# volumetric-cloud **Repository Path**: yangyw6/volumetric-cloud ## Basic Information - **Project Name**: volumetric-cloud - **Description**: No description available - **Primary Language**: Unknown - **License**: MIT - **Default Branch**: master - **Homepage**: None - **GVP Project**: No ## Statistics - **Stars**: 0 - **Forks**: 0 - **Created**: 2024-03-03 - **Last Updated**: 2024-03-03 ## Categories & Tags **Categories**: Uncategorized **Tags**: None ## README Volumetric Cloud ================ Originally created in 2009, this program first reads a text file containing initialization variables, then uses those variables to create a voxel grid data structure and uses ray marching to read lighting and density information from the grid in order to render fluffy clouds. The program was updated in 2010: the code was completely rewritten to improve efficiency, several new algorithms were implemented for voxel grid traversal, Perlin Noise was implemented to generate random clouds, and a GUI was created to make it more user-friendly (for the few users that actually stumble across it, that is). Features -------- - Generates volumetric clouds with ray marching on a voxel density grid - Trilinear interpolation to produce more realistic results - Random cloud generator using Perlin noise - Can read in custom-made cloud configuration files or output current cloud as a new configuration file - GUI that allows the user to move the camera and see rendering progress - Optimized for faster speed