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MFCCam.vcxproj 10.69 KB
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xu 提交于 2016-12-23 21:16 . 2016122202
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{1167270F-70D3-4362-B6FF-A4CD593E75A6}</ProjectGuid>
<RootNamespace>MFCCam</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<Keyword>MFCDLLProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
</PropertyGroup>
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<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
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<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<UseOfMfc>Static</UseOfMfc>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<EmbedManifest>true</EmbedManifest>
<IncludePath>D:\文档\第三方\DXSDK\Extras\DirectShow\Include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib;$(LibraryPath)</LibraryPath>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<ModuleDefinitionFile>.\MFCCam.def</ModuleDefinitionFile>
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<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0804</Culture>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
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<PreprocessorDefinitions>_WINDOWS;_DEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<ModuleDefinitionFile>.\MFCCam.def</ModuleDefinitionFile>
</Link>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</Midl>
<ResourceCompile>
<Culture>0x0804</Culture>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ClCompile>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Link>
<SubSystem>Windows</SubSystem>
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<Midl>
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<Culture>0x0804</Culture>
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<PreprocessorDefinitions>_WINDOWS;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<ModuleDefinitionFile>.\MFCCam.def</ModuleDefinitionFile>
</Link>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ResourceCompile>
<Culture>0x0804</Culture>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<ItemGroup>
<Text Include="ReadMe.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="base64.cpp" />
<ClCompile Include="CaptureDlg.cpp" />
<ClCompile Include="CaptureVideo.cpp" />
<ClCompile Include="MFCCam.cpp" />
<ClCompile Include="stdafx.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="base64.h" />
<ClInclude Include="CaptureDlg.h" />
<ClInclude Include="CaptureVideo.h" />
<ClInclude Include="macros.h" />
<ClInclude Include="MFCCam.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="stdafx.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<None Include="MFCCam.def" />
<None Include="res\MFCCam.rc2" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="MFCCam.rc" />
</ItemGroup>
<ItemGroup>
<Library Include="C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib\quartz.lib" />
<Library Include="C:\Program Files (x86)\Microsoft SDKs\Windows\v7.1A\Lib\strmiids.lib" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<ProjectExtensions>
<VisualStudio>
<UserProperties RESOURCE_FILE="MFCCam.rc" />
</VisualStudio>
</ProjectExtensions>
</Project>
1
https://gitee.com/xtvj/MFCCapture.git
git@gitee.com:xtvj/MFCCapture.git
xtvj
MFCCapture
MFCCapture
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