游戏 ### iOS 1. 在 Steam 上购买并下载 Counter-Strike 1.6 (请支持正版!) 2. 下载客户端和资源并解压到一起 3. 使用 Impactor 安装 ipa * armv7 <- iPhone 5, iPad 4, iPod Touch 5 及更早的平台 * arm64 <- iPhone 5s, iPad Air 1, iPod Touch 6 及更早的平台 * universal <- armv7与arm64通用 4. 寻找 steamapps\common\Half-Life里的 'cstrike' 和 'valve' 和 GameDir\csmoe 目录 5. 运行 iTunes 并在分享文件内选择 APP 6. 将 csmoe, cstrike, valve 拉到 iTunes 内 7. 在桌面运行 CSMoE \ Note: 你必须每周安装一次 CSMoE , 否则它会崩溃 (不需要重新复制资源). ~~由于傻逼 AppStore 的限制~~ Note: 由于Impactor至今未更新,所以iOS 13以上都没办法安装,请自行摸索。**不建议为了安装游戏而Jailbreak来安装** ## 工程 ### 通常 - 本项目使用 C++14 标准, 请确保你的编译器支持它. - 已测试的编译器 : MSVC 19.10, AppleClang 10, ICC 19, GCC 8.1 - 使用中的项目 - SDL2 2.0.10 (注:若新版本能通过编译且没问题请汇报) ### Windows 10 UWP - 由于#133 缘故, 以后的Windows项目会编译成UWP以代替Win32, 请确保你是Windows 10用户以及安装了UWP开发 - 下载 SDL2-2.0.10.zip (http://www.libsdl.org/download-2.0.php) 并将文件夹改成SDL2放到目录里 - 打开msvc\csmoe.sln即可 ### Windows 10 Win32 - 由于#133 缘故, 请使用CMake来生成Win32项目. - 下载 SDL2-2.0.10.zip (http://www.libsdl.org/download-2.0.php) 并将文件夹改成SDL2放到目录里 - 通过CMake生成路径打开sln即可 - 本项目需要使用OpenGL 1.1,因此不支持arm32及arm64原生编译,arm64可利用x86模拟器运行。 ### macOS & Linux - 通过 CMake 载入工程 - 安装: libfontconfig1-dev以及libsdl2-dev - 一般来说这样就可以在 x86 和 x64 环境下正常运行了. ### Android - 安卓 APP 项目在 Android 文件夹内 - 通过 Android Studio 来构建 App, 建议使用 Android SDK level 28 和 Android NDK r20 测试. ### iOS - iOS APP 项目在 Xcode-iOS 文件夹内 - 通过 Xcode 打开项目并编译、部署、调试 - 支持 armv7, arm64. ## 协议 本项目遵循 GPLv3 协议, 您可以点击[这里](https://github.com/MoeMod/CSMoE/blob/master/LICENSE.md)获取更多信息. ## 参与合作 若你喜欢,欢迎点击Star或者Fork! 目前没有任何官方群或者组织,请前往[csoldjb吧](https://tieba.baidu.com/f?kw=csoldjb)获取更多信息。 给制作者或提交者: - 如果你能帮助我们修复问题,请打开PR帮助我们修复 - 写人能懂的代码 - 在本地测试可否使用且其他平台没多大问题 (主要专注Windows和安卓) - 若需要讨论相关问题,打开Issue来进行讨论 给玩家: - 打开Issue来提交任何你在游戏上遇到的问题,同时请确保其他玩家也没提交的以防重复问题。 - 详细的描述你的问题(若能提供照片或视频是最好的) # Other ## Platforms | |x86 | x64 | armv7 | arm64 | |:----:|:----:|:----:|:----:|:----:| | Windows Desktop|√|√|×|× | Windows 10 UWP|×|√|√|√ | macOS|?|√|×|? | Linux|√|√|?|? | iOS|×|×|√|√ | Android|√|√|√|√ ``` √ - Supported ? - Maybe Support × - Not Supported ``` ## Benchmark ### Windows 10 UWP x64 - Surface Book 2 (2017) * Specs : Intel Core i5-8650U, NVIDIA GTX 1050, 8 GB * Input : Mouse, Keyboard, Touchpad, Touchscreen * Output : Display(3000 x 2000), Sound * Result : 60 fps ### Windows 10 UWP ARM64 - Surface Pro X (2019) * Specs : Microsoft SQ1 (aka 8cx) * Input : Mouse, Keyboard, Touchpad, Touchscreen * Output : Display(2880 x 1920), Sound * Result : ~60 fps - Good enough. ### Windows 10 UWP ARM32 - Surface RT (2012) * Specs : Nvidia Tegra 2 * Input : Mouse, Keyboard, Touchpad, Touchscreen * Output : Display(1366 x 768), Sound * Result : 3 fps - A little closer to playable ### Windows 10 Desktop (1703) - Surface Pro 5 (2017) * Specs : Intel Core i5-7300U, Intel HD620, 8 GB * Input : Mouse, Keyboard, Touchpad, Touchscreen * Output : Display(2736 x 1824 PixelSense), Sound * Result : 80+ fps ### Linux ( Ubuntu 19.04 ) - Google Pixelbook (2017) * CPU : Intel Core i5-7Y57, Intel HD615, 8GB * Input : Mouse, Keyboard, Touchpad, Touchscreen * Output : Display(2400 x 1600), Sound * Result : 80+ fps ### Android (8.1) - Google Pixel C (2015) * Specs : nVIDIA Tegra X1, 4 GB * Input : Touchscreen * Output : Display(2560 x 1800), Sound, Vibration(not available on Pixel C) * Result : ~90 fps ### iOS (11.2) - Apple iPhone X (2017) * Specs : A11 Fusion * Input : Touchscreen, 3D Touch * Output : Display(2436 x 1125 Super-Retina), Sound, Vibration(Tapic-Engine) * Result : ~60 fps ### macOS (10.14) - MacBook Pro (2018) * Specs : Intel Core i5-8259U, Intel Iris Plus 655, 8GB * Input : Mouse, Keyboard, Touchpad, Multi-touch Bar * Output : Display(2560 x 1600 Retina), Sound * Result : 80+ fps