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README
Apache-2.0
Apache Flex (Flex)
==================

    Apache Flex SDK is an application development framework for easily building
    Flash-based applications for mobile devices, web browsers, and desktops.

    Apache Flex 4.13.0 is a follow up release to Apache Flex 4.12.1. This version
    adds new features and implements bug fixes that were unavailable in previous
    versions.  It is compatible with most code written to target Adobe Flex 4.6.

    For detailed information about Apache Flex please visit
    http://flex.apache.org/

    Apache Flex is a large project with many pieces.  The framework is
    implemented in ActionScript and the compiler is implemented in Java.

    Currently supported platforms include:

        Microsoft Windows
        Mac OS X
        Apple iOS
        Google Android
        RIM BlackBerry
        Linux

    Apache Flex is the software evolution of the popular Adobe Flex SDK project.

    The community surrounding Flex is vast, diverse, distributed globally, and
    with all levels of proficiency in software development.

    There has been more that 30,000 installs of Apache Flex. The Apache Flex web
    site gets 3 quarters of a million page views a year and more than 250,000
    unique visitors a year.


Getting the convenience packages for Apache Flex
================================================

    The Apache Flex SDK Installer is an application that simplifies the download
    and installation of the Apache Flex SDK and its (required) components. It is
    aimed at anyone who wants to use the latest release of the Apache Flex SDK,
    but who might not necessarily be familiar with the tools and procedures
    required to compile the Apache Flex SDK from source code. The application
    will grab the binary distribution of the SDK from apache.org or one of its
    mirrors, install it onto your computer and prepare it for use with your
    favorite IDE such as Adobe Flash Builder or JetBrains IntelliJ IDEA.

    You can get the SDK Installer from the Apache Flex website at

      http://flex.apache.org/installer.html

    The SDK installer requires the Adobe AIR runtime to be installed.

    Starting with Apache Flex 4.12 the binary distribution can be installed
    using only ANT in addition to the AIR installer mentioned above. This is
    the recommended method for Linux users.  More information about installing
    the binary package with ANT can be found on our wiki at :

      https://cwiki.apache.org/confluence/display/FLEX/Installation+help#Installationhelp-Antinstaller

Getting the latest sources via git
==================================

    Getting the source code is the recommended way to get Apache Flex.  We also
    offer an automated installer along with binary distributions on our website
    at http://flex.apache.org/.

    You can always checkout the latest source via git using the following
    command:

	 git clone https://git-wip-us.apache.org/repos/asf/flex-sdk.git sdk
	 cd sdk
	 git checkout develop

    An Apache Flex SDK also requires source code from other Apache Flex git
    repositories.  To get the latest source via git for the Text Layout
    Framework use the following command:

	 git clone https://git-wip-us.apache.org/repos/asf/flex-tlf.git tlf
	 cd tlf
	 git checkout develop

    In an Apache Flex source code package hosted on the distribution server or
    one of its mirrors, the Text Layout Framework code is already included in
    the package.  This is also true for the convenience package.

    Linux support is currently experimental and you may run into issues. Apache
    Flex would like to see a fully supported Linux release, but we need support
    from the community in order to do that. Please help out if you can.

    For further information visit http://flex.apache.org/download-source.html

Building Apache Flex 4.13.0
=========================

    Apache Flex is a large project. It requires some build tools which must be
    installed prior to building Flex and it depends on some external software
    which are downloaded as part of the build process.  Some of these have
    different licenses.  See the Software Dependencies section for more
    information on the external software dependencies.

    From Apache's perspective, the Adobe Flash Player and Adobe AIR have
    excluded licenses so they can not be bundled with the Apache Flex binaries.
    They must be installed prior to building Apache Flex.

    Linux support is currently experimental and while it is possible to compile
    the SDK it has not been fully tested so you may run into issues.

Install Prerequisites
---------------------

    Before building Flex you must install the following software and set the
    corresponding environment variables using absolute file paths.  Relative
    file paths will result in build errors.

    The environment variables PLAYERGLOBAL_HOME, AIR_HOME, FLASHPLAYER_DEBUGGER,
    TLF_HOME, and ADOBE_EXTENSION_MANAGER can also be set in the property file
    called env.properties. See the env-template.properties file for
    instructions.

    The Adobe Flash Player playerglobal.swc is needed to compile all the
    components
    with the exception of the airframework and airspark components which require
    airglobal.swc from the AIR Integration Kit.  The AIR Integration kit is also
    needed to build and debug mobile applications.  The Adobe Flash Player
    content debugger is used by checkintests and other pieces of the test
    subsystem to run compiled applications.

    The build scripts assume that the source code folder containing the Text
    Layout Framework (tlf) folder is at the same level as the sdk folder or
    located inside the frameworks/projects folder.   If this is not true, then
    you must set the TLF_HOME environment variable to point to the tlf folder.

    ==================================================================================
    SOFTWARE                                    ENVIRONMENT VARIABLE (absolute paths)
    ==================================================================================

    Java SDK 1.6 or greater (*1)                JAVA_HOME
        (for Java 1.7 see note at (*2))

    Ant 1.7.1 or greater (*1)                   ANT_HOME
        (for Java 1.7 see note at (*2))

    Adobe AIR Integration Kit (*3)              AIR_HOME

    Adobe Flash Player Content Debugger (*4)    FLASHPLAYER_DEBUGGER

    Adobe Flash Player playerglobal swcs (*5)   PLAYERGLOBAL_HOME

    Adobe Extension Manager CS5 (*6)            ADOBE_EXTENSION_MANAGER

    Text Layout Framework                       TLF_HOME

    ==================================================================================

    *1) The bin directories for ANT_HOME and JAVA_HOME should be added to your
        PATH.

        On Windows, set PATH to

            PATH=%PATH%;%ANT_HOME%\bin;%JAVA_HOME%\bin

        On the Mac (bash), set PATH to

            export PATH="$PATH:$ANT_HOME/bin:$JAVA_HOME/bin"

         On Linux make sure you path include ANT_HOME and JAVA_HOME.

    *2)  If you are using Java SDK 1.7 or greater on a Mac you must use Ant 1.8
         or greater. If you use Java 1.7 with Ant 1.7, ant reports the java
         version as 1.6 so the JVM args for the data model (-d32/-d64) will not
         be set correctly and you will get compile errors.

    *3) The Adobe AIR integration kit for Windows can be downloaded from:
           http://airdownload.adobe.com/air/win/download/14.0/AdobeAIRSDK.zip

         The Adobe AIR integration kit for Mac can be downloaded from:
            http://airdownload.adobe.com/air/mac/download/14.0/AdobeAIRSDK.tbz2

          The Adobe AIR integration kit for Linux can be downloaded from:
            http://airdownload.adobe.com/air/lin/download/2.6/AdobeAIRSDK.tbz2

        This version of Apache Flex was certified for use with AIR 14.0, and
        should be compatible with other versions of AIR newer than 3.1. However
        it hasn't been fully tested on AIR 3.2, 3.3, 3.5, 3.6 or 3.7.

        Download the AIR SDK for your platform and unzip it. Set AIR_HOME to the
        absolute path of the AIR SDK directory.

    *4) The Adobe Flash Player content debuggers can be found here:
            http://www.adobe.com/support/flashplayer/downloads.html

        This version of Apache Flex was certified for use with Adobe Flash
        Player 11.1, and is compatible with versions 10.2 through 14.0. It has
        been tested with versions 11.1, 11.7, 11.8, 11.9, 12.0, 13.0 and 14.0
        on Windows and Mac. It has been compiled against other Adobe Flash 
        Player versions but has not been fully tested. It has not been fully 
        tested on Linux.

        On Windows, set FLASHPLAYER_DEBUGGER to the absolute path including the
        filename of the FlashPlayerDebugger.exe. Note the filename of flash
        player debugger maybe different.
           e.g. C:\MyPath\FlashPlayerDebugger.exe

        On the Mac, set FLASHPLAYER_DEBUGGER to the absolute path of
        Flash Player Debugger.app/Contents/MacOS/Flash Player Debugger

        On Linux, set FLASHPLAYER_DEBUGGER to the absolute path of
        flashplayerdebugger

    *5) The Adobe Flash Player playerglobal.swc for 11.1 can be downloaded from:
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_1.swc

        Use URL above to download playerglobal11_1.swc. Create the directory,
        player/11.1 and copy playerglobal11_1.swc to
        player/11.1/playerglobal.swc.

        Set PLAYERGLOBAL_HOME to the absolute path of the player directory (not
        including the version subdirectory). The target-player option controls
        which PLAYERGLOBAL_HOME subdirectory is used.

        Other more recent versions of Adobe Flash Player playerglobal.swc can be
        downloaded from:
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_2.swc
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_3.swc
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_4.swc
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_5.swc
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_6.swc
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_7.swc
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_8.swc
            http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_9.swc
            http://download.macromedia.com/get/flashplayer/updaters/12/playerglobal12_0.swc
            http://download.macromedia.com/get/flashplayer/updaters/13/playerglobal13_0.swc
            http://download.macromedia.com/get/flashplayer/updaters/14/playerglobal14_0.swc

        These can be used with Apache Flex but not all have not been fully
        tested.

    *6) The Adobe Extension Manager is only required for those creating releases
        or testing changes to the flash-integration swc.  Note that if you
        change APIs on classes that flash-integration depends on, you may need
        to update flash-integration.

        The Adobe Extension Manager for Windows can be downloaded from:
            http://download.macromedia.com/pub/dw_exchange/extension_manager/win/AdobeExtensionManager5All.zip

         The Adobe Extension Manager for Mac can be downloaded from:
            http://download.macromedia.com/pub/dw_exchange/extension_manager/mac/AdobeExtensionManager5All.dmg

        On Windows, set ADOBE_EXTENSION_MANAGER to the absolute path of "Adobe
        Extension Manager CS5.exe"

        On Mac, set ADOBE_EXTENSION_MANAGER to the absolute path of "Adobe
        Extension Manager CS5.app"

        On Linux, no Adobe Extension Manager exists and there's nothing that
        needs to be done here.

FlashPlayer Configuration
-------------------------

    For testing, the Adobe Flash Player's mm.cfg file must have the following
    entries

        ErrorReportingEnable=1
        TraceOutputFileEnable=1

    and a FlashPlayerTrust file must allow local SWFs to access local files.

Other Locale Support
--------------------

    The Apache Flex SDK defaults to using the en_US locale and SDK error
    messages are by default displayed in American English.

    To compile the SDK for another locale either:

    Change the locale in the build.properties file to have a value other than
    "en_US".  For this new locale to take effect the SDK needs to be recompiled.
    For example, to use the Australian English locale change locale to have a
    value of "en_AU"
    like so:

        locale = en_AU

    OR

    Compile the SDK with a -Dlocale=<locale> option, where <locale> is the new
    locale to compile the SDK against.

    To compile all supported locales, which may take some time, use

        ant other.locales

    The list of supported locales currently include:
        da_DK	el_GR	en_GB	fi_FI	it_IT	nb_NO	pt_PT	zh_CN
        de_CH	en_AU	en_US	fr_CH	ja_JP	nl_NL	ru_RU	zh_TW
        de_DE	en_CA	es_ES	fr_FR	ko_KR	pt_BR	sv_SE

    The Apache Flex SDK has only been tested for the en_US locale, however there
    is unlikely to be any issues with a SDK compiled for another locales.

Adobe Flash Player Version Support
----------------------------------

    The Apache Flex SDK defaults to using the Adobe Flash Player 11.1. The SDK
    can be used with Flash Player versions 10.2, 10.3, 11.0, 11.1, 11.2, 11.3,
    11.4, 11.5, 11.6, 11.7, 11.8, 11.9, 12.0, 13.0 and 14.0.

    It is recommended that you update to the latest version of Adobe Flash
    Player.  Newer versions of the Adobe Flash player address security
    vulnerabilities, fix bugs/issues, increase stability, and implement new
    features.

    To use the SDK for another version of the Adobe Flash Player either:

    Change the flex-config.xml configuration file to specify another version of
    the Adobe Flash Player.

    OR

    Change the playerglobal.version in the build.properties file to have a value
    other than "11.1". For this change to take effect the SDK needs to be
    recompiled.  For example to compile against the latest version of the Adobe
    Flash Player set the value of playerglobal.version to be "14.0" like so:

        playerglobal.version = 14.0

    OR

    Compile the SDK with a -Dplayerglobal.version=<version> option, where
    <version> is the Adobe Flash Player version to compile the SDK against.


    Different versions of the Adobe Flash Player require different versions of
    playerglobal.swc.

    These can be found at:

    http://download.macromedia.com/get/flashplayer/installers/archive/playerglobal/playerglobal10_2.swc
    http://download.macromedia.com/get/flashplayer/installers/archive/playerglobal/playerglobal10_3.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_0.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_1.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_2.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_3.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_4.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_5.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_6.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_7.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_8.swc
    http://download.macromedia.com/get/flashplayer/updaters/11/playerglobal11_9.swc
    http://download.macromedia.com/get/flashplayer/updaters/12/playerglobal12_0.swc
    http://download.macromedia.com/get/flashplayer/updaters/13/playerglobal13_0.swc
    http://download.macromedia.com/get/flashplayer/updaters/14/playerglobal14_0.swc

    Copy the target playerglobal.swc to the directory:

        frameworks/libs/player/<version>/playerglobal.swc

    Where <version> is the major and minor version numbers of the Adobe Flash
    Player separated by a period or full stop.

    If all of the playerglobal swcs where installed the frameworks/libs/player
    directory structure would look like this.

        /frameworks
            /libs
                /player
                    /10.2
                         /playerglobal.swc
                    /10.3
                         /playerglobal.swc
                    /11.0
                         /playerglobal.swc
                    /11.2
                         /playerglobal.swc
                    /11.2
                         /playerglobal.swc
                    /11.3
                         /playerglobal.swc
                    /11.4
                         /playerglobal.swc
                    /11.5
                         /playerglobal.swc
                    /11.6
                         /playerglobal.swc
                    /11.7
                         /playerglobal.swc
                    /11.8
                         /playerglobal.swc
                    /11.9
                         /playerglobal.swc
                    /12.0
                         /playerglobal.swc
                    /13.0
                         /playerglobal.swc
                    /14.0
                         /playerglobal.swc

    Apache Flex has been tested with Adobe Flash Player 11.1, 11.5, 11.7, 11.8,
    11.9, 12.0, 13.0 and 14.0 on Windows and Mac.

    Apache Flex has not been tested on Linux so some issues may exist in this
    release.

    It compiles against other Adobe Flash Player versions and is expected to
    work but their may be some issues, particularly with the earlier 10.2 and
    10.3 versions of the Adobe Flash Player.

Software Dependencies
---------------------

    Apache Flex uses third-party code that will be downloaded as part of the
    Apache Flex build.  In addition, there is some optional third-party code
    that you can choose to download if you would like to take advantage of the
    features offered and you agree to the license terms.

    The Apache Version 2.0 license is in the LICENSE file.

    The following dependencies have licenses which are, or are compatible with,
    the Apache Version 2.0 license.  You will not be prompted to acknowledge the
    download.  Most of the jars are installed in lib/external.

        batik - http://archive.apache.org/dist/xmlgraphics/batik/batik-1.6.zip
        commons-collections - http://archive.apache.org/dist/commons/collections/binaries/commons-collections-3.0.tar.gz
        commons-discovery - http://archive.apache.org/dist/commons/discovery/binaries/commons-discovery-0.2.tar.gz
        commons-logging - http://archive.apache.org/dist/commons/logging/binaries/commons-logging-1.0.4.tar.gz
        javacc - http://java.net/projects/javacc/downloads/download/javacc-5.0.tar.gz
        saxon9 - http://sourceforge.net/projects/saxon/files/Saxon-B/9.1.0.8/saxonb9-1-0-8j.zip/download
        velocity - http://archive.apache.org/dist/velocity/engine/1.4/velocity-1.4.tar.gz
        xalan - http://archive.apache.org/dist/xml/xalan-j/binaries/xalan-j_2_6_0-bin.tar.gz
        xerces - http://archive.apache.org/dist/xerces/j/Xerces-J-bin.2.9.1.zip

    The following dependencies have licenses which Apache considers to be
    reciprocal licenses so you will be prompted to acknowledge the license
    before the software is downloaded to your system. These files are installed
    in frameworks/libs.

        osmf.swc

        Open Source Media Framework v1.0 used for video components

        This file is extracted from:
        http://sourceforge.net/projects/osmf.adobe/files/OSMF%201.0%20%28final%20source%2C%20ASDocs%2C%20PDF%20guides%2C%20and%20release%20notes%29/OSMF_1.0.zip/download

        This software is released under the Mozilla Public License Version 1.1:
        <http://www.mozilla.org/MPL/>

    The following dependencies have licenses which Apache considers to be not
    compatible with the Apache License Version 2.0. You will be prompted to read
    and agree to the license terms of the dependency before the software can be 
    downloaded to your system.
    These are optional components which enable additional features.  They are
    installed in libs/external/optional.

    flex-messaging-common.jar
        Provides integration with Adobe BlazeDS.

        This files are extracted from:
        http://fpdownload.adobe.com/pub/flex/sdk/builds/flex4.6/flex_sdk_4.6.0.23201B.zip

        This software is released under an Adobe license:
        <http://www.adobe.com/products/eulas/pdfs/adobe_flex_software_development_kit-combined-20110916_0930.pdf>

    flex-fontkit.jar
    afe.jar, adt.jar
    aglj40.jar
    rideau.jar
        Adobe proprietary software which provides embedded font support.

        These jars are extracted from:
        http://fpdownload.adobe.com/pub/flex/sdk/builds/flex4.6/flex_sdk_4.6.0.23201B.zip

        This software is released under an Adobe license:
        <http://www.adobe.com/products/eulas/pdfs/adobe_flex_software_development_kit-combined-20110916_0930.pdf>

Using the Binary Distribution
-----------------------------

    You must download the third-party dependencies.

    When you have all the prerequisites in place and the environment variables
    set, (see Install Prerequisites above -- you cannot use the env.properties
    file to set the environment variables for these steps.), use

        cd <flex.dir>/frameworks
        ant thirdparty-downloads

    Additionally, you will need to build the RSLS for the SDK before you run the
    batch files.

        cd <flex.dir>
        ant frameworks-rsls

    To use this SDK in a IDE like Flash Builder 4.6 or 4.7 the SDK needs
    several other files to be packaged and integrated with the Apache Flex SDK.

	If you have an existing installation of Flash Builder run:

		/ide/constructFlexForIDE.sh (on Mac and Linux)
		/ide/constructFlexForIDE.bat (on Windows)

	This will create an Apache Flex 4.13.0 SDK that can be used with Flash
        Builder by copying the required files from the Adobe Flex 4.6 SDK.

	To create an SDK for other IDE or if you want to use Adobe AIR 14.0
        (rather than AIR 3.1 contained in Adobe Flex 4.6) run:

		/ide/flashbuilder/makeApacheFlexForIDE.sh (on Mac and Linux)
		/ide/flashbuilder/makeApacheFlexForIDE.bat (on Windows)

	This will create an Apache Flex 4.13.0 SDK that can be used by an IDE by
    downloading Adobe Flex 4.6 SDK and Adobe AIR 14.0.

Building the Framework in a Binary Distribution
-----------------------------------------------

    The source for most of the framework is included in the binary distribution.
    It can be useful if you wish to debug and/or extend components.

    When you have all the prerequisites in place and the environment variables
    set, (see Install Prerequisites above), use

        cd <flex.dir>/frameworks
        ant main        (or just ant since the default target is main)

    to download the third-party dependencies and build the Flex framework.  You 
    may be prompted to acknowledge some of the downloads.  Since the third-party
    dependencies take a little while to download and they don't change very
    often, they are not cleaned with the regular clean target.

    To clean the build, of everything other than the downloaded third-party
    dependencies use

        ant clean

    To clean the build, of everything, including the downloaded third-party
    dependencies use

        ant super-clean (which is just thirdparty-clean followed by clean)

Building the Source in the Source Distribution
----------------------------------------------

    The source for both the Flex compiler and the Flex framework is included in
    the source distribution.  The compiler is in the modules directory and the
    framework is in the frameworks directory.

	Because the sdk uses the Text Layout Framework, you will have to clone
        it too and link it to the textLayout project of the sdk:

	cd <flex.dir>/..
	git clone https://git-wip-us.apache.org/repos/asf/flex-tlf.git tlf

    When you have all the prerequisites in place and the environment variables
    set (see Install Prerequisites above), use

        cd <flex.dir>
        ant main        (or just ant since the default target is main)

    to download the thirdparty dependencies and build the source.  You may be
    prompted to acknowledge and/or confirm some of the downloads.  Since the
    third-party dependencies take a little while to download and they don't
    change very often, they are not cleaned with the regular clean target.

    If you would like to build the RSLs, use

        ant frameworks-rsls

    To clean the build, of everything other than the downloaded third-party
    dependencies use

        ant clean

    To clean the build, of everything, including the downloaded third-party
    dependencies use

        ant super-clean (which is just thirdparty-clean followed by clean)

    To generate a source distribution package and a binary distribution package
    use

        ant -Dbuild.number=<YYYYMMDD> -Dbuild.noprompt= release

    The packages can be found in the "out" subdirectory.

    To build the ASDoc package

        ant asdoc-package

    To get a brief listing of all the targets type

        ant -projecthelp


Thanks for using Apache Flex.  Enjoy!

                                          The Apache Flex Project
                                          <http://flex.apache.org>
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If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed. 4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions: (a) You must give any other recipients of the Work or Derivative Works a copy of this License; and (b) You must cause any modified files to carry prominent notices stating that You changed the files; and (c) You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and (d) If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License. You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License. 5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions. 6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file. 7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License. 8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages. 9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability. END OF TERMS AND CONDITIONS APPENDIX: How to apply the Apache License to your work. To apply the Apache License to your work, attach the following boilerplate notice, with the fields enclosed by brackets "[]" replaced with your own identifying information. (Don't include the brackets!) The text should be enclosed in the appropriate comment syntax for the file format. We also recommend that a file or class name and description of purpose be included on the same "printed page" as the copyright notice for easier identification within third-party archives. Copyright [yyyy] [name of copyright owner] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ------------------------------------------------------------------------------------------ For the easing algorithms used in frameworks/src/mx/effect/easing: TERMS OF USE - EASING EQUATIONS Open source under the BSD License. Easing Equations © 2001-2003, Robert Penner All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. Neither the name of the author nor the names of contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. See frameworks/project/framework/src/mx/effect/easing/easing_readme.txt for more details on what was used in this product. ------------------------------------------------------------------------------------------ For all directories except for the asc compiler in modules/asc, and modules/thirdparty directories: Adobe Flex Copyright date 2003 - 2013 Adobe Systems Incorporated. All Rights Reserved. MOZILLA PUBLIC LICENSE Version 1.1 --------------- 1. Definitions. 1.0.1. "Commercial Use" means distribution or otherwise making the Covered Code available to a third party. 1.1. "Contributor" means each entity that creates or contributes to the creation of Modifications. 1.2. "Contributor Version" means the combination of the Original Code, prior Modifications used by a Contributor, and the Modifications made by that particular Contributor. 1.3. "Covered Code" means the Original Code or Modifications or the combination of the Original Code and Modifications, in each case including portions thereof. 1.4. "Electronic Distribution Mechanism" means a mechanism generally accepted in the software development community for the electronic transfer of data. 1.5. "Executable" means Covered Code in any form other than Source Code. 1.6. "Initial Developer" means the individual or entity identified as the Initial Developer in the Source Code notice required by Exhibit A. 1.7. "Larger Work" means a work which combines Covered Code or portions thereof with code not governed by the terms of this License. 1.8. "License" means this document. 1.8.1. "Licensable" means having the right to grant, to the maximum extent possible, whether at the time of the initial grant or subsequently acquired, any and all of the rights conveyed herein. 1.9. "Modifications" means any addition to or deletion from the substance or structure of either the Original Code or any previous Modifications. When Covered Code is released as a series of files, a Modification is: A. Any addition to or deletion from the contents of a file containing Original Code or previous Modifications. B. Any new file that contains any part of the Original Code or previous Modifications. 1.10. "Original Code" means Source Code of computer software code which is described in the Source Code notice required by Exhibit A as Original Code, and which, at the time of its release under this License is not already Covered Code governed by this License. 1.10.1. "Patent Claims" means any patent claim(s), now owned or hereafter acquired, including without limitation, method, process, and apparatus claims, in any patent Licensable by grantor. 1.11. "Source Code" means the preferred form of the Covered Code for making modifications to it, including all modules it contains, plus any associated interface definition files, scripts used to control compilation and installation of an Executable, or source code differential comparisons against either the Original Code or another well known, available Covered Code of the Contributor's choice. The Source Code can be in a compressed or archival form, provided the appropriate decompression or de-archiving software is widely available for no charge. 1.12. "You" (or "Your") means an individual or a legal entity exercising rights under, and complying with all of the terms of, this License or a future version of this License issued under Section 6.1. For legal entities, "You" includes any entity which controls, is controlled by, or is under common control with You. For purposes of this definition, "control" means (a) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (b) ownership of more than fifty percent (50%) of the outstanding shares or beneficial ownership of such entity. 2. Source Code License. 2.1. The Initial Developer Grant. The Initial Developer hereby grants You a world-wide, royalty-free, non-exclusive license, subject to third party intellectual property claims: (a) under intellectual property rights (other than patent or trademark) Licensable by Initial Developer to use, reproduce, modify, display, perform, sublicense and distribute the Original Code (or portions thereof) with or without Modifications, and/or as part of a Larger Work; and (b) under Patents Claims infringed by the making, using or selling of Original Code, to make, have made, use, practice, sell, and offer for sale, and/or otherwise dispose of the Original Code (or portions thereof). (c) the licenses granted in this Section 2.1(a) and (b) are effective on the date Initial Developer first distributes Original Code under the terms of this License. (d) Notwithstanding Section 2.1(b) above, no patent license is granted: 1) for code that You delete from the Original Code; 2) separate from the Original Code; or 3) for infringements caused by: i) the modification of the Original Code or ii) the combination of the Original Code with other software or devices. 2.2. Contributor Grant. Subject to third party intellectual property claims, each Contributor hereby grants You a world-wide, royalty-free, non-exclusive license (a) under intellectual property rights (other than patent or trademark) Licensable by Contributor, to use, reproduce, modify, display, perform, sublicense and distribute the Modifications created by such Contributor (or portions thereof) either on an unmodified basis, with other Modifications, as Covered Code and/or as part of a Larger Work; and (b) under Patent Claims infringed by the making, using, or selling of Modifications made by that Contributor either alone and/or in combination with its Contributor Version (or portions of such combination), to make, use, sell, offer for sale, have made, and/or otherwise dispose of: 1) Modifications made by that Contributor (or portions thereof); and 2) the combination of Modifications made by that Contributor with its Contributor Version (or portions of such combination). (c) the licenses granted in Sections 2.2(a) and 2.2(b) are effective on the date Contributor first makes Commercial Use of the Covered Code. (d) Notwithstanding Section 2.2(b) above, no patent license is granted: 1) for any code that Contributor has deleted from the Contributor Version; 2) separate from the Contributor Version; 3) for infringements caused by: i) third party modifications of Contributor Version or ii) the combination of Modifications made by that Contributor with other software (except as part of the Contributor Version) or other devices; or 4) under Patent Claims infringed by Covered Code in the absence of Modifications made by that Contributor. 3. Distribution Obligations. 3.1. Application of License. The Modifications which You create or to which You contribute are governed by the terms of this License, including without limitation Section 2.2. The Source Code version of Covered Code may be distributed only under the terms of this License or a future version of this License released under Section 6.1, and You must include a copy of this License with every copy of the Source Code You distribute. You may not offer or impose any terms on any Source Code version that alters or restricts the applicable version of this License or the recipients' rights hereunder. However, You may include an additional document offering the additional rights described in Section 3.5. 3.2. Availability of Source Code. Any Modification which You create or to which You contribute must be made available in Source Code form under the terms of this License either on the same media as an Executable version or via an accepted Electronic Distribution Mechanism to anyone to whom you made an Executable version available; and if made available via Electronic Distribution Mechanism, must remain available for at least twelve (12) months after the date it initially became available, or at least six (6) months after a subsequent version of that particular Modification has been made available to such recipients. You are responsible for ensuring that the Source Code version remains available even if the Electronic Distribution Mechanism is maintained by a third party. 3.3. Description of Modifications. You must cause all Covered Code to which You contribute to contain a file documenting the changes You made to create that Covered Code and the date of any change. You must include a prominent statement that the Modification is derived, directly or indirectly, from Original Code provided by the Initial Developer and including the name of the Initial Developer in (a) the Source Code, and (b) in any notice in an Executable version or related documentation in which You describe the origin or ownership of the Covered Code. 3.4. Intellectual Property Matters (a) Third Party Claims. If Contributor has knowledge that a license under a third party's intellectual property rights is required to exercise the rights granted by such Contributor under Sections 2.1 or 2.2, Contributor must include a text file with the Source Code distribution titled "LEGAL" which describes the claim and the party making the claim in sufficient detail that a recipient will know whom to contact. If Contributor obtains such knowledge after the Modification is made available as described in Section 3.2, Contributor shall promptly modify the LEGAL file in all copies Contributor makes available thereafter and shall take other steps (such as notifying appropriate mailing lists or newsgroups) reasonably calculated to inform those who received the Covered Code that new knowledge has been obtained. (b) Contributor APIs. If Contributor's Modifications include an application programming interface and Contributor has knowledge of patent licenses which are reasonably necessary to implement that API, Contributor must also include this information in the LEGAL file. (c) Representations. Contributor represents that, except as disclosed pursuant to Section 3.4(a) above, Contributor believes that Contributor's Modifications are Contributor's original creation(s) and/or Contributor has sufficient rights to grant the rights conveyed by this License. 3.5. Required Notices. You must duplicate the notice in Exhibit A in each file of the Source Code. If it is not possible to put such notice in a particular Source Code file due to its structure, then You must include such notice in a location (such as a relevant directory) where a user would be likely to look for such a notice. If You created one or more Modification(s) You may add your name as a Contributor to the notice described in Exhibit A. You must also duplicate this License in any documentation for the Source Code where You describe recipients' rights or ownership rights relating to Covered Code. You may choose to offer, and to charge a fee for, warranty, support, indemnity or liability obligations to one or more recipients of Covered Code. However, You may do so only on Your own behalf, and not on behalf of the Initial Developer or any Contributor. You must make it absolutely clear than any such warranty, support, indemnity or liability obligation is offered by You alone, and You hereby agree to indemnify the Initial Developer and every Contributor for any liability incurred by the Initial Developer or such Contributor as a result of warranty, support, indemnity or liability terms You offer. 3.6. Distribution of Executable Versions. You may distribute Covered Code in Executable form only if the requirements of Section 3.1-3.5 have been met for that Covered Code, and if You include a notice stating that the Source Code version of the Covered Code is available under the terms of this License, including a description of how and where You have fulfilled the obligations of Section 3.2. The notice must be conspicuously included in any notice in an Executable version, related documentation or collateral in which You describe recipients' rights relating to the Covered Code. You may distribute the Executable version of Covered Code or ownership rights under a license of Your choice, which may contain terms different from this License, provided that You are in compliance with the terms of this License and that the license for the Executable version does not attempt to limit or alter the recipient's rights in the Source Code version from the rights set forth in this License. If You distribute the Executable version under a different license You must make it absolutely clear that any terms which differ from this License are offered by You alone, not by the Initial Developer or any Contributor. You hereby agree to indemnify the Initial Developer and every Contributor for any liability incurred by the Initial Developer or such Contributor as a result of any such terms You offer. 3.7. Larger Works. You may create a Larger Work by combining Covered Code with other code not governed by the terms of this License and distribute the Larger Work as a single product. In such a case, You must make sure the requirements of this License are fulfilled for the Covered Code. 4. Inability to Comply Due to Statute or Regulation. If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Covered Code due to statute, judicial order, or regulation then You must: (a) comply with the terms of this License to the maximum extent possible; and (b) describe the limitations and the code they affect. Such description must be included in the LEGAL file described in Section 3.4 and must be included with all distributions of the Source Code. Except to the extent prohibited by statute or regulation, such description must be sufficiently detailed for a recipient of ordinary skill to be able to understand it. 5. Application of this License. This License applies to code to which the Initial Developer has attached the notice in Exhibit A and to related Covered Code. 6. Versions of the License. 6.1. New Versions. Netscape Communications Corporation ("Netscape") may publish revised and/or new versions of the License from time to time. Each version will be given a distinguishing version number. 6.2. Effect of New Versions. Once Covered Code has been published under a particular version of the License, You may always continue to use it under the terms of that version. You may also choose to use such Covered Code under the terms of any subsequent version of the License published by Netscape. No one other than Netscape has the right to modify the terms applicable to Covered Code created under this License. 6.3. Derivative Works. If You create or use a modified version of this License (which you may only do in order to apply it to code which is not already Covered Code governed by this License), You must (a) rename Your license so that the phrases "Mozilla", "MOZILLAPL", "MOZPL", "Netscape", "MPL", "NPL" or any confusingly similar phrase do not appear in your license (except to note that your license differs from this License) and (b) otherwise make it clear that Your version of the license contains terms which differ from the Mozilla Public License and Netscape Public License. (Filling in the name of the Initial Developer, Original Code or Contributor in the notice described in Exhibit A shall not of themselves be deemed to be modifications of this License.) 7. DISCLAIMER OF WARRANTY. COVERED CODE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT THE COVERED CODE IS FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE COVERED CODE IS WITH YOU. SHOULD ANY COVERED CODE PROVE DEFECTIVE IN ANY RESPECT, YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR) ASSUME THE COST OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY CONSTITUTES AN ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY COVERED CODE IS AUTHORIZED HEREUNDER EXCEPT UNDER THIS DISCLAIMER. 8. TERMINATION. 8.1. This License and the rights granted hereunder will terminate automatically if You fail to comply with terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses to the Covered Code which are properly granted shall survive any termination of this License. Provisions which, by their nature, must remain in effect beyond the termination of this License shall survive. 8.2. If You initiate litigation by asserting a patent infringement claim (excluding declatory judgment actions) against Initial Developer or a Contributor (the Initial Developer or Contributor against whom You file such action is referred to as "Participant") alleging that: (a) such Participant's Contributor Version directly or indirectly infringes any patent, then any and all rights granted by such Participant to You under Sections 2.1 and/or 2.2 of this License shall, upon 60 days notice from Participant terminate prospectively, unless if within 60 days after receipt of notice You either: (i) agree in writing to pay Participant a mutually agreeable reasonable royalty for Your past and future use of Modifications made by such Participant, or (ii) withdraw Your litigation claim with respect to the Contributor Version against such Participant. If within 60 days of notice, a reasonable royalty and payment arrangement are not mutually agreed upon in writing by the parties or the litigation claim is not withdrawn, the rights granted by Participant to You under Sections 2.1 and/or 2.2 automatically terminate at the expiration of the 60 day notice period specified above. (b) any software, hardware, or device, other than such Participant's Contributor Version, directly or indirectly infringes any patent, then any rights granted to You by such Participant under Sections 2.1(b) and 2.2(b) are revoked effective as of the date You first made, used, sold, distributed, or had made, Modifications made by that Participant. 8.3. If You assert a patent infringement claim against Participant alleging that such Participant's Contributor Version directly or indirectly infringes any patent where such claim is resolved (such as by license or settlement) prior to the initiation of patent infringement litigation, then the reasonable value of the licenses granted by such Participant under Sections 2.1 or 2.2 shall be taken into account in determining the amount or value of any payment or license. 8.4. In the event of termination under Sections 8.1 or 8.2 above, all end user license agreements (excluding distributors and resellers) which have been validly granted by You or any distributor hereunder prior to termination shall survive termination. 9. LIMITATION OF LIABILITY. UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE, SHALL YOU, THE INITIAL DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY DISTRIBUTOR OF COVERED CODE, OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR ANY INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER COMMERCIAL DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE POSSIBILITY OF SUCH DAMAGES. THIS LIMITATION OF LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL INJURY RESULTING FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW PROHIBITS SUCH LIMITATION. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU. 10. U.S. GOVERNMENT END USERS. The Covered Code is a "commercial item," as that term is defined in 48 C.F.R. 2.101 (Oct. 1995), consisting of "commercial computer software" and "commercial computer software documentation," as such terms are used in 48 C.F.R. 12.212 (Sept. 1995). Consistent with 48 C.F.R. 12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (June 1995), all U.S. Government End Users acquire Covered Code with only those rights set forth herein. 11. MISCELLANEOUS. This License represents the complete agreement concerning subject matter hereof. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. This License shall be governed by California law provisions (except to the extent applicable law, if any, provides otherwise), excluding its conflict-of-law provisions. With respect to disputes in which at least one party is a citizen of, or an entity chartered or registered to do business in the United States of America, any litigation relating to this License shall be subject to the jurisdiction of the Federal Courts of the Northern District of California, with venue lying in Santa Clara County, California, with the losing party responsible for costs, including without limitation, court costs and reasonable attorneys' fees and expenses. The application of the United Nations Convention on Contracts for the International Sale of Goods is expressly excluded. Any law or regulation which provides that the language of a contract shall be construed against the drafter shall not apply to this License. 12. RESPONSIBILITY FOR CLAIMS. As between Initial Developer and the Contributors, each party is responsible for claims and damages arising, directly or indirectly, out of its utilization of rights under this License and You agree to work with Initial Developer and Contributors to distribute such responsibility on an equitable basis. Nothing herein is intended or shall be deemed to constitute any admission of liability. 13. MULTIPLE-LICENSED CODE. Initial Developer may designate portions of the Covered Code as "Multiple-Licensed". "Multiple-Licensed" means that the Initial Developer permits you to utilize portions of the Covered Code under Your choice of the NPL or the alternative licenses, if any, specified by the Initial Developer in the file described in Exhibit A. EXHIBIT A -Mozilla Public License. ``The contents of this file are subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/ Software distributed under the License is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License for the specific language governing rights and limitations under the License. The Original Code is ______________________________________. The Initial Developer of the Original Code is ________________________. Portions created by ______________________ are Copyright (C) ______ _______________________. All Rights Reserved. Contributor(s): ______________________________________. Alternatively, the contents of this file may be used under the terms of the _____ license (the "[___] License"), in which case the provisions of [______] License are applicable instead of those above. If you wish to allow use of your version of this file only under the terms of the [____] License and not to allow others to use your version of this file under the MPL, indicate your decision by deleting the provisions above and replace them with the notice and other provisions required by the [___] License. If you do not delete the provisions above, a recipient may use your version of this file under either the MPL or the [___] License." [NOTE: The text of this Exhibit A may differ slightly from the text of the notices in the Source Code files of the Original Code. You should use the text of this Exhibit A rather than the text found in the Original Code Source Code for Your Modifications.] ------------------------------------------------------------------------------------------ APACHE FLEX SUBCOMPONENTS: The Apache Flex SDK includes a number of subcomponents with separate copyright notices and license terms. Your use of the source code for the these subcomponents is subject to the terms and conditions of the following licenses. The Open-Sans font is available under Apache License 2.0. For details see frameworks/projects/framework/asdoc/en_US/mx/effects/examples/assets/OpenSans-Regular.ttf

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